1
0
mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-06 19:12:30 +01:00
ScreenPlay/CMakeLists.txt
Elias Steurer cd5933a7e4 Refactor CI to only include what we currently use
Refactor osx build with universal binary support
Rename release to deploy version to make it less confusing
2022-08-14 11:58:41 +02:00

171 lines
6.6 KiB
CMake

cmake_minimum_required(VERSION 3.16.0)
project(
ScreenPlay
VERSION 0.15.0
DESCRIPTION "Modern, Cross Plattform, Live Wallpaper, Widgets and AppDrawer!"
HOMEPAGE_URL "https://screen-play.app/"
LANGUAGES CXX)
# Only used for some custom file copy
if(WIN32)
set(VCPKG_ARCH "x64-windows")
elseif(UNIX AND NOT APPLE)
set(VCPKG_ARCH "x64-linux")
elseif(APPLE)
# CMAKE_HOST_SYSTEM_PROCESSOR returns the value of `uname -p` on host.
# Universal builds are not available with vcpkg,
# but the prebuild Qt binaries are. CMake also handles
# https://github.com/microsoft/vcpkg/discussions/19454
# This means we must compile twice and then merge the binaries with lipo
if(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL x86_64 OR CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL amd64)
set(VCPKG_ARCH "x64-osx")
set(CMAKE_OSX_ARCHITECTURES "x86_64")
set(VCPKG_TARGET_ARCHITECTURE x86_64)
elseif(CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL arm)
set(VCPKG_ARCH "arm64-osx")
set(CMAKE_OSX_ARCHITECTURES "arm64")
set(VCPKG_TARGET_ARCHITECTURE arm64)
endif()
message(STATUS "[PROJECT] CMAKE_OSX_ARCHITECTURES = ${CMAKE_OSX_ARCHITECTURES}")
endif()
# This sets cmake to compile all dlls into the main directory
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
# This is needed for OSX:
# Because we bundle ScreenPlay and ScreenPlayWallpaper into .app
# they both need other QML dependencies like ScreenPlayUtil.
# The fastest way is to use a shared QML module path for development
# and add this path to the qml engines import pah.
# For the SCREENPLAY_DEPLOY we copy them into the matching dirs
# via the build.py
#
# This subdirectoy is needed for OSX and Linux to fix linker errors because
# we would have ScreenPlayApp executable and folder for the qml files in the
# same directory.
set(SCREENPLAY_QML_MODULES_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/qml")
# Adds the qml import path so QtCreator can find them
list(APPEND QML_DIRS "${SCREENPLAY_QML_MODULES_PATH}")
set(QML_IMPORT_PATH "${QML_DIRS}" CACHE STRING "Qt Creator extra qml import paths")
set(SCREENPLAY_IFW_ROOT "")
set(SCREENPLAY_IFW_VERSION "4.4")
set(VCPKG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../ScreenPlay-vcpkg")
set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_ARCH}")
set(VCPKG_BIN_PATH "${VCPKG_INSTALLED_PATH}/bin")
option(SCREENPLAY_STEAM "For FOSS distribution so we do not bundle proprietary code." ON)
option(SCREENPLAY_DEPLOY "Marks this version as an official deploy version. This version uses different import paths and other settings." OFF)
option(SCREENPLAY_TESTS "Enables UI tests." ON)
option(SCREENPLAY_INSTALLER "Indicates whether an installer via the Qt Installer Framework is created." OFF)
# Gitlab CI has many ENV variables. We use this one to check if the current build happens inside the CI
if(DEFINED ENV{CI_COMMIT_MESSAGE})
set(GITLAB_CI true)
endif()
