2014-05-30 20:14:47 +02:00
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#ifndef __VEHICLE
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#define __VEHICLE
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2014-08-03 15:38:53 +02:00
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#include "GeneralSA.h"
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2014-06-23 02:37:03 +02:00
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#include "ModelInfoSA.h"
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2018-02-17 13:59:44 +01:00
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#include "PedSA.h"
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2014-05-30 20:14:47 +02:00
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2014-09-09 00:21:34 +02:00
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enum eVehicleType
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{
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VEHICLE_AUTOMOBILE,
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VEHICLE_MTRUCK,
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VEHICLE_QUAD,
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VEHICLE_HELI,
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VEHICLE_PLANE,
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VEHICLE_BOAT,
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VEHICLE_TRAIN,
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VEHICLE_FHELI,
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VEHICLE_FPLANE,
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VEHICLE_BIKE,
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VEHICLE_BMX,
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VEHICLE_TRAILER
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};
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2014-05-30 20:14:47 +02:00
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struct CVehicleFlags
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{
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//0x428
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unsigned char bIsLawEnforcer: 1; // Is this guy chasing the player at the moment
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unsigned char bIsAmbulanceOnDuty: 1; // Ambulance trying to get to an accident
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unsigned char bIsFireTruckOnDuty: 1; // Firetruck trying to get to a fire
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unsigned char bIsLocked: 1; // Is this guy locked by the script (cannot be removed)
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unsigned char bEngineOn: 1; // For sound purposes. Parked cars have their engines switched off (so do destroyed cars)
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unsigned char bIsHandbrakeOn: 1; // How's the handbrake doing ?
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unsigned char bLightsOn: 1; // Are the lights switched on ?
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unsigned char bFreebies: 1; // Any freebies left in this vehicle ?
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//0x429
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unsigned char bIsVan: 1; // Is this vehicle a van (doors at back of vehicle)
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unsigned char bIsBus: 1; // Is this vehicle a bus
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unsigned char bIsBig: 1; // Is this vehicle big
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unsigned char bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims
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unsigned char bComedyControls: 1; // Will make the car hard to control (hopefully in a funny way)
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unsigned char bWarnedPeds: 1; // Has scan and warn peds of danger been processed?
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unsigned char bCraneMessageDone: 1; // A crane message has been printed for this car allready
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// unsigned char bExtendedRange: 1; // This vehicle needs to be a bit further away to get deleted
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unsigned char bTakeLessDamage: 1; // This vehicle is stronger (takes about 1/4 of damage)
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//0x42A
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unsigned char bIsDamaged: 1; // This vehicle has been damaged and is displaying all its components
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unsigned char bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime
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unsigned char bFadeOut: 1; // Fade vehicle out
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unsigned char bIsBeingCarJacked: 1;
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unsigned char bCreateRoadBlockPeds : 1;// If this vehicle gets close enough we will create peds (coppers or gang members) round it
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unsigned char bCanBeDamaged: 1; // Set to FALSE during cut scenes to avoid explosions
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// unsigned char bUsingSpecialColModel : 1;
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// Is player vehicle using special collision model, stored in player strucure
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unsigned char bOccupantsHaveBeenGenerated : 1; // Is true if the occupants have already been generated. (Shouldn't happen again)
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unsigned char bGunSwitchedOff: 1; // Level designers can use this to switch off guns on boats
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//0x42B
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unsigned char bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
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unsigned char bIsCarParkVehicle: 1; // Car has been created using the special CAR_PARK script command
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unsigned char bHasAlreadyBeenRecorded : 1; // Used for replays
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unsigned char bPartOfConvoy: 1;
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unsigned char bHeliMinimumTilt: 1; // This heli should have almost no tilt really
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unsigned char bAudioChangingGear: 1; // sounds like vehicle is changing gear
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unsigned char bIsDrowning: 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water)
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unsigned char bTyresDontBurst: 1; // If this is set the tyres are invincible
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//0x42C
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unsigned char bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
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unsigned char bRestingOnPhysical: 1; // Dont go static cause car is sitting on a physical object that might get removed
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unsigned char bParking : 1;
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unsigned char bCanPark : 1;
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unsigned char bFireGun: 1; // Does the ai of this vehicle want to fire it's gun?
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unsigned char bDriverLastFrame: 1; // Was there a driver present last frame ?
