mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-05 18:42:29 +01:00
167 lines
6.3 KiB
Python
167 lines
6.3 KiB
Python
from sys import platform
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from concurrent.futures import ThreadPoolExecutor
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import os
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import sys
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import subprocess
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import shutil
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import argparse
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from execute_util import execute
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# Based on https://gist.github.com/l2m2/0d3146c53c767841c6ba8c4edbeb4c2c
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def vs_env_dict():
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vsvar32 = 'C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Auxiliary\\Build\\vcvars64.bat'
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cmd = [vsvar32, '&&', 'set']
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popen = subprocess.Popen(
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cmd, shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
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stdout, stderr = popen.communicate()
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if popen.wait() != 0:
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raise ValueError(stderr.decode("mbcs"))
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output = stdout.decode("mbcs").split("\r\n")
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return dict((e[0].upper(), e[1]) for e in [p.rstrip().split("=", 1) for p in output] if len(e) == 2)
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# Based on https://stackoverflow.com/questions/7207309/how-to-run-functions-in-parallel
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def run_io_tasks_in_parallel(tasks):
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with ThreadPoolExecutor() as executor:
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running_tasks = [executor.submit(task) for task in tasks]
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for running_task in running_tasks:
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running_task.result()
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# MAIN
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parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
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parser.add_argument('-t', action="store", dest="build_type",
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help="Build type. This is either debug or release.")
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parser.add_argument('-s', action="store", dest="sign_build",
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help="Enable if you want to sign the apps. This is macos only for now.")
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args = parser.parse_args()
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if not args.build_type:
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print("Build type argument is missing (release,debug). Example: python build.py -t release -s=True")
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sys.exit(1)
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qt_version = "5.15.2"
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print("Starting build with type %s. Qt Version: %s" %
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(args.build_type, qt_version))
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cmake_prefix_path = ""
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cmake_target_triplet = ""
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cmake_build_type = ""
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executable_file_ending = ""
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deploy_command = ""
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if platform == "win32":
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print("Loading MSVC env variables via vsvars32.bat")
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cmake_build_type = args.build_type
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windows_msvc = "msvc2019_64"
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executable_file_ending = ".exe"
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deploy_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}"
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dict = vs_env_dict()
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dict["PATH"] = dict["PATH"] + ";C:\\Qt\\" + qt_version + \
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"\\" + windows_msvc + "\\bin;C:\\Qt\\Tools\\QtCreator\\bin"
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os.environ.update(dict)
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cmake_prefix_path = "c:/Qt/" + qt_version + "/" + windows_msvc
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cmake_target_triplet = "x64-windows"
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elif platform == "darwin":
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cmake_prefix_path = "~/Qt/" + qt_version + "/clang_64"
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deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app}"
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cmake_target_triplet = "x64-osx"
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elif platform == "linux":
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deploy_command = "cqtdeployer -qmldir ../../{app}/qml -bin {app}"
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cmake_prefix_path = "~/Qt/" + qt_version + "/gcc_64"
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cmake_target_triplet = "x64-linux"
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# REMOVE OLD BUILD FOLDER
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cwd = os.getcwd()
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root_path = os.path.abspath((cwd+"/../"))
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os.chdir(root_path)
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cmake_toolchain_file = (
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"'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'").format(root_path=root_path)
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print("cmake_toolchain_file: %s " % cmake_toolchain_file)
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build_folder = root_path + "/build-" + cmake_target_triplet + "-" + args.build_type
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if os.path.isdir(build_folder):
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print("Remove previous build folder: " + build_folder)
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shutil.rmtree(build_folder)
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os.mkdir(build_folder)
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os.chdir(build_folder)
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cmake_configure_command = """cmake ../
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-DCMAKE_PREFIX_PATH={prefix_path}
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-DCMAKE_BUILD_TYPE={type}
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-DCMAKE_TOOLCHAIN_FILE={toolchain}
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-DVCPKG_TARGET_TRIPLET={triplet}
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-DTESTS_ENABLED=OFF
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-DSCREENPLAY_STEAM_DEPLOY=ON
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-DSCREENPLAY_STEAM=ON
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-G "CodeBlocks - Ninja"
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-B.
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""".format(
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type=args.build_type,
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prefix_path=cmake_prefix_path,
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triplet=cmake_target_triplet,
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toolchain=cmake_toolchain_file).replace("\n", "")
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execute(cmake_configure_command)
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execute("cmake --build . --target all")
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os.chdir("bin")
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execute(deploy_command.format(
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type=cmake_build_type,
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prefix_path=cmake_prefix_path,
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app="ScreenPlay",
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executable_file_ending=executable_file_ending))
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execute(deploy_command.format(
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type=cmake_build_type,
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prefix_path=cmake_prefix_path,
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app="ScreenPlayWidget",
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executable_file_ending=executable_file_ending))
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execute(deploy_command.format(
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type=cmake_build_type,
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prefix_path=cmake_prefix_path,
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app="ScreenPlayWallpaper",
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executable_file_ending=executable_file_ending))
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if platform == "darwin" and args.sign_build:
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print("Remove workshop build folder (macos only).")
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shutil.rmtree(build_folder + "/bin/workshop")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"")
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execute("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWidget.app/\"")
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execute("codesign --verify --verbose=4 \"ScreenPlay.app/\"")
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execute("codesign --verify --verbose=4 \"ScreenPlayWallpaper.app/\"")
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execute("codesign --verify --verbose=4 \"ScreenPlayWidget.app/\"")
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run_io_tasks_in_parallel([
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lambda: execute("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay"),
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lambda: execute("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay"),
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lambda: execute("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay")
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])
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execute("spctl --assess --verbose \"ScreenPlay.app/\"")
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execute("spctl --assess --verbose \"ScreenPlayWallpaper.app/\"")
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execute("spctl --assess --verbose \"ScreenPlayWidget.app/\"")
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file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".dylib", ".exp",
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".manifest", ".cmake", ".cbp", "CMakeCache.txt"]
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for filename in os.listdir(os.getcwd()):
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for ending in file_endings:
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if filename.endswith(ending):
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full_file_path = os.path.join(os.getcwd(), filename)
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print("Remove: %s" % full_file_path)
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os.remove(full_file_path)
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