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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-18 08:22:33 +02:00
ScreenPlay/Tools/build.py
Elias Steurer 04c86508ef Remove Qt Maintanance build in favor of aqt
Update osx steam contentbuilder bins
Add skip build option
2023-01-05 13:42:58 +01:00

438 lines
18 KiB
Python
Executable File

#!/usr/bin/python3
import platform
import os
import platform
import shutil
import argparse
import time
import zipfile
import defines
from typing import Tuple
from shutil import copytree
from pathlib import Path
from util import sha256, cd_repo_root_path, zipdir, run, get_vs_env_dict
from sys import stdout
stdout.reconfigure(encoding='utf-8')
def clean_build_dir(build_dir):
if isinstance(build_dir, str):
build_dir = Path(build_dir)
if build_dir.exists():
print(f"Remove previous build folder: {build_dir}")
# ignore_errors removes also not empty folders...
shutil.rmtree(build_dir, ignore_errors=True)
build_dir.mkdir(parents=True, exist_ok=True)
class BuildResult:
# Windows example with absolute paths:
# [...]/build-x64-windows-release/
build: Path
# [...]/build-x64-windows-release/bin
bin: Path
# [...]/build-x64-windows-release/ScreenPlay-Installer.exe
installer: Path
# [...]/build-x64-windows-release/ScreenPlay-Installer.zip
installer_zip: Path
# [...]/build-x64-windows-release/ScreenPlay-0.15.0-RC1-x64-windows-release.zip
build_zip: Path
# [...]/build-x64-windows-release/ScreenPlay-0.15.0-RC1-x64-windows-release.txt :sha256, needed for scoop
build_hash: Path
# x64, arm64, universal
build_arch: str
class BuildConfig:
root_path: str
cmake_osx_architectures: str
cmake_target_triplet: str
package: bool
package_command: str
executable_file_ending: str
# qt_* use either aqt or from the maintenance tool
qt_path: str # C:\Qt
qt_bin_path: str # C:\Qt\6.3.2\msvc2019_64
qt_version: str
qt_ifw_version: str
ifw_root_path: str
cmake_toolchain_file: str
aqt_install_qt_packages: str
aqt_install_tool_packages: str
executable_file_ending: str
build_folder: str
bin_dir: str
screenplay_version: str
# CMake variables need str: "ON" or "OFF"
build_steam: str
build_tests: str
build_deploy: str
build_type: str
build_architecture: str
create_installer: str
def execute(
build_config: BuildConfig
) -> BuildResult:
start_time = time.time()
# Make sure the script is always started from the same folder
build_config.root_path = cd_repo_root_path()
build_result = BuildResult()
# Sets all platform spesific paths, arguments etc.
setup_tuple = setup(build_config, build_result)
build_config = setup_tuple[0]
build_result = setup_tuple[1]
build_result.build = Path(build_config.build_folder)
build_result.bin = Path(build_config.bin_dir)
# Make sure to always delete everything first.
# 3rd party tools like the crashreporter create local
# temporary files in the build directory.
clean_build_dir(build_config.build_folder)
# Runs cmake configure and cmake build
step_time = time.time()
build_result = build(build_config, build_result)
build_duration = time.time() - step_time
print(f"⏱️ build_duration: {build_duration}s")
# Copies all needed libraries and assets into the bin folder
step_time = time.time()
package(build_config)
package_duration = time.time() - step_time
print(f"⏱️ package_duration: {package_duration}s")
# Creates a Qt InstallerFrameWork (IFW) installer
if build_config.create_installer == "ON":
step_time = time.time()
build_installer(build_config, build_result)
build_installer_duration = time.time() - step_time
print(f"⏱️ build_installer_duration: {build_installer_duration}s")
# Create a zip file for scoop & chocolatey
if platform.system() == "Windows":
step_time = time.time()
build_result = zip(build_config, build_result)
zip_duration = time.time() - step_time
print(f"⏱️ zip_duration: {zip_duration}s")
duration = time.time() - start_time
print(f"⏱️ Build completed in: {duration}s")
# Print BuildConfig & BuildResult member for easier debugging
print("\n🆗 BuildResult:")
print(' '.join("\n- %s: \t\t%s" % item for item in vars(build_result).items()))
print("\n⚙️ BuildConfig:")
print(' '.join("\n- %s: \t\t%s" % item for item in vars(build_config).items()))
return build_result
def setup(build_config: BuildConfig, build_result: BuildResult) -> Tuple[BuildConfig, BuildResult]:
build_config.qt_path = defines.QT_PATH
if not build_config.qt_path.exists():
print(f"Qt path does not exist at {build_config.qt_path}. Please make sure to run setup.py!")
