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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-22 18:52:30 +01:00
ScreenPlay/ScreenPlayWallpaper/Godot/ScreenPlayGodot/main.gd
Elias Steurer 9cb57382ab Change code to general windowsintegration to be used in godot
Fix monitor setup for scaled monitors
2023-10-28 19:45:11 +02:00

129 lines
4.0 KiB
GDScript

extends Node3D
@onready var screen_play_wallpaper: ScreenPlayGodotWallpaper = $ScreenPlayGodotWallpaper
@onready var ping_alive_timer: Timer = $PingAliveTimer
@onready var check_messages_timer: Timer = $CheckMessagesTimer
var send_welcome: bool = false
# Pings main ScreenPlay application that
# this wallpaper is still active
func ping_alive():
var success = screen_play_wallpaper.send_ping()
if not success:
terminate()
func terminate():
var exit = screen_play_wallpaper.exit()
print("exit ", exit)
get_tree().quit()
# Checks for messages from the main ScreenPlay instance
# for example for propery changes or commands like quit
func check_messages():
var msg = screen_play_wallpaper.read_from_pipe()
if not msg.is_empty():
if "quit" in msg:
return terminate()
func _ready():
ping_alive_timer.wait_time = 0.5
ping_alive_timer.timeout.connect(ping_alive)
check_messages_timer.wait_time = 0.5
check_messages_timer.timeout.connect(check_messages)
if not screen_play_wallpaper:
printerr("ERROR INVALID SCREENPLAY OBJECT")
return
var path
var args = OS.get_cmdline_args()
if args.size() > 1:
if not parse_args():
get_tree().quit()
return
#screen_play_wallpaper.set_projectPath("C:\\Code\\cpp\\ScreenPlay\\ScreenPlay\\Content\\wallpaper_godot_fjord")
path = screen_play_wallpaper.get_projectPath() + "/project.zip"
else:
get_tree().quit()
return
print(path)
if not load_scene(path):
print("Failed to load the PCK file.")
# No not call terminate here because we did not
# yet setup via screenplay_manager.init()
get_tree().quit()
return
Engine.set_max_fps(24)
var ok = screen_play_wallpaper.init(screen_play_wallpaper.get_activeScreensList()[0])
if not ok:
printerr("Unable to setup screen")
if not screen_play_wallpaper.get_pipeConnected():
var ok_connect_to_named_pipe = screen_play_wallpaper.connect_to_named_pipe()
func _process(delta):
if not send_welcome:
if not screen_play_wallpaper.get_screenPlayConnected():
send_welcome = screen_play_wallpaper.send_welcome()
if send_welcome:
check_messages_timer.start()
ping_alive_timer.start()
func load_scene(path):
var success = ProjectSettings.load_resource_pack(path)
if success:
var scene_resource = load("res://wallpaper.tscn")
if scene_resource:
var scene_instance = scene_resource.instantiate()
if scene_instance:
add_child(scene_instance)
else:
print("Failed to instantiate the wallpaper.tscn scene.")
return false
else:
print("Failed to load the wallpaper.tscn scene.")
return false
else:
print("Failed to load the PCK file.")
return false
return true
func parse_args():
var args = OS.get_cmdline_args()
print("Parse args:", args)
var offset = 0
if args[0] == "res://main.tscn":
offset = 1
if args.size() < 7: # Adjust this number based on the expected number of arguments
print("Not enough arguments provided!")
return false
var activeScreensList = []
if args[0 + offset].is_valid_int():
activeScreensList.append(args[0 + offset].to_int())
else:
var potentialInts = args[0 + offset].split(",")
for val in potentialInts:
if not val.is_valid_int():
print("Invalid argument: Not an integer:", val)
return false
else:
activeScreensList.append(val.to_int())
screen_play_wallpaper.set_projectPath(args[1 + offset])
screen_play_wallpaper.set_appID(args[2 + offset].replace("appID=", ""))
screen_play_wallpaper.set_volume(float(args[3 + offset]))
#screen_play_wallpaper.set_fillmode(int(args[4 + offset]))
var type = args[5] # This might need further parsing depending on its expected format
screen_play_wallpaper.set_checkWallpaperVisible(args[6 + offset].to_lower() == "true")
screen_play_wallpaper.set_activeScreensList(activeScreensList)
# Print or use the parsed values as needed
print("Parsing done:", activeScreensList, screen_play_wallpaper.get_projectPath(), screen_play_wallpaper.get_appID(), screen_play_wallpaper.get_volume(), type, screen_play_wallpaper.get_checkWallpaperVisible())
return true