file(MAKE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
add_compile_definitions(COMPILE_INFO="Build Date: ${BUILD_DATE}. Git Hash: ${GIT_COMMIT_HASH}. ")
add_compile_definitions(SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
if(${SCREENPLAY_DEPLOY})
add_compile_definitions(DEPLOY_VERSION)
endif()
find_package(Git REQUIRED)
if(WIN32)
set(DATE_COMMAND "CMD")
set(DATE_ARG "/c date /t")
elseif(APPLE)
set(DATE_COMMAND "date")
set(DATE_ARG " +%y.%m.%d")
elseif(UNIX)
set(DATE_COMMAND "date")
set(DATE_ARG "")
endif()
execute_process(
COMMAND ${DATE_COMMAND} ${DATE_ARG}
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE BUILD_DATE
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(
COMMAND "${GIT_EXECUTABLE}" rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE GIT_BRANCH_NAME
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(
COMMAND "${GIT_EXECUTABLE}" rev-parse --short HEAD
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE GIT_COMMIT_HASH
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
add_compile_definitions(BUILD_TYPE="${CMAKE_BUILD_TYPE}")
add_compile_definitions(BUILD_DATE="${BUILD_DATE}")
add_compile_definitions(GIT_BRANCH_NAME="${GIT_BRANCH_NAME}")
add_compile_definitions(GIT_COMMIT_HASH="${GIT_COMMIT_HASH}")
if(UNIX AND NOT APPLE)
# Fixes QWebEngine linker errors on Ubuntu 20.04
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=gold")
endif()
include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/FetchContentThirdParty.cmake)
add_subdirectory(CMake)
add_subdirectory(ScreenPlay)
add_subdirectory(ScreenPlaySDK)
add_subdirectory(ScreenPlayShader)
add_subdirectory(ScreenPlayWallpaper)
add_subdirectory(ScreenPlayWidget)
add_subdirectory(ScreenPlayUtil)
add_subdirectory(ScreenPlayWeather)
add_subdirectory(ThirdParty/QArchive)
add_subdirectory(Tools)
if(${SCREENPLAY_TESTS})
enable_testing()
endif()
# Only add target SteamSDKQtEnums
add_subdirectory(ScreenPlayWorkshop/SteamSDK)
if(${SCREENPLAY_STEAM})
add_subdirectory(ScreenPlayWorkshop)
endif()
if(WIN32)
add_subdirectory(ScreenPlaySysInfo)
endif()
if(${SCREENPLAY_INSTALLER})
include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/CreateIFWInstaller.cmake)
endif()
message(STATUS "[CPP DEFINE] DEPLOY_VERSION = ${DEPLOY_VERSION}")
message(STATUS "[CPP DEFINE] SOURCE_DIR = ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "[CPP DEFINE] BUILD_DATE = ${BUILD_DATE}")
message(STATUS "[DEFINE] BUILD_TYPE = ${CMAKE_BUILD_TYPE}")
message(STATUS "[DEFINE] GIT_COMMIT_HASH = ${GIT_COMMIT_HASH}")
message(STATUS "[OPTION] SCREENPLAY_DEPLOY = ${SCREENPLAY_DEPLOY}")
message(STATUS "[OPTION] SCREENPLAY_INSTALLER = ${SCREENPLAY_INSTALLER}")
message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}")
message(STATUS "[OPTION] SCREENPLAY_TESTS = ${SCREENPLAY_TESTS}")
message(STATUS "[PROJECT] SCREENPLAY_QML_MODULES_PATH = ${SCREENPLAY_QML_MODULES_PATH}")
message(STATUS "[PROJECT] SCREENPLAY_IFW_VERSION = ${SCREENPLAY_IFW_VERSION}")
message(STATUS "[PROJECT] CMAKE_TOOLCHAIN_FILE = ${CMAKE_TOOLCHAIN_FILE}")
message(STATUS "[PROJECT] VCPKG_PATH = ${VCPKG_PATH}")
message(STATUS "[PROJECT] VCPKG_TARGET_TRIPLET = ${VCPKG_TARGET_TRIPLET}")
message(STATUS "[PROJECT] CMAKE_PREFIX_PATH = ${CMAKE_PREFIX_PATH}")
message(STATUS "[PROJECT] CMAKE_VERSION = ${CMAKE_VERSION}")