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unsigned char bNeverUseSmallerRemovalRange: 1;// Some vehicles (like planes) we don't want to remove just behind the camera.
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unsigned char bIsRCVehicle: 1; // Is this a remote controlled (small) vehicle. True whether the player or AI controls it.
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//0x42D
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unsigned char bAlwaysSkidMarks: 1; // This vehicle leaves skidmarks regardless of the wheels' states.
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unsigned char bEngineBroken: 1; // Engine doesn't work. Player can get in but the vehicle won't drive
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unsigned char bVehicleCanBeTargetted : 1;// The ped driving this vehicle can be targetted, (for Torenos plane mission)
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unsigned char bPartOfAttackWave: 1; // This car is used in an attack during a gang war
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unsigned char bWinchCanPickMeUp: 1; // This car cannot be picked up by any ropes.
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unsigned char bImpounded: 1; // Has this vehicle been in a police impounding garage
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unsigned char bVehicleCanBeTargettedByHS : 1;// Heat seeking missiles will not target this vehicle.
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unsigned char bSirenOrAlarm: 1; // Set to TRUE if siren or alarm active, else FALSE
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//0x42E
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unsigned char bHasGangLeaningOn: 1;
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unsigned char bGangMembersForRoadBlock : 1;// Will generate gang members if NumPedsForRoadBlock > 0
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unsigned char bDoesProvideCover: 1; // If this is false this particular vehicle can not be used to take cover behind.
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unsigned char bMadDriver: 1; // This vehicle is driving like a lunatic
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unsigned char bUpgradedStereo: 1; // This vehicle has an upgraded stereo
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unsigned char bConsideredByPlayer: 1; // This vehicle is considered by the player to enter
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unsigned char bPetrolTankIsWeakPoint : 1;// If false shootong the petrol tank will NOT Blow up the car
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unsigned char bDisableParticles: 1; // Disable particles from this car. Used in garage.
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//0x42F
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unsigned char bHasBeenResprayed: 1; // Has been resprayed in a respray garage. Reset after it has been checked.
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unsigned char bUseCarCheats: 1; // If this is true will set the car cheat stuff up in ProcessControl()
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unsigned char bDontSetColourWhenRemapping : 1;// If the texture gets remapped we don't want to change the colour with it.
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unsigned char bUsedForReplay: 1; // This car is controlled by replay and should be removed when replay is done.
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};
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2014-08-11 22:44:57 +02:00
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class CBouncingPanel
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{
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public:
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short m_nNodeIndex;
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short m_nBouncingType;
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float m_fBounceRange;
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CVector field_8;
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CVector m_vecBounceVector;
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};
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2018-05-22 22:40:23 +02:00
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class CDoor
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{
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private:
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float m_fOpenAngle;
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float m_fClosedAngle;
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int16_t m_nDirn;
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uint8_t m_nAxis;
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uint8_t m_nDoorState;
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float m_fAngle;
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float m_fPrevAngle;
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float m_fAngVel;
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public:
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void SetExtraWheelPositions( float openAngle, float closedAngle, float angle, float prevAngle )
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{
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m_fOpenAngle = openAngle;
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m_fClosedAngle = closedAngle;
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m_fAngle = angle;
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m_fPrevAngle = prevAngle;
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}
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};
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2017-09-08 00:16:31 +02:00
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enum eRotAxis
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{
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ROT_AXIS_X = 0,
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ROT_AXIS_Y = 1,
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ROT_AXIS_Z = 2
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};
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2018-06-05 19:50:25 +02:00
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enum eDoors
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2018-05-22 22:40:23 +02:00
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{
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BONNET,
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BOOT,
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FRONT_LEFT_DOOR,
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FRONT_RIGHT_DOOR,
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REAR_LEFT_DOOR,
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REAR_RIGHT_DOOR,
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NUM_DOORS
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};
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2018-05-27 15:19:30 +02:00
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#define FLAG_HYDRAULICS_INSTALLED 0x20000
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2014-05-30 20:14:47 +02:00
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class NOVMT CVehicle : public CPhysical
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{
