mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-25 20:22:39 +01:00
64d2c3adb5
FFMPEG will become default in 6.6.0 anyways and this fixes the broken rendering on osx and performs better on my AMD Vega VII on Windows
114 lines
4.1 KiB
C++
114 lines
4.1 KiB
C++
#include <QApplication>
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#include <QObject>
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#include <QStringList>
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#include <QVector>
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#include <QtGlobal>
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#include <QtWebEngineQuick>
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#include "ScreenPlayUtil/util.h"
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#include "ScreenPlayUtil/exitcodes.h"
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#if defined(Q_OS_WIN)
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#include "src/winwindow.h"
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Q_IMPORT_QML_PLUGIN(ScreenPlaySysInfoPlugin)
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#elif defined(Q_OS_LINUX)
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#include "src/linuxwindow.h"
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#elif defined(Q_OS_OSX)
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#include "src/macwindow.h"
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#endif
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Q_IMPORT_QML_PLUGIN(ScreenPlayWeatherPlugin)
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int main(int argc, char* argv[])
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{
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qputenv("QT_MEDIA_BACKEND","ffmpeg");
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QApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
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QtWebEngineQuick::initialize();
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QApplication app(argc, argv);
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#if defined(Q_OS_WIN)
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WinWindow window;
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#elif defined(Q_OS_LINUX)
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LinuxWindow window;
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#elif defined(Q_OS_OSX)
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MacWindow window;
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#endif
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// If we start with only one argument (app path)
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// It means we want to test a single wallpaper
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const QStringList argumentList = app.arguments();
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// For testing purposes when starting the ScreenPlayWallpaper directly.
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if (argumentList.length() == 1) {
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window.setActiveScreensList({ 0 });
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// window.setProjectPath("test");
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window.setProjectPath("C:/Program Files (x86)/Steam/steamapps/workshop/content/672870/19112022140605-Horde 1980");
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window.setAppID("test");
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window.setVolume(1);
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window.setFillMode("fill");
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window.setType(ScreenPlay::InstalledType::InstalledType::VideoWallpaper);
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window.setCheckWallpaperVisible(true);
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window.setDebugMode(true);
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} else {
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// 8 parameter + 1 OS working directory as the first default paramter
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if (argumentList.length() != 9) {
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return static_cast<int>(ScreenPlay::WallpaperExitCode::Invalid_ArgumentSize);
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}
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const auto activeScreensList = ScreenPlayUtil::parseStringToIntegerList(argumentList.at(1));
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if (!activeScreensList.has_value()) {
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qCritical("Could not activeScreensList");
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return static_cast<int>(ScreenPlay::WallpaperExitCode::Invalid_ActiveScreensList);
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}
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auto installedType = ScreenPlay::InstalledType::InstalledType::Unknown;
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if (auto typeOpt = ScreenPlayUtil::getInstalledTypeFromString(argumentList.at(6))) {
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installedType = typeOpt.value();
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} else {
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qCritical() << "Cannot parse Wallpaper type from value" << argumentList.at(6);
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return static_cast<int>(ScreenPlay::WallpaperExitCode::Invalid_InstalledType);
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}
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bool okParseCheckWallpaperVisible = false;
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const bool checkWallpaperVisible = argumentList.at(7).toInt(&okParseCheckWallpaperVisible);
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if (!okParseCheckWallpaperVisible) {
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qCritical("Could not parse checkWallpaperVisible");
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return static_cast<int>(ScreenPlay::WallpaperExitCode::Invalid_CheckWallpaperVisible);
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}
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bool okParseVolume = 0.0f;
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const float volume = argumentList.at(4).toFloat(&okParseVolume);
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if (!okParseVolume) {
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qCritical("Could not parse Volume");
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return static_cast<int>(ScreenPlay::WallpaperExitCode::Invalid_Volume);
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}
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QString appID = argumentList.at(3);
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if (!appID.startsWith("appID=")) {
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qCritical("Invalid appID");
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return static_cast<int>(ScreenPlay::WallpaperExitCode::Invalid_AppID);
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}
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appID = appID.remove("appID=");
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window.setActiveScreensList(activeScreensList.value());
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window.setProjectPath(argumentList.at(2));
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window.setAppID(appID);
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window.setVolume(volume);
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window.setFillMode(argumentList.at(5));
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window.setType(installedType);
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window.setCheckWallpaperVisible(checkWallpaperVisible);
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window.setDebugMode(false);
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}
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const auto setupStatus = window.setup();
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if (setupStatus != ScreenPlay::WallpaperExitCode::Ok) {
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return static_cast<int>(setupStatus);
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}
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const auto startStatus = window.start();
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if (startStatus != ScreenPlay::WallpaperExitCode::Ok) {
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return static_cast<int>(startStatus);
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}
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return app.exec();
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}
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