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Update to qdoc Qt 6.1 Add module for every project
143 lines
14 KiB
HTML
143 lines
14 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<!-- util.cpp -->
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<title>ScreenPlayUtil Namespace | ScreenPlay</title>
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<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
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</head>
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<body>
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<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
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<div class="sidebar">
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<div class="toc">
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<h3><a name="toc">Contents</a></h3>
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<ul>
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<li class="level1"><a href="#functions">Functions</a></li>
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<li class="level1"><a href="#details">Detailed Description</a></li>
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</ul>
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</div>
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<div class="sidebar-content" id="sidebar-content"></div></div>
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<h1 class="title">ScreenPlayUtil Namespace</h1>
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<!-- $$$ScreenPlayUtil-brief -->
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<p>Namespace for ScreenPlayUtil. <a href="#details">More...</a></p>
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<!-- @@@ScreenPlayUtil -->
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<div class="table"><table class="alignedsummary">
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <ScreenPlayUtil></span>
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</td></tr></table></div><ul>
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</ul>
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<a name="functions"></a>
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<h2 id="functions">Functions</h2>
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<div class="table"><table class="alignedsummary">
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<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#executableEnding">executableEnding</a></b>()</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> QJsonArray </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#fillArray">fillArray</a></b>(const QVector<QString> &<i>items</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#generateRandomString">generateRandomString</a></b>(quint32 <i>length</i> = 32)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#getAvailableFillModes">getAvailableFillModes</a></b>()</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#getAvailableTypes">getAvailableTypes</a></b>()</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#getAvailableWallpaper">getAvailableWallpaper</a></b>()</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#getAvailableWidgets">getAvailableWidgets</a></b>()</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> std::optional<ScreenPlay::InstalledType::InstalledType> </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#getInstalledTypeFromString">getInstalledTypeFromString</a></b>(const QString &<i>type</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> ScreenPlay::SearchType::SearchType </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#getSearchTypeFromInstalledType">getSearchTypeFromInstalledType</a></b>(const ScreenPlay::InstalledType::InstalledType <i>type</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> std::optional<QVersionNumber> </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#getVersionNumberFromString">getVersionNumberFromString</a></b>(const QString &<i>str</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#isWallpaper">isWallpaper</a></b>(const ScreenPlay::InstalledType::InstalledType <i>type</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#isWidget">isWidget</a></b>(const ScreenPlay::InstalledType::InstalledType <i>type</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> std::optional<QJsonObject> </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#openJsonFileToObject">openJsonFileToObject</a></b>(const QString &<i>path</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> std::optional<QString> </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#openJsonFileToString">openJsonFileToString</a></b>(const QString &<i>path</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> std::optional<QJsonObject> </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#parseQByteArrayToQJsonObject">parseQByteArrayToQJsonObject</a></b>(const QByteArray &<i>byteArray</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> std::optional<QVector<int>> </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#parseStringToIntegerList">parseStringToIntegerList</a></b>(const QString <i>string</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#toLocal">toLocal</a></b>(const QString &<i>url</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#toString">toString</a></b>(const QStringList &<i>list</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="screenplayutil.html#writeJsonObjectToFile">writeJsonObjectToFile</a></b>(const QString &<i>absoluteFilePath</i>, const QJsonObject &<i>object</i>, bool <i>truncate</i> = true)</td></tr>
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</table></div>
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<a name="details"></a>
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<!-- $$$ScreenPlayUtil-description -->
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<div class="descr">
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<h2 id="details">Detailed Description</h2>
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</div>
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<!-- @@@ScreenPlayUtil -->
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<div class="func">
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<h2>Function Documentation</h2>