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protected:
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2018-05-27 15:19:30 +02:00
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BYTE __pad0[596];
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uint32_t hFlagsLocal;
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BYTE __pad1[152];
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2014-05-30 20:14:47 +02:00
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CVehicleFlags m_nVehicleFlags;
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2018-02-17 13:59:44 +01:00
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BYTE __pad2[48];
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CPed* m_pDriver;
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CPed* m_apPassengers[8];
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BYTE __pad8[24];
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2017-06-23 00:11:17 +02:00
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float m_fGasPedal;
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float m_fBrakePedal;
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2017-09-24 14:35:10 +02:00
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uint8_t m_VehicleCreatedBy;
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2017-09-27 23:12:05 +02:00
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uint8_t m_BombOnBoard : 3;
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BYTE __pad6[35];
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2017-09-24 14:35:10 +02:00
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CEntity* m_pBombOwner;
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2014-05-30 20:14:47 +02:00
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signed int m_nTimeTillWeNeedThisCar;
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BYTE __pad4[56];
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CEntity* pDamagingEntity;
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2014-06-23 02:37:03 +02:00
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BYTE __pad3[116];
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char padpad, padpad2, padpad3;
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2017-03-27 21:17:43 +02:00
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int8_t PlateDesign;
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2014-06-23 02:37:03 +02:00
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RwTexture* PlateTexture;
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2017-09-24 14:35:10 +02:00
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BYTE __pad78[4];
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uint32_t m_dwVehicleClass;
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uint32_t m_dwVehicleSubClass;
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BYTE __pad5[8];
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2014-05-30 20:14:47 +02:00
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public:
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CVehicleFlags& GetVehicleFlags()
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{ return m_nVehicleFlags; }
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CEntity* GetDamagingEntity()
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{ return pDamagingEntity; }
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2017-09-24 14:35:10 +02:00
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uint32_t GetClass() const
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{ return m_dwVehicleClass; }
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2018-02-17 13:59:44 +01:00
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CPed* GetDriver() const
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{ return m_pDriver;}
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2017-09-24 14:35:10 +02:00
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void SetBombOnBoard( uint32_t bombOnBoard )
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{ m_BombOnBoard = bombOnBoard; }
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void SetBombOwner( CEntity* owner )
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{ m_pBombOwner = owner; }
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2014-05-30 20:14:47 +02:00
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2018-06-05 19:50:25 +02:00
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virtual void ProcessControlCollisionCheck();
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virtual void ProcessControlInputs(unsigned char playerNum);
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// component index in m_apModelNodes array
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virtual void GetComponentWorldPosition(int componentId, CVector& posnOut);
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// component index in m_apModelNodes array
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virtual bool IsComponentPresent(int componentId);
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virtual void OpenDoor(CPed* ped, int componentId, eDoors door, float doorOpenRatio, bool playSound);
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virtual void ProcessOpenDoor(CPed* ped, unsigned int doorComponentId, unsigned int arg2, unsigned int arg3, float arg4);
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virtual float GetDooorAngleOpenRatio(unsigned int door);
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virtual float GetDooorAngleOpenRatio(eDoors door);
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virtual bool IsDoorReady(unsigned int door);
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virtual bool IsDoorReady(eDoors door);
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virtual bool IsDoorFullyOpen(unsigned int door);
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virtual bool IsDoorFullyOpen(eDoors door);
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virtual bool IsDoorClosed(unsigned int door);
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virtual bool IsDoorClosed(eDoors door);
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virtual bool IsDoorMissing(unsigned int door);
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virtual bool IsDoorMissing(eDoors door);
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// check if car has roof as extra
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virtual bool IsOpenTopCar();
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// remove ref to this entity
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virtual void RemoveRefsToVehicle(CEntity* entity);
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virtual void BlowUpCar(CEntity* damager, unsigned char bHideExplosion);
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virtual void BlowUpCarCutSceneNoExtras(bool bNoCamShake, bool bNoSpawnFlyingComps, bool bDetachWheels, bool bExplosionSound);
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virtual bool SetUpWheelColModel(CColModel* wheelCol);
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// returns false if it's not possible to burst vehicle's tyre or it is already damaged. bPhysicalEffect=true applies random moving force to vehicle
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virtual bool BurstTyre(unsigned char tyreComponentId, bool bPhysicalEffect);
