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https://gitlab.com/kelteseth/ScreenPlay.git
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57 lines
1.6 KiB
Prolog
57 lines
1.6 KiB
Prolog
TEMPLATE = app
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QT += qml quick av widgets
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CONFIG += c++14 QtAV
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SOURCES += main.cpp \
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src/screenplay.cpp \
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src/steamworkshop.cpp \
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src/installedlistmodel.cpp \
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src/backend.cpp \
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src/monitorlistmodel.cpp
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RESOURCES += qml.qrc
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HEADERS += \
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src/screenplay.h \
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src/steamworkshop.h \
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src/installedlistmodel.h \
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src/backend.h \
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src/monitorlistmodel.h
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INCLUDEPATH += \
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$$PWD/ThirdParty/Steam/ \
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$$PWD/src/\
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DISTFILES += \
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steam_appid.txt \
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assets/icons/favicon.ico
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# Additional import path used to resolve QML modules in Qt Creator's code model
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QML_IMPORT_PATH += [QtAVSourceCodeDir]/qml
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# Additional import path used to resolve QML modules just for Qt Quick Designer
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QML_DESIGNER_IMPORT_PATH =
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# The following define makes your compiler emit warnings if you use
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# any feature of Qt which as been marked deprecated (the exact warnings
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# depend on your compiler). Please consult the documentation of the
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# deprecated API in order to know how to port your code away from it.
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DEFINES += QT_DEPRECATED_WARNINGS
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# Default rules for deployment.
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qnx: target.path = /tmp/$${TARGET}/bin
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else: unix:!android: target.path = /opt/$${TARGET}/bin
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!isEmpty(target.path): INSTALLS += target
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#contains(QT_ARCH, i386) {
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# #32-bit
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# win32: LIBS += -L$$PWD/ThirdParty/Steam/redistributable_bin/ -lsteam_api
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# DEPENDPATH += $$PWD/ThirdParty/Steam/redistributable_bin/
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#} else {
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# #64-bit
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# win32: LIBS += -L$$PWD/ThirdParty/Steam/redistributable_bin/win64/ -lsteam_api64
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# DEPENDPATH += $$PWD/ThirdParty/Steam/redistributable_bin/win64
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#}
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