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There can be a rare case where disconnected is never fired because it was never connected in the first place. For this we wait 1 second and check the state. If not connected we abort. |
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.. | ||
CMakeLists.txt | ||
qmldir | ||
screenplay-sdk_plugin.cpp | ||
screenplay-sdk_plugin.h | ||
screenplaysdk.cpp | ||
screenplaysdk.h |