exit(2)
build_config.qt_bin_path = Path(build_config.qt_path).joinpath(f"{build_config.qt_version}/{defines.QT_PLATFORM}").resolve()
build_config.ifw_root_path = Path(f"{build_config.qt_path}/Tools/QtInstallerFramework/{build_config.qt_ifw_version}").resolve()
# Set default to empty for linux and windows, because it is only used on mac
build_config.cmake_osx_architectures = ""
if platform.system() == "Windows":
build_config.cmake_target_triplet = "x64-windows"
build_config.executable_file_ending = ".exe"
env_dict = get_vs_env_dict()
env_dict["PATH"] = env_dict["PATH"] + \
";" + str(Path(build_config.qt_bin_path).joinpath("bin").resolve()) + \
";" + str(build_config.ifw_root_path.resolve())
print(f"Using env_dict:\n{env_dict}")
os.environ.update(env_dict)
# NO f string we fill it later!
build_config.package_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}"
build_config.aqt_install_qt_packages = f"windows desktop {build_config.qt_version} win64_msvc2019_64 -m all"
build_config.aqt_install_tool_packages = "windows desktop tools_ifw"
elif platform.system() == "Darwin":
if(build_config.build_architecture == "arm64"):
build_config.cmake_target_triplet = "arm64-osx"
build_config.cmake_osx_architectures = "-DCMAKE_OSX_ARCHITECTURES=arm64"
elif(build_config.build_architecture == "x64"):
build_config.cmake_target_triplet = "x64-osx"
build_config.cmake_osx_architectures = "-DCMAKE_OSX_ARCHITECTURES=x86_64"
else:
print("MISSING BUILD ARCH: SET arm64 or x64")
exit(1)
build_config.executable_file_ending = ".app"
# NO f string we fill it later!
build_config.package_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app} -appstore-compliant"
build_config.aqt_install_qt_packages = f"mac desktop {build_config.qt_version} clang_64 -m all"
build_config.aqt_install_tool_packages = "mac desktop tools_ifw"
elif platform.system() == "Linux":
build_config.cmake_target_triplet = "x64-linux"
build_config.executable_file_ending = ""
build_config.aqt_install_qt_packages = f"linux desktop {build_config.qt_version} gcc_64 -m all"
build_config.aqt_install_tool_packages = "linux desktop tools_ifw"
else:
raise NotImplementedError(
"Unsupported platform, ScreenPlay only supports Windows, macOS and Linux.")
# Prepare
build_config.cmake_toolchain_file = Path(f"{build_config.root_path}/../vcpkg/scripts/buildsystems/vcpkg.cmake").resolve()
print(f"cmake_toolchain_file: {build_config.cmake_toolchain_file}")
print(f"Starting build with type {build_config.build_type}.")
print(f"Qt Version: {build_config.qt_version}. Root path: {build_config.root_path}")
# Remove old build folder to before configuring to get rid of
# all cmake chaches
build_config.build_folder = build_config.root_path.joinpath(
f"build-{build_config.cmake_target_triplet}-{build_config.build_type}")
build_config.bin_dir = build_config.build_folder.joinpath("bin")
if platform.system() == "Windows":
build_result.installer = Path(build_config.build_folder).joinpath(
"ScreenPlay-Installer.exe")
elif platform.system() == "Darwin":
build_result.installer = Path(build_config.build_folder).joinpath(
"ScreenPlay-Installer.dmg")
elif platform.system() == "Linux":
build_result.installer = Path(build_config.build_folder).joinpath(
"ScreenPlay-Installer.run")
return build_config, build_result
def build(build_config: BuildConfig, build_result: BuildResult) -> BuildResult:
cmake_configure_command = f'cmake ../ \
{build_config.cmake_osx_architectures} \
-DCMAKE_PREFIX_PATH={build_config.qt_bin_path} \
-DCMAKE_BUILD_TYPE={build_config.build_type} \
-DVCPKG_TARGET_TRIPLET={build_config.cmake_target_triplet} \
-DCMAKE_TOOLCHAIN_FILE={build_config.cmake_toolchain_file} \
-DSCREENPLAY_STEAM={build_config.build_steam} \
-DSCREENPLAY_TESTS={build_config.build_tests} \
-DSCREENPLAY_DEPLOY={build_config.build_deploy} \
-DSCREENPLAY_INSTALLER={build_config.create_installer} \
-DSCREENPLAY_IFW_ROOT:STRING={build_config.ifw_root_path} \
-G "CodeBlocks - Ninja" \
-B.'
