mirror of
https://gitlab.com/kelteseth/ScreenPlay.git
synced 2024-11-06 19:12:30 +01:00
f982002d80
Add automatic godot and exp
21 lines
1.0 KiB
CMake
21 lines
1.0 KiB
CMake
# ! generate_cmake_variable_header : Generates a header CmakeVariables.h that contains defines for the variables specified in CmakeVariables.h.in!
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#
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# The generated CmakeVariables.h header can then be used to access e.g. the PROJECT_NAME define in C++ code.
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#
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# Example
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# generate_cmake_variable_header(${PROJECT_NAME})
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#
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function(generate_cmake_variable_header TARGET)
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# NOTE: Also add to CMakeVariables.h.in !
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set(SOURCE_DIR ${CMAKE_SOURCE_DIR})
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set(SCREENPLAY_GODOT_VERSION ${GODOT_VERSION})
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set(SCREENPLAY_GODOT_RELEASE_TYPE ${GODOT_RELEASE_TYPE})
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# Specify the configuration file from which the header file will be generated
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configure_file(${CMAKE_SOURCE_DIR}/CMake/CMakeVariables.h.in ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}/CMakeVariables.h @ONLY)
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message(STATUS "GENERATE: ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}/CMakeVariables.h and add ${TARGET} to ${CMAKE_CURRENT_BINARY_DIR}")
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# Add the directory containing the generated header
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target_include_directories(${TARGET} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
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endfunction()
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