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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-10-06 09:17:07 +02:00
ScreenPlay/CMakeLists.txt
Elias Steurer bf199ab001 Add explicit SCREENPLAY_RELEASE option
For now this disables setting autostart path on
dev builds. This is annoying because it previously
did set the path to the ScreenPlay dev build that
did have all the dlls and thus fails.
2022-07-08 12:49:53 +02:00

152 lines
5.6 KiB
CMake

cmake_minimum_required(VERSION 3.16.0)
project(
ScreenPlay
VERSION 0.15.0
DESCRIPTION "Modern, Cross Plattform, Live Wallpaper, Widgets and AppDrawer!"
HOMEPAGE_URL "https://screen-play.app/"
LANGUAGES CXX)
if(WIN32)
set(VCPKG_ARCH "x64-windows")
elseif(UNIX AND NOT APPLE)
set(VCPKG_ARCH "x64-linux")
elseif(APPLE)
set(VCPKG_ARCH "x64-osx")
endif()
# This sets cmake to compile all dlls into the main directory
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
# This is needed for OSX:
# Because we bundle ScreenPlay and ScreenPlayWallpaper into .app
# they both need other QML dependencies like ScreenPlayUtil.
# The fastest way is to use a shared QML module path for development
# and add this path to the qml engines import pah.
# For the SCREENPLAY_RELEASE we copy them into the matching dirs
# via the build.py
#
# This subdirectoy is needed for OSX and Linux to fix linker errors because
# we would have ScreenPlayApp executable and folder for the qml files in the
# same directory.
set(SCREENPLAY_QML_MODULES_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/qml")
# Adds the qml import path so QtCreator can find them
list(APPEND QML_DIRS "${SCREENPLAY_QML_MODULES_PATH}")
set(QML_IMPORT_PATH "${QML_DIRS}" CACHE STRING "Qt Creator extra qml import paths")
set(SCREENPLAY_IFW_ROOT "")
set(SCREENPLAY_IFW_VERSION "4.3")
set(VCPKG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../ScreenPlay-vcpkg")
set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_ARCH}")
option(SCREENPLAY_STEAM "For FOSS distribution so we do not bundle proprietary code." ON)
option(SCREENPLAY_RELEASE "Marks this version as an official release version. This version uses different import paths and other settings." OFF)
option(SCREENPLAY_TESTS "Enables UI tests." ON)
option(SCREENPLAY_INSTALLER "Indicates whether an installer via the Qt Installer Framework is created." OFF)
# Gitlab CI has many ENV variables. We use this one to check if the current build happens inside the CI
if(DEFINED ENV{CI_COMMIT_MESSAGE})
set(GITLAB_CI true)
endif()
file(MAKE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
add_compile_definitions(COMPILE_INFO="Build Date: ${BUILD_DATE}. Git Hash: ${GIT_COMMIT_HASH}. ")
add_compile_definitions(SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
if(${SCREENPLAY_RELEASE})
add_compile_definitions(RELEASE_VERSION)
endif()
find_package(Git REQUIRED)
if(WIN32)
set(date_command "CMD")
set(date_arg "/c date /t")
elseif(APPLE)
set(date_command "date")
set(date_arg "")
elseif(UNIX)
set(date_command "date")
set(date_arg "")
endif()
execute_process(
COMMAND ${date_command} ${date_arg}
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE BUILD_DATE
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(
COMMAND "${GIT_EXECUTABLE}" describe --always
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE GIT_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(UNIX AND NOT APPLE)
# Fixes QWebEngine linker errors on Ubuntu 20.04
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=gold")
endif()
include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/FetchContentThirdParty.cmake)
add_subdirectory(CMake)
add_subdirectory(ScreenPlay)
add_subdirectory(ScreenPlaySDK)
add_subdirectory(ScreenPlayShader)
add_subdirectory(ScreenPlayWallpaper)
add_subdirectory(ScreenPlayWidget)
add_subdirectory(ScreenPlayUtil)
add_subdirectory(ScreenPlayWeather)
add_subdirectory(ThirdParty/QArchive)
add_subdirectory(Tools)
if(${SCREENPLAY_TESTS})
enable_testing()
endif()
# Only add target SteamSDKQtEnums
add_subdirectory(ScreenPlayWorkshop/SteamSDK)
if(${SCREENPLAY_STEAM})
add_subdirectory(ScreenPlayWorkshop)
endif()
if(WIN32)
add_subdirectory(ScreenPlaySysInfo)
endif()
if(${SCREENPLAY_INSTALLER})
include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/CreateIFWInstaller.cmake)
endif()
# Universal builds are not available with vcpkg
# https://github.com/microsoft/vcpkg/discussions/19454
if(APPLE)
set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
set(VCPKG_TARGET_ARCHITECTURE x86_64 arm64)
message(STATUS "[PROJECT] CMAKE_OSX_ARCHITECTURES = ${CMAKE_OSX_ARCHITECTURES}")
endif()
message(STATUS "[CPP DEFINE] RELEASE_VERSION = ${RELEASE_VERSION}")
message(STATUS "[CPP DEFINE] SOURCE_DIR = ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "[CPP DEFINE] BUILD_DATE = ${BUILD_DATE}")
message(STATUS "[DEFINE] BUILD_TYPE = ${CMAKE_BUILD_TYPE}")
message(STATUS "[DEFINE] GIT_COMMIT_HASH = ${GIT_COMMIT_HASH}")
message(STATUS "[OPTION] SCREENPLAY_RELEASE = ${SCREENPLAY_RELEASE}")
message(STATUS "[OPTION] SCREENPLAY_INSTALLER = ${SCREENPLAY_INSTALLER}")
message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}")
message(STATUS "[OPTION] SCREENPLAY_TESTS = ${SCREENPLAY_TESTS}")
message(STATUS "[PROJECT] SCREENPLAY_QML_MODULES_PATH = ${SCREENPLAY_QML_MODULES_PATH}")
message(STATUS "[PROJECT] SCREENPLAY_IFW_VERSION = ${SCREENPLAY_IFW_VERSION}")
message(STATUS "[PROJECT] CMAKE_TOOLCHAIN_FILE = ${CMAKE_TOOLCHAIN_FILE}")
message(STATUS "[PROJECT] VCPKG_PATH = ${VCPKG_PATH}")
message(STATUS "[PROJECT] VCPKG_TARGET_TRIPLET = ${VCPKG_TARGET_TRIPLET}")
message(STATUS "[PROJECT] CMAKE_PREFIX_PATH = ${CMAKE_PREFIX_PATH}")
message(STATUS "[PROJECT] CMAKE_VERSION = ${CMAKE_VERSION}")