print(f"\n⚙️ CMake configure:\n", cmake_configure_command.replace(
"-D", "\n-D").replace("-G", "\n-G"), "\n")
run(cmake_configure_command, cwd=build_config.build_folder)
print(f"\n\n⚙️ CMake build:\n\n")
run("cmake --build . --target all", cwd=build_config.build_folder)
build_result.bin = Path(build_config.bin_dir)
return build_result
def package(build_config: BuildConfig):
if platform.system() == "Windows" or platform.system() == "Darwin":
print("Executing deploy commands...")
run(build_config.package_command.format(
type=build_config.build_type,
prefix_path=build_config.qt_bin_path,
app="ScreenPlay",
executable_file_ending=build_config.executable_file_ending), cwd=build_config.bin_dir)
run(build_config.package_command.format(
type=build_config.build_type,
prefix_path=build_config.qt_bin_path,
app="ScreenPlayWidget",
executable_file_ending=build_config.executable_file_ending), cwd=build_config.bin_dir)
run(build_config.package_command.format(
type=build_config.build_type,
prefix_path=build_config.qt_bin_path,
app="ScreenPlayWallpaper",
executable_file_ending=build_config.executable_file_ending), cwd=build_config.bin_dir)
else:
# Copy all .so files from the qt_bin_path lib folder into bin_dir
qt_lib_path = build_config.qt_bin_path
for file in qt_lib_path.joinpath("lib").glob("*.so"):
shutil.copy(str(file), str(build_config.bin_dir))
# Copy qt_qml_path folder content into bin_dir
qt_qml_path = build_config.qt_bin_path
for folder in qt_qml_path.joinpath("qml").iterdir():
if not folder.is_file():
shutil.copytree(str(folder), str(
build_config.bin_dir.joinpath(folder.name)))
print("Copied %s" % folder)
# Copy all plugin folder from qt_bin_path plugins subfolder into bin_dir
qt_plugins_path = build_config.qt_bin_path
for folder in build_config.qt_bin_path.joinpath("plugins").iterdir():
if not folder.is_file():
shutil.copytree(str(folder), str(
build_config.bin_dir.joinpath(folder.name)))
print("Copied %s" % folder)
# Copy all folder from qt_bin_path translation files into bin_dir translation folder
qt_translations_path = build_config.qt_bin_path
for folder in qt_translations_path.joinpath("translations").iterdir():
if not folder.is_file():
shutil.copytree(str(folder), str(
build_config.bin_dir.joinpath("translations").joinpath(folder.name)))
print("Copied %s" % folder)
# Copy all filesfrom qt_bin_path resources folder into bin_dir folder
qt_resources_path = build_config.qt_bin_path
for file in build_config.qt_bin_path.joinpath("resources").glob("*"):
shutil.copy(str(file), str(build_config.bin_dir))
print("Copied %s" % file)
# Copy qml dir into all .app/Contents/MacOS/
if platform.system() == "Darwin":
qml_plugins_path = Path.joinpath(build_config.bin_dir, "qml")
copytree(qml_plugins_path, Path.joinpath(
build_config.bin_dir, "ScreenPlay.app/Contents/MacOS/qml"))
copytree(qml_plugins_path, Path.joinpath(
build_config.bin_dir, "ScreenPlayWallpaper.app/Contents/MacOS/qml"))
copytree(qml_plugins_path, Path.joinpath(
build_config.bin_dir, "ScreenPlayWidget.app/Contents/MacOS/qml"))
print(f"Deleting qml plugins path: {qml_plugins_path}")
shutil.rmtree(qml_plugins_path)