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<!-- $$$executableEnding[overload1]$$$executableEnding -->
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<h3 class="fn" id="executableEnding"><a name="executableEnding"></a><span class="type">QString</span> ScreenPlayUtil::<span class="name">executableEnding</span>()</h3>
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<p>Return .exe in windows otherwise empty string.</p>
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<!-- @@@executableEnding -->
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<!-- $$$fillArray[overload1]$$$fillArrayconstQVector<QString>& -->
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<h3 class="fn" id="fillArray"><a name="fillArray"></a><span class="type">QJsonArray</span> ScreenPlayUtil::<span class="name">fillArray</span>(const <span class="type">QVector</span><<span class="type">QString</span>> &<i>items</i>)</h3>
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<p>Util function that converts a QVector of Strings into a QJsonArray.</p>
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<!-- @@@fillArray -->
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<!-- $$$generateRandomString[overload1]$$$generateRandomStringquint32 -->
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<h3 class="fn" id="generateRandomString"><a name="generateRandomString"></a><span class="type">QString</span> ScreenPlayUtil::<span class="name">generateRandomString</span>(<span class="type">quint32</span> <i>length</i> = 32)</h3>
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<p>Generates a (non secure) random string with the default length of 32. Can contain:</p>
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<ul>
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<li>A-Z</li>
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<li>a-z</li>
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<li>0-9</li>
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</ul>
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<!-- @@@generateRandomString -->
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<!-- $$$getAvailableFillModes[overload1]$$$getAvailableFillModes -->
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<h3 class="fn" id="getAvailableFillModes"><a name="getAvailableFillModes"></a><span class="type">QStringList</span> ScreenPlayUtil::<span class="name">getAvailableFillModes</span>()</h3>
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<p>See https://developer.mozilla.org/en-US/docs/Web/CSS/object-fit</p>
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<!-- @@@getAvailableFillModes -->
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<!-- $$$getAvailableTypes[overload1]$$$getAvailableTypes -->
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<h3 class="fn" id="getAvailableTypes"><a name="getAvailableTypes"></a><span class="type">QStringList</span> ScreenPlayUtil::<span class="name">getAvailableTypes</span>()</h3>
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<p>.</p>
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<!-- @@@getAvailableTypes -->
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<!-- $$$getAvailableWallpaper[overload1]$$$getAvailableWallpaper -->
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<h3 class="fn" id="getAvailableWallpaper"><a name="getAvailableWallpaper"></a><span class="type">QStringList</span> ScreenPlayUtil::<span class="name">getAvailableWallpaper</span>()</h3>
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<p>.</p>
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<!-- @@@getAvailableWallpaper -->
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<!-- $$$getAvailableWidgets[overload1]$$$getAvailableWidgets -->
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<h3 class="fn" id="getAvailableWidgets"><a name="getAvailableWidgets"></a><span class="type">QStringList</span> ScreenPlayUtil::<span class="name">getAvailableWidgets</span>()</h3>
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<p>.</p>
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<!-- @@@getAvailableWidgets -->
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<!-- $$$getInstalledTypeFromString[overload1]$$$getInstalledTypeFromStringconstQString& -->
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<h3 class="fn" id="getInstalledTypeFromString"><a name="getInstalledTypeFromString"></a><span class="type">std::optional</span><<span class="type">ScreenPlay::InstalledType::InstalledType</span>> ScreenPlayUtil::<span class="name">getInstalledTypeFromString</span>(const <span class="type">QString</span> &<i>type</i>)</h3>
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<p>Maps the installed type from a QString to an enum. Used for parsing the project.json.</p>
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<!-- @@@getInstalledTypeFromString -->
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<!-- $$$getSearchTypeFromInstalledType[overload1]$$$getSearchTypeFromInstalledTypeconstScreenPlay::InstalledType::InstalledType -->
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<h3 class="fn" id="getSearchTypeFromInstalledType"><a name="getSearchTypeFromInstalledType"></a><span class="type">ScreenPlay::SearchType::SearchType</span> ScreenPlayUtil::<span class="name">getSearchTypeFromInstalledType</span>(const <span class="type">ScreenPlay::InstalledType::InstalledType</span> <i>type</i>)</h3>
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<p>Maps the Search type to an installed type. Used for filtering the installed content.</p>
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<!-- @@@getSearchTypeFromInstalledType -->
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<!-- $$$getVersionNumberFromString[overload1]$$$getVersionNumberFromStringconstQString& -->
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<h3 class="fn" id="getVersionNumberFromString"><a name="getVersionNumberFromString"></a><span class="type">std::optional</span><<span class="type">QVersionNumber</span>> ScreenPlayUtil::<span class="name">getVersionNumberFromString</span>(const <span class="type">QString</span> &<i>str</i>)</h3>
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<p>Parses a version from a given QString. The QString must be looke like this: 1.0.0 - Major.Minor.Patch. A fixed position is used for parsing (at 0,2,4). Return std::nullopt when not successful.</p>
