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ScreenPlay/ScreenPlayShader/CMakeLists.txt
2021-03-13 16:17:56 +01:00

58 lines
1.7 KiB
CMake

project(ScreenPlayShader LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOMOC ON)
find_package(
Qt5
COMPONENTS Quick Core
REQUIRED)
set(src screenplayshader_plugin.cpp shaderlibrary.cpp)
set(headers screenplayshader_plugin.h shaderlibrary.h)
set(shader shader.qrc)
add_library(${PROJECT_NAME} SHARED ${src} ${headers} ${shader})
target_link_libraries(${PROJECT_NAME} PRIVATE Qt5::Core Qt5::Quick Qt5::Gui)
target_include_directories(${PROJECT_NAME} PUBLIC inc)
# QML module deployment
set(URI "ScreenPlay/Shader")
string(REPLACE "." "/" TARGETPATH ${URI})
if(NOT DEFINED QT_QMAKE_EXECUTABLE)
get_target_property(QT_QMAKE_EXECUTABLE Qt5::qmake IMPORTED_LOCATION)
if(NOT QT_QMAKE_EXECUTABLE)
message(FATAL_ERROR "Cannot find qmake")
endif()
endif()
execute_process(COMMAND ${QT_QMAKE_EXECUTABLE} -query QT_INSTALL_QML OUTPUT_VARIABLE QT_INSTALL_QML_RAW)
string(STRIP ${QT_INSTALL_QML_RAW} QT_INSTALL_QML)
set(DESTDIR "${QT_INSTALL_QML}/${TARGETPATH}")
message("DESTDIR ${DESTDIR}")
file(MAKE_DIRECTORY ${DESTDIR})
configure_file(qmldir ${DESTDIR} COPYONLY)
if(APPLE)
add_custom_command(TARGET ${PROJECT_NAME}
POST_BUILD
COMMENT "Copying into ScreenPlay.app bundle"
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/bin/$<TARGET_FILE_NAME:${PROJECT_NAME}>
${CMAKE_BINARY_DIR}/bin/ScreenPlay.app/Contents/MacOS/$<TARGET_FILE_NAME:${PROJECT_NAME}>)
else()
# Copies ScreenPlayShader.* into qt qml plugins folder
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_FILE:ScreenPlayShader>
${DESTDIR}/$<TARGET_FILE_NAME:ScreenPlayShader>)
endif()