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ScreenPlay/ScreenPlayShader/water.vert
2020-09-10 17:05:19 +02:00

11 lines
249 B
GLSL

attribute vec4 qt_Vertex;
attribute vec4 qt_MultiTexCoord0;
uniform mat4 qt_ModelViewProjectionMatrix;
varying vec4 qt_TexCoord0;
void main(void)
{
gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;
qt_TexCoord0 = qt_MultiTexCoord0;
}