mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-09 12:32:40 +01:00
135 lines
4.4 KiB
C++
135 lines
4.4 KiB
C++
#include <QApplication>
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#include <QObject>
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#include <QStringList>
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#include <QVector>
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#include <QtGlobal>
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#include <QtWebEngine>
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#if defined(Q_OS_WIN)
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#include "src/winwindow.h"
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#endif
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#if defined(Q_OS_LINUX)
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#include "src/linuxwindow.h"
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#endif
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#if defined(Q_OS_OSX)
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#include "src/macwindow.h"
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#endif
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#include "screenplaysdk.h"
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int main(int argc, char* argv[])
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{
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// Buggy with every Qt version except 5.14.0!
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// Displays wrong DPI scaled monitor resolution
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// 4k with 150% scaling to FULL HD on Windows
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// https://bugreports.qt.io/browse/QTBUG-81694
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//QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
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QApplication app(argc, argv);
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// This gives us nice clickable output in QtCreator
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qSetMessagePattern("%{if-category}%{category}: %{endif}%{message}\n Loc: [%{file}:%{line}]");
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// If we start with only one argument (app path)
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// It means we want to test a single wallpaper
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QStringList argumentList = app.arguments();
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if (argumentList.length() == 1) {
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//Set the monitor number to test
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#if defined(Q_OS_WIN)
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//WinWindow window1({ 0 }, "test", "appid", "1", "fill");
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//WinWindow window2({ 1 }, "test", "appid", "1", "fill");
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//WinWindow window3({ 2 }, "test", "appid", "1", "fill");
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WinWindow window({ 0 }, "C:/Program Files (x86)/Steam/steamapps/workshop/content/672870/1958068745", "appid", "1", "fill", true);
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#endif
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#if defined(Q_OS_LINUX)
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LinuxWindow window({ 0 }, "/home/graphicscore/Desktop/wallpapers/MechaGirl", "appid", "1", "fill", false);
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#endif
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#if defined(Q_OS_OSX)
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MacWindow window({ 0 }, "test", "appid", "1", "fill");
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#endif
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return app.exec();
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}
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// 6 parameter + 1 OS working directory default paramter
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if (argumentList.length() != 9) {
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return -3;
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}
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// AppID, Type
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ScreenPlaySDK sdk(argumentList.at(3), argumentList.at(6));
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QString monitorNumbers = argumentList.at(1);
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QStringList activeScreensList = monitorNumbers.split(",");
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activeScreensList.removeAll(",");
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QVector<int> list;
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if (monitorNumbers.length() == 1) {
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bool canParseMonitorNumber = false;
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int monitor = monitorNumbers.toInt(&canParseMonitorNumber);
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if (!canParseMonitorNumber) {
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qFatal("Could not parse monitor id to diplay wallpaper");
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} else {
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list.append(monitor);
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}
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} else {
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for (const QString& s : activeScreensList) {
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bool ok = false;
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int val = s.toInt(&ok);
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if (!ok) {
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qFatal("Could not parse monitor id to diplay wallpaper");
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} else {
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list.append(val);
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}
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}
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}
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if (list.empty()) {
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return -4;
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}
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// Args: which monitor, (2) path to project, (3)wallpaper secret to identify the connected socket, (4) volume, (5) fillmode, (6) type, (7)
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// See screenplay.h @ScreenPlayWallpaper constructor how the args get created
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qDebug() << argumentList;
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bool okParseCheckWallpaperVisible = false;
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bool checkWallpaperVisible = argumentList.at(7).toInt(&okParseCheckWallpaperVisible);
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if (!okParseCheckWallpaperVisible) {
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qFatal("Could not parse checkWallpaperVisible");
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return -5;
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}
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#if defined(Q_OS_WIN)
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WinWindow window(list, argumentList.at(2), argumentList.at(3), argumentList.at(4), argumentList.at(5), checkWallpaperVisible);
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QObject::connect(&sdk, &ScreenPlaySDK::sdkDisconnected, &window, &WinWindow::destroyThis);
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QObject::connect(&sdk, &ScreenPlaySDK::incommingMessage, &window, &WinWindow::messageReceived);
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QObject::connect(&sdk, &ScreenPlaySDK::replaceWallpaper, &window, &WinWindow::replaceWallpaper);
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#endif
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#if defined(Q_OS_LINUX)
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LinuxWindow window(list, argumentList.at(2), argumentList.at(3), argumentList.at(4), argumentList.at(5), checkWallpaperVisible);
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QObject::connect(&sdk, &ScreenPlaySDK::sdkDisconnected, &window, &LinuxWindow::destroyThis);
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QObject::connect(&sdk, &ScreenPlaySDK::incommingMessage, &window, &LinuxWindow::messageReceived);
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#endif
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#if defined(Q_OS_OSX)
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MacWindow window(list, argumentList.at(2), argumentList.at(3), argumentList.at(4), argumentList.at(5));
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QObject::connect(&sdk, &ScreenPlaySDK::sdkDisconnected, &window, &MacWindow::destroyThis);
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QObject::connect(&sdk, &ScreenPlaySDK::incommingMessage, &window, &MacWindow::messageReceived);
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#endif
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return app.exec();
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}
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