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<!-- @@@getVersionNumberFromString -->
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<!-- $$$isWallpaper[overload1]$$$isWallpaperconstScreenPlay::InstalledType::InstalledType -->
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<h3 class="fn" id="isWallpaper"><a name="isWallpaper"></a><span class="type">bool</span> ScreenPlayUtil::<span class="name">isWallpaper</span>(const <span class="type">ScreenPlay::InstalledType::InstalledType</span> <i>type</i>)</h3>
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<p>.</p>
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<!-- @@@isWallpaper -->
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<!-- $$$isWidget[overload1]$$$isWidgetconstScreenPlay::InstalledType::InstalledType -->
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<h3 class="fn" id="isWidget"><a name="isWidget"></a><span class="type">bool</span> ScreenPlayUtil::<span class="name">isWidget</span>(const <span class="type">ScreenPlay::InstalledType::InstalledType</span> <i>type</i>)</h3>
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<p>.</p>
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<!-- @@@isWidget -->
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<!-- $$$openJsonFileToObject[overload1]$$$openJsonFileToObjectconstQString& -->
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<h3 class="fn" id="openJsonFileToObject"><a name="openJsonFileToObject"></a><span class="type">std::optional</span><<span class="type">QJsonObject</span>> ScreenPlayUtil::<span class="name">openJsonFileToObject</span>(const <span class="type">QString</span> &<i>path</i>)</h3>
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<p>Opens a json file (absolute path) and tries to convert it to a QJsonObject. Returns std::nullopt when not successful.</p>
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<!-- @@@openJsonFileToObject -->
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<!-- $$$openJsonFileToString[overload1]$$$openJsonFileToStringconstQString& -->
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<h3 class="fn" id="openJsonFileToString"><a name="openJsonFileToString"></a><span class="type">std::optional</span><<span class="type">QString</span>> ScreenPlayUtil::<span class="name">openJsonFileToString</span>(const <span class="type">QString</span> &<i>path</i>)</h3>
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<p>Opens a json file (absolute path) and tries to convert it to a QString. Returns std::nullopt when not successful.</p>
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<!-- @@@openJsonFileToString -->
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<!-- $$$parseQByteArrayToQJsonObject[overload1]$$$parseQByteArrayToQJsonObjectconstQByteArray& -->
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<h3 class="fn" id="parseQByteArrayToQJsonObject"><a name="parseQByteArrayToQJsonObject"></a><span class="type">std::optional</span><<span class="type">QJsonObject</span>> ScreenPlayUtil::<span class="name">parseQByteArrayToQJsonObject</span>(const <span class="type">QByteArray</span> &<i>byteArray</i>)</h3>
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<p>Parses a QByteArray to a QJsonObject. If returns and std::nullopt on failure.</p>
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<!-- @@@parseQByteArrayToQJsonObject -->
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<!-- $$$parseStringToIntegerList[overload1]$$$parseStringToIntegerListconstQString -->
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<h3 class="fn" id="parseStringToIntegerList"><a name="parseStringToIntegerList"></a><span class="type">std::optional</span><<span class="type">QVector</span><<span class="type">int</span>>> ScreenPlayUtil::<span class="name">parseStringToIntegerList</span>(const <span class="type">QString</span> <i>string</i>)</h3>
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<p>parseIntList parses a list of string separated with a comma "1,2,3". IMPORTANT: No trailing comma!</p>
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<!-- @@@parseStringToIntegerList -->
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<!-- $$$toLocal[overload1]$$$toLocalconstQString& -->
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<h3 class="fn" id="toLocal"><a name="toLocal"></a><span class="type">QString</span> ScreenPlayUtil::<span class="name">toLocal</span>(const <span class="type">QString</span> &<i>url</i>)</h3>
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<p>Converts the given <i>url</i> string to a local file path.</p>
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<!-- @@@toLocal -->
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<!-- $$$toString[overload1]$$$toStringconstQStringList& -->
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<h3 class="fn" id="toString"><a name="toString"></a><span class="type">QString</span> ScreenPlayUtil::<span class="name">toString</span>(const <span class="type">QStringList</span> &<i>list</i>)</h3>
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<p>Helper function to append a QStringList into a QString with a space between the items.</p>
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<!-- @@@toString -->
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<!-- $$$writeJsonObjectToFile[overload1]$$$writeJsonObjectToFileconstQString&constQJsonObject&bool -->
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<h3 class="fn" id="writeJsonObjectToFile"><a name="writeJsonObjectToFile"></a><span class="type">bool</span> ScreenPlayUtil::<span class="name">writeJsonObjectToFile</span>(const <span class="type">QString</span> &<i>absoluteFilePath</i>, const <span class="type">QJsonObject</span> &<i>object</i>, <span class="type">bool</span> <i>truncate</i> = true)</h3>
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<p>.</p>
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<!-- @@@writeJsonObjectToFile -->
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</div>
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<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
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