mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-09-02 16:49:47 +02:00
75 lines
2.1 KiB
CMake
75 lines
2.1 KiB
CMake
cmake_minimum_required(VERSION 3.16.0)
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project(ScreenPlay)
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# This sets cmake to compile all dlls into the main directory
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_CXX_STANDARD 20)
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if(WIN32)
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set(VCPKG_ARCH "x64-windows")
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elseif(UNIX)
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set(VCPKG_ARCH "x64-linux")
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elseif(APPLE)
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set(VCPKG_ARCH "x64-osx")
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endif()
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# assume built-in pthreads on MacOS https://stackoverflow.com/questions/54587052/cmake-on-mac-could-not-find-threads-missing-threads-found
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if(APPLE)
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set(CMAKE_THREAD_LIBS_INIT "-lpthread")
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set(CMAKE_HAVE_THREADS_LIBRARY 1)
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set(CMAKE_USE_WIN32_THREADS_INIT 0)
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set(CMAKE_USE_PTHREADS_INIT 1)
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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endif()
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set(VCPKG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../ScreenPlay-vcpkg")
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set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_ARCH}")
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set(QT_TELEMTRY_INCLUDE ${CMAKE_CURRENT_SOURCE_DIR}/Common/qt-google-analytics/)
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find_package(Git REQUIRED)
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if(WIN32)
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set(date_command "CMD")
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set(date_arg "/c date /t")
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elseif(APPLE)
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set(date_command "date")
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set(date_arg " +%y.%m.%d")
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elseif(UNIX)
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set(date_command "date")
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set(date_arg "")
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endif()
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execute_process(
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COMMAND ${date_command} ${date_arg}
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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OUTPUT_VARIABLE BUILD_DATE
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ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
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execute_process(
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COMMAND "${GIT_EXECUTABLE}" describe --always
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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OUTPUT_VARIABLE GIT_COMMIT_HASH
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ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
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add_compile_definitions(COMPILE_INFO="${BUILD_DATE} + ${GIT_COMMIT_HASH}")
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if(UNIX AND NOT APPLE)
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# Fixes QWebEngine linker errors on Ubuntu 20.04
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=gold")
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endif()
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add_subdirectory(ScreenPlay)
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add_subdirectory(ScreenPlaySDK)
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add_subdirectory(ScreenPlayShader)
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add_subdirectory(ScreenPlayWallpaper)
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add_subdirectory(ScreenPlayWidget)
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if(WIN32)
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add_subdirectory(ScreenPlaySysInfo)
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endif()
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