mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-09-18 16:32:33 +02:00
8223eb5c36
Fix paths in sidebar now that we have multiple storage paths Add Godot wallpaper and edit to ScreenPlay Fix showing Godot icon in task bar
49 lines
2.2 KiB
Python
49 lines
2.2 KiB
Python
#!/usr/bin/python3
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import os
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import util
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import defines
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from pathlib import Path
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from execute_util import execute
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import argparse
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def main():
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# Parse build folder as arugment
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parser = argparse.ArgumentParser(description='Build K3000Map to the bin build folder: D:/Backup/Code/Qt/build_ScreenPlay_Qt_6.5.2_MSVC_Debug/bin')
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parser.add_argument('--build_path', dest="build_path", type=str, help='Build folder')
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parser.add_argument('--skip_if_exists', dest="skip_if_exists", default=False, action="store_true", help='Skips the build if the index.html file exists. This is used for faster CMake configure')
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args = parser.parse_args()
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if not args.build_path:
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print("ERROR: Please specify the build folder")
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print("py build_godot.py --build_path D:/Backup/Code/Qt/build_ScreenPlay_Qt_6.5.2_MSVC_Debug/bin/")
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exit()
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# if build path exists and contains a index.html file, skip the build
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if args.skip_if_exists:
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screenPlayWallpaperGodot_executable = Path(args.build_path).joinpath(defines.SCREENPLAYWALLPAPER_GODOT_EXECUTABLE)
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if screenPlayWallpaperGodot_executable.exists:
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print(f"Skipping build, because {defines.SCREENPLAYWALLPAPER_GODOT_EXECUTABLE} exists")
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exit(1)
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abs_build_path = args.build_path
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if not os.path.isabs(args.build_path):
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abs_build_path = os.path.abspath(os.path.join(os.getcwd(), args.build_path))
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build_godot(abs_build_path)
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def build_godot(abs_build_path: str):
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project_path = Path(util.repo_root_path()).joinpath("ScreenPlayWallpaper/Godot/ScreenPlayGodot").resolve()
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apps_path = os.path.join(util.repo_root_path(),"Tools/Apps/Godot")
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godot_executable = os.path.join(apps_path, defines.GODOT_EDITOR_EXECUTABLE)
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screenPlayWallpaperGodot_executable = Path(abs_build_path).joinpath(defines.SCREENPLAYWALLPAPER_GODOT_EXECUTABLE).resolve()
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export_command = f'"{godot_executable}" -v --headless --export-release "Windows Desktop" "{screenPlayWallpaperGodot_executable}"'
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# We get random error on successful export, so lets ignore it
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execute(command=export_command,workingDir=project_path,ignore_error=True)
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if __name__ == "__main__":
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main()
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