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Add Godot Editor download Add Godot Editor start in launch.json
59 lines
1.8 KiB
Python
59 lines
1.8 KiB
Python
import requests
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import zipfile
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import platform
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from pathlib import Path
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# Assuming defines.py exists and has GODOT_VERSION
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from defines import GODOT_VERSION
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from util import repo_root_path # Assuming util.py exists and has repo_root_path()
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def execute():
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# Assuming repo_root_path() returns the git repo root path
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root_path = Path(repo_root_path())
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godot_path = root_path / "Tools" / "Apps" / "Godot"
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# Create the directory if it doesn't exist
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godot_path.mkdir(parents=True, exist_ok=True)
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# Check if Godot executable already exists
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for file in godot_path.iterdir():
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if GODOT_VERSION in str(file):
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print(f"Godot v{GODOT_VERSION} already exists.")
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return
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# Determine OS type
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os_type = platform.system().lower()
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if os_type == "windows":
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os_type = "win64.exe"
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elif os_type == "linux":
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os_type = "linux.x86_64"
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elif os_type == "darwin": # macOS
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os_type = "macos.universal"
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else:
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print("Unsupported OS")
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return
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# Download Godot
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base_url = "https://github.com/godotengine/godot/releases/download"
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file_name = f"Godot_v{GODOT_VERSION}-stable_{os_type}.zip"
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url = f"{base_url}/{GODOT_VERSION}-stable/{file_name}"
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response = requests.get(url)
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if response.status_code == 200:
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download_path = godot_path / file_name
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download_path.write_bytes(response.content)
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# Extract ZIP file
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with zipfile.ZipFile(download_path, 'r') as zip_ref:
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zip_ref.extractall(godot_path)
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# Delete ZIP file
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download_path.unlink()
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print(f"Successfully installed Godot v{GODOT_VERSION}")
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else:
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print(f"Failed to download Godot v{GODOT_VERSION} for {os_type}")
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if __name__ == "__main__":
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execute()
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