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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-09 20:42:47 +01:00
ScreenPlay/ScreenPlayWorkshop/SteamSDK/CMakeLists.txt
Elias Steurer 77a81451ca Multiple refactoring....
Bump Qt to 6.3 to fix video loop
Remove no longer working shader and add new
WIP: Shader compilation path is wrong for some reason
Add Steamless version content path
Remove cmake-format: sortable from CMakeLists.txt
Add Widnow scale indocator icon to the bottom right
Remove unused doctest and benchmark
Fix tests and installer cmake logic
2022-04-04 18:06:43 +02:00

65 lines
2.2 KiB
CMake

project(SteamSDK LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOMOC ON)
find_package(Qt6 COMPONENTS Core)
set(HEADER
public/steam/isteamapplist.h
public/steam/isteamapps.h
public/steam/isteamappticket.h
public/steam/isteamclient.h
public/steam/isteamcontroller.h
public/steam/isteamfriends.h
public/steam/isteamgamecoordinator.h
public/steam/isteamgameserver.h
public/steam/isteamgameserverstats.h
public/steam/isteamhtmlsurface.h
public/steam/isteamhttp.h
public/steam/isteaminput.h
public/steam/isteaminventory.h
public/steam/isteammatchmaking.h
public/steam/isteammusic.h
public/steam/isteammusicremote.h
public/steam/isteamnetworking.h
public/steam/isteamnetworkingmessages.h
public/steam/isteamnetworkingsockets.h
public/steam/isteamnetworkingutils.h
public/steam/isteamparentalsettings.h
public/steam/isteamps3overlayrenderer.h
public/steam/isteamremoteplay.h
public/steam/isteamremotestorage.h
public/steam/isteamscreenshots.h
public/steam/isteamugc.h
public/steam/isteamuser.h
public/steam/isteamuserstats.h
public/steam/isteamutils.h
public/steam/isteamvideo.h
public/steam/matchmakingtypes.h
public/steam/steam_api_common.h
public/steam/steam_api_flat.h
public/steam/steam_api_internal.h
public/steam/steam_api.h
public/steam/steam_gameserver.h
public/steam/steamclientpublic.h
public/steam/steamencryptedappticket.h
public/steam/steamhttpenums.h
public/steam/steamnetworkingtypes.h
public/steam/steamps3params.h
public/steam/steamtypes.h
public/steam/steamuniverse.h)
if(${SCREENPLAY_STEAM})
qt_add_library(${PROJECT_NAME} STATIC ${HEADER})
target_include_directories(${PROJECT_NAME} PUBLIC public/)
target_link_libraries(${PROJECT_NAME})
endif()
# We allaways need the generated enums as a workaround to register these enums in app.cpp. Registering in the ScreenPlayWorkshop plugin does
# not work for some reason.
qt_add_library(SteamSDKQtEnums STATIC public/steam/steam_qt_enums_generated.h)
target_include_directories(SteamSDKQtEnums PUBLIC public/)
target_link_libraries(SteamSDKQtEnums PRIVATE Qt6::Core)