mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-06 19:12:30 +01:00
cd5933a7e4
Refactor osx build with universal binary support Rename release to deploy version to make it less confusing
83 lines
3.0 KiB
Python
83 lines
3.0 KiB
Python
import steam_publish
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import argparse
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import os
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import build
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from pathlib import Path
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from macos_lipo import run_lipo, check_fat_binary
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import platform
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import paramiko
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
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parser.add_argument('-steam_password', '-sp', action="store", dest="steam_password", help="Steam password")
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parser.add_argument('-hosting_username','-hu', action="store", dest="hosting_username", help="ssh username")
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parser.add_argument('-hosting_password', '-hp', action="store", dest="hosting_password", help="ssh password")
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args = parser.parse_args()
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# Script needs to run in the tools folder
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tools_path = Path.cwd()
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os.chdir(tools_path)
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root_path = tools_path.parent
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print(f"Set root directory to: {root_path}")
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build_result = build.BuildResult()
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build_config = build.BuildConfig()
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build_config.screenplay_version = "0.15.0-RC2"
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build_config.qt_version = "6.3.1"
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build_config.qt_ifw_version = "4.4"
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build_config.build_steam = "ON"
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build_config.build_tests = "OFF"
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build_config.build_deploy = "ON"
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build_config.create_installer = "ON"
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build_config.build_type = "release"
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build_config.sign_build = True
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build_config.use_aqt = False
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if platform.system() == "Darwin":
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# We do not yet support a standalone osx installer
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build_config.create_installer = "OFF"
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# OSX builds needs to build for x86 and arm
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# and also be signed!
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build_config.build_architecture = "arm64"
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build_result = build.execute(build_config)
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build_config.build_architecture = "x64"
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build_result = build.execute(build_config)
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# Make sure to reset to tools path
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os.chdir(root_path)
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# Create universal (fat) binary
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run_lipo()
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check_fat_binary()
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else:
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build_config.build_architecture = "x64"
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build_result = build.execute(build_config)
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ssh = paramiko.SSHClient()
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ssh.load_host_keys(os.path.expanduser(os.path.join("~", ".ssh", "known_hosts")))
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ssh.connect('kelteseth.com', username=args.hosting_username, password=args.hosting_password)
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sftp = ssh.open_sftp()
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release_folder = "/kelteseth_com/public/releases/" + build_config.screenplay_version + "/"
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sftp.mkdir(release_folder)
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print("Uploading files...")
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sftp.put(build_result.build_zip, release_folder + str(build_result.build_zip.name))
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sftp.put(build_result.installer, release_folder + str(build_result.installer.name))
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sftp.put(build_result.installer_zip,release_folder + str(build_result.installer_zip.name))
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sftp.put(build_result.build_hash, release_folder + str(build_result.build_hash.name))
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sftp.close()
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ssh.close()
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# Make sure to reset to tools path
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#os.chdir(tools_path)
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#steam_publish.publish(
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# steam_username="tachiom",
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# steam_password=args.steam_password,
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# set_live_branch_name="internal"
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#)
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