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https://gitlab.com/kelteseth/ScreenPlay.git
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90 lines
7.0 KiB
HTML
90 lines
7.0 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<!-- sdkconnection.cpp -->
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<title>SDKConnection Class | ScreenPlay</title>
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<link rel="stylesheet" type="text/css" href="../css/style.css"/> <link rel="stylesheet" type="text/css" href="../css/bootstrap.min.css"/>
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</head>
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<body>
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<div class="container-fullwidth nav sticky-top"><div class="container navWrapper"><a href="../index.html"><span class="logo">ScreenPlay Generated Docs </span></a><span class="navHome"><a href="../index.html">Home</a></span></div></div> <div id= mainWrapper class="wrapper container ">
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<li>SDKConnection</li>
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<div class="sidebar">
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<div class="toc">
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<h3><a name="toc">Contents</a></h3>
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<ul>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
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<li class="level1"><a href="#public-slots">Public Slots</a></li>
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<li class="level1"><a href="#signals">Signals</a></li>
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<li class="level1"><a href="#details">Detailed Description</a></li>
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</ul>
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</div>
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<div class="sidebar-content" id="sidebar-content"></div></div>
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<h1 class="title">SDKConnection Class</h1>
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<span class="small-subtitle">class <a href="screenplay.html">ScreenPlay</a>::SDKConnection</span>
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<!-- $$$SDKConnection-brief -->
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<p>Contains all connections to Wallpaper and Widgets. <a href="#details">More...</a></p>
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<!-- @@@SDKConnection -->
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<div class="table"><table class="alignedsummary">
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <SDKConnection></span>
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</td></tr></table></div><ul>
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<li><a href="screenplay-sdkconnection-members.html">List of all members, including inherited members</a></li>
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</ul>
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<a name="public-functions"></a>
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<h2 id="public-functions">Public Functions</h2>
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<div class="table"><table class="alignedsummary">
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#SDKConnection">SDKConnection</a></b>(QLocalSocket *<i>socket</i>, QObject *<i>parent</i> = nullptr)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#appID-prop">appID</a></b>() const</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> QVector<int> </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#monitor-prop">monitor</a></b>() const</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#type-prop">type</a></b>() const</td></tr>
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</table></div>
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<a name="public-slots"></a>
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<h2 id="public-slots">Public Slots</h2>
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<div class="table"><table class="alignedsummary">
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#close">close</a></b>()</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#readyRead">readyRead</a></b>()</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#sendMessage">sendMessage</a></b>(const QByteArray &<i>message</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#appID-prop">setAppID</a></b>(QString <i>appID</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#monitor-prop">setMonitor</a></b>(QVector<int> <i>monitor</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#type-prop">setType</a></b>(QString <i>type</i>)</td></tr>
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</table></div>
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<a name="signals"></a>
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<h2 id="signals">Signals</h2>
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<div class="table"><table class="alignedsummary">
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#appID-prop">appIDChanged</a></b>(QString <i>appID</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#monitor-prop">monitorChanged</a></b>(QVector<int> <i>monitor</i>)</td></tr>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="screenplay-sdkconnection.html#type-prop">typeChanged</a></b>(QString <i>type</i>)</td></tr>
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</table></div>
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<a name="details"></a>
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<!-- $$$SDKConnection-description -->
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<div class="descr">
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<h2 id="details">Detailed Description</h2>
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</div>
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<!-- @@@SDKConnection -->
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<div class="func">
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<h2>Member Function Documentation</h2>
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<!-- $$$SDKConnection[overload1]$$$SDKConnectionQLocalSocket*QObject* -->
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<h3 class="fn" id="SDKConnection"><a name="SDKConnection"></a>SDKConnection::<span class="name">SDKConnection</span>(<span class="type">QLocalSocket</span> *<i>socket</i>, <span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
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<p>Constructor.</p>
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<!-- @@@SDKConnection -->
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<!-- $$$close[overload1]$$$close -->
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<h3 class="fn" id="close"><a name="close"></a><code>[slot] </code><span class="type">void</span> SDKConnection::<span class="name">close</span>()</h3>
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<p>Closes the socket connection. Before it explicitly sends a quit command to make sure the wallpaper closes (fast). This also requestDecreaseWidgetCount() because Widgets.</p>
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<!-- @@@close -->
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<!-- $$$readyRead[overload1]$$$readyRead -->
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<h3 class="fn" id="readyRead"><a name="readyRead"></a><code>[slot] </code><span class="type">void</span> SDKConnection::<span class="name">readyRead</span>()</h3>
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<p>Read incomming messages. Checks for types like:</p>
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<ol class="1" type="1"><li>ping: Used to check if wallpaper is still alive</li>
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<li><a href="screenplay-sdkconnection.html#appID-prop">appID</a>: First message of an app must contain the ID to match it to our list of running apps</li>
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<li>command: Used mainly for requestRaise. This will get fired if the user tries to open a second <a href="screenplay.html">ScreenPlay</a> instance</li>
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<li>general Json object</li>
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</ol>
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<!-- @@@readyRead -->
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<!-- $$$sendMessage[overload1]$$$sendMessageconstQByteArray& -->
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<h3 class="fn" id="sendMessage"><a name="sendMessage"></a><code>[slot] </code><span class="type">void</span> SDKConnection::<span class="name">sendMessage</span>(const <span class="type">QByteArray</span> &<i>message</i>)</h3>
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<p>Sends a message to the connected socket.</p>
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<!-- @@@sendMessage -->
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</div>
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<div id= license class="footer center"><p>This documentation is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.</p></div> <script src="../js/bootstrap.bundle.min.js"></script> <script src="../js/mermaid.min.js"></script> <script>var config = {startOnLoad:true,flowchart:{useMaxWidth:true,htmlLabels:true}};mermaid.initialize(config);</script></body>
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