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https://gitlab.com/kelteseth/ScreenPlay.git
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0f5b310f68
# Conflicts: # ScreenPlay/CMakeLists.txt # ScreenPlay/app.cpp # ScreenPlay/src/screenplaymanager.cpp # Tools/build.py
90 lines
2.9 KiB
CMake
90 lines
2.9 KiB
CMake
project(ScreenPlayWorkshop LANGUAGES CXX)
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add_subdirectory(SteamSDK)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_CXX_STANDARD 20)
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find_package(
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Qt6
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COMPONENTS Quick Widgets Gui
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REQUIRED)
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set(SOURCES
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# cmake-format: sortable
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src/steamapiwrapper.cpp
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src/steamworkshopitem.cpp
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src/workshop.cpp
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src/installedlistmodel.cpp
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src/steamworkshop.cpp
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src/steamworkshoplistmodel.cpp
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src/steamaccount.cpp
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src/steamqmlimageprovider.cpp)
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set(HEADER
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# cmake-format: sortable
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src/steamapiwrapper.h
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src/steamworkshoplistmodel.h
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src/uploadlistmodel.h
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src/steamworkshopitem.h
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src/workshop.h
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src/workshopitem.h
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src/installedlistmodel.h
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src/steamworkshop.h
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src/steamaccount.h
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src/steamqmlimageprovider.h)
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set(STEAM_LIB_PATH "${CMAKE_CURRENT_SOURCE_DIR}/SteamSDK/redistributable_bin/")
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if(WIN32)
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set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/Workshop)
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set(STEAM_LIB "${STEAM_LIB_PATH}/win64/steam_api64.lib")
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set(STEAM_BIN "${STEAM_LIB_PATH}/win64/steam_api64.dll")
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elseif(APPLE)
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set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
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set(MACOS_FRAMEWORKS_DIR ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/Frameworks/)
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set(STEAM_LIB "${STEAM_LIB_PATH}/osx/libsteam_api.dylib")
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set(STEAM_BIN ${STEAM_LIB})
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elseif(UNIX)
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set(WORKSHOP_PLUGIN_DIR ${CMAKE_BINARY_DIR}/bin/Workshop)
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set(STEAM_LIB "${STEAM_LIB_PATH}/linux64/libsteam_api.so")
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set(STEAM_BIN ${STEAM_LIB})
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endif()
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add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADER})
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target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK)
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qt_add_qml_module(
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${PROJECT_NAME}
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OUTPUT_DIRECTORY
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${WORKSHOP_PLUGIN_DIR}
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URI
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"Workshop"
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SOURCES
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${SOURCES}
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${HEADER}
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VERSION
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1.0)
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if(${SCREENPLAY_STEAM})
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if(APPLE)
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file(MAKE_DIRECTORY ${WORKSHOP_PLUGIN_DIR})
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file(MAKE_DIRECTORY ${MACOS_FRAMEWORKS_DIR})
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/ COPYONLY)
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configure_file(${STEAM_BIN} ${WORKSHOP_PLUGIN_DIR} COPYONLY)
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set_target_properties(${PROJECT_NAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY
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${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/Workshop)
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else()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/steam_appid.txt ${CMAKE_BINARY_DIR}/bin/steam_appid.txt COPYONLY)
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configure_file(${STEAM_BIN} ${CMAKE_BINARY_DIR}/bin/ COPYONLY)
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endif()
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endif()
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# Needed by the automatic generated target missing includes
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# https://github.com/qt/qtdeclarative/blob/7a7064e14f094e843e1ee832cc927e86f887621a/src/qml/Qt6QmlMacros.cmake#L2042
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target_include_directories(${PROJECT_NAME} PUBLIC src/)
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target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick ${STEAM_LIB} ScreenPlayUtil SteamSDK SteamSDKQtEnums)
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