# Some dlls like openssl do no longer get copied automatically.
# Lets just copy all of them into bin.
if platform.system() == "Windows":
vcpkg_bin_path = Path(
f"{build_config.root_path}/../vcpkg/installed/x64-windows/bin").resolve()
print(f"Copy dlls from vcpkg bin path: {vcpkg_bin_path}")
for file in vcpkg_bin_path.iterdir():
if file.suffix == ".dll" and file.is_file():
print(file, build_config.bin_dir)
shutil.copy2(file, build_config.bin_dir)
if not platform.system() == "Darwin":
file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".exp",
".manifest", ".cmake", ".cbp", "CMakeCache.txt"]
for file_ending in file_endings:
for file in build_config.bin_dir.rglob("*" + file_ending):
if file.is_file():
print("Remove: %s" % file.resolve())
file.unlink()
def build_installer(build_config: BuildConfig, build_result: BuildResult):
os.chdir(build_result.build)
print("Running cpack at: ", os.getcwd())
run("cpack", cwd=build_config.build_folder)
def zip(build_config: BuildConfig, build_result: BuildResult) -> BuildResult:
zipName = f"ScreenPlay-{build_config.screenplay_version}-{build_config.cmake_target_triplet}-{build_config.build_type}.zip"
build_result.build_zip = Path(build_result.build).joinpath(zipName)
print(f"Creating bin folder zip file: {build_result.build_zip}")
os.chdir(build_config.build_folder)
with zipfile.ZipFile(zipName, 'w', zipfile.ZIP_DEFLATED) as zipf:
zipdir(build_config.bin_dir, zipf)
zip_file_path = os.path.join(build_result.build, zipName)
build_hash = sha256(zip_file_path)
build_result.build_hash = Path(
build_result.build).joinpath(zipName + ".sha256.txt")
print(f"Create sha256 hash: {build_result.build_hash}")
f = open(build_result.build_hash, "a")
f.write(build_hash)
f.close()
# Some weird company firewalls do not allow direct .exe downloads
# lets just zip the installer lol
if build_config.create_installer == "ON":
build_result.installer_zip = Path(build_result.build).joinpath(build_result.installer.stem + ".zip")
print(f"Create zip from installer: {build_result.installer_zip}")
zipfile.ZipFile(build_result.installer_zip, 'w').write(build_result.installer, build_result.installer.name)
return build_result
if __name__ == "__main__":
parser = argparse.ArgumentParser(
description='Build and Package ScreenPlay')
parser.add_argument('-qt-version', action="store", dest="qt_version_overwrite",
help="Overwrites the default Qt version")
parser.add_argument('-qt-installer-version', action="store", dest="qt_installer_version_overwrite",
help="Overwrites the default Qt installer framework version")
parser.add_argument('-type', action="store", dest="build_type",
help="Build type. This is either debug or release.")
parser.add_argument('-use-aqt', action="store_true", dest="use_aqt",
help="Absolute qt path. If not set the default path is used\Windows: C:\Qt\nLinux & macOS:~/Qt/.")
parser.add_argument('-steam', action="store_true", dest="build_steam",
help="Enable if you want to build the Steam workshop plugin.")
parser.add_argument('-tests', action="store_true", dest="build_tests",
help="Build tests.")
parser.add_argument('-installer', action="store_true", dest="create_installer",
help="Create a installer.")
parser.add_argument('-deploy-version', action="store_true", dest="build_deploy",
help="Create a deploy version of ScreenPlay for sharing with the world. A not deploy version is for local development only!")
parser.add_argument('-architecture', action="store", dest="build_architecture",
help="Sets the build architecture. Used to build x86 and ARM osx versions. Currently only works with x86_64 and arm64")
args = parser.parse_args()
qt_version = defines.QT_VERSION
screenplay_version = defines.SCREENPLAY_VERSION
qt_ifw_version = defines.QT_IFW_VERSION # Not yet used.
qt_version_overwrite: str
use_aqt = False
if args.qt_version_overwrite:
qt_version = args.qt_version_overwrite
print("Using Qt version {qt_version}")
if args.qt_installer_version_overwrite:
qt_ifw_version = args.qt_installer_version_overwrite
print("Using Qt installer framework version {qt_ifw_version}")
if not args.build_type:
parser.print_help()
print("\n\nBuild type argument is missing (release, debug). E.g: python build.py -type release -steam\n\n")
exit(1)
build_type = args.build_type
build_steam = "OFF"
if args.build_steam:
build_steam = "ON"
build_tests = "OFF"
if args.build_tests:
build_tests = "ON"
build_deploy = "OFF"
if args.build_deploy:
build_deploy = "ON"
create_installer = "OFF"
if args.create_installer:
create_installer = "ON"
if args.use_aqt:
use_aqt = True
build_config = BuildConfig()
build_config.qt_version = qt_version
build_config.qt_ifw_version = qt_ifw_version
build_config.build_steam = build_steam
build_config.build_tests = build_tests
build_config.build_deploy = build_deploy
build_config.create_installer = create_installer
build_config.build_type = build_type
build_config.screenplay_version = screenplay_version
build_config.build_architecture = args.build_architecture
execute(build_config)