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virtual bool IsRoomForPedToLeaveCar(unsigned int arg0, CVector* arg1);
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virtual void ProcessDrivingAnims(CPed* driver, unsigned char arg1);
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// get special ride anim data for bile or quad
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virtual void* GetRideAnimData();
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virtual void SetupSuspensionLines();
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virtual CVector AddMovingCollisionSpeed(CVector& arg0);
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virtual void Fix();
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virtual void SetupDamageAfterLoad();
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virtual void DoBurstAndSoftGroundRatios();
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virtual float GetHeightAboveRoad();
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virtual void PlayCarHorn();
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virtual int GetNumContactWheels();
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virtual void VehicleDamage(float damageIntensity, unsigned short collisionComponent, CEntity* damager, CVector* vecCollisionCoors, CVector* vecCollisionDirection, eWeaponType weapon);
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virtual bool CanPedStepOutCar(bool arg0);
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virtual bool CanPedJumpOutCar(CPed* ped);
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virtual bool GetTowHitchPos(CVector& posnOut, bool defaultPos, CVehicle* trailer);
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virtual bool GetTowBarPos(CVector& posnOut, bool defaultPos, CVehicle* trailer);
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// always return true
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virtual bool SetTowLink(CVehicle* arg0, bool arg1);
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virtual bool BreakTowLink();
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virtual float FindWheelWidth(bool bRear);
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// always return true
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virtual bool Save();
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// always return true
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virtual bool Load();
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2014-05-30 20:14:47 +02:00
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virtual void Render() override;
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2017-06-23 00:11:17 +02:00
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virtual void PreRender() override;
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2014-05-30 20:14:47 +02:00
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2014-06-23 02:37:03 +02:00
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bool CustomCarPlate_TextureCreate(CVehicleModelInfo* pModelInfo);
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void CustomCarPlate_BeforeRenderingStart(CVehicleModelInfo* pModelInfo);
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2014-06-23 15:08:48 +02:00
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//void CustomCarPlate_AfterRenderingStop(CVehicleModelInfo* pModelInfo);
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2014-06-23 02:37:03 +02:00
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2018-05-27 15:19:30 +02:00
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bool HasFirelaLadder() const;
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2018-09-22 21:23:40 +02:00
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void* PlayPedHitSample_GetColModel();
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2018-05-27 15:19:30 +02:00
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2014-06-23 14:54:36 +02:00
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bool IsLawEnforcementVehicle();
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2018-09-22 21:23:40 +02:00
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CPed* PickRandomPassenger();
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2014-06-23 14:54:36 +02:00
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2017-09-09 20:04:48 +02:00
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static void SetComponentRotation( RwFrame* component, eRotAxis axis, float angle, bool absolute = true );
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2014-08-18 15:27:40 +02:00
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static void SetComponentAtomicAlpha(RpAtomic* pAtomic, int nAlpha);
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2019-02-03 13:28:24 +01:00
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static inline void (CVehicle::*orgDoHeadLightBeam)( int type, CMatrix& m, bool right );
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2019-02-03 14:09:29 +01:00
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static inline int8_t ms_lightbeamFixOverride = 0, ms_rotorFixOverride = 0; // 0 - normal, 1 - always on, -1 - always off
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2019-02-03 13:28:24 +01:00
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bool IgnoresLightbeamFix() const;
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2019-02-03 14:09:29 +01:00
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bool IgnoresRotorFix() const;
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2019-02-03 13:28:24 +01:00
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void DoHeadLightBeam( int type, CMatrix& m, bool right )
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{
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std::invoke( orgDoHeadLightBeam, this, type, m, right );
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}
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void DoHeadLightBeam_LightBeamFixSaveObj( int type, CMatrix& m, bool right );
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2014-05-30 20:14:47 +02:00
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};
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class NOVMT CAutomobile : public CVehicle
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{
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public:
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2018-05-22 22:40:23 +02:00
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BYTE paddd[24];
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CDoor Door[NUM_DOORS];
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2014-08-11 22:44:57 +02:00
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RwFrame* m_pCarNode[25];
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CBouncingPanel m_aBouncingPanel[3];
|
|
|
|
BYTE padding[320];
|
|
|
|
float m_fRotorSpeed;
|
2018-06-05 19:50:25 +02:00
|
|
|
BYTE __rotorpad[72];
|
|
|
|
float m_fHeightAboveRoad;
|
|
|
|
float m_fRearHeightAboveRoad;
|
|
|
|
BYTE __moarpad[172];
|
2017-09-09 20:29:01 +02:00
|
|
|
float m_fGunOrientation;
|
|
|
|
float m_fGunElevation;
|
|
|
|
float m_fUnknown;
|
2017-06-23 00:11:17 +02:00
|
|
|
float m_fSpecialComponentAngle;
|
|
|
|
BYTE __pad3[44];
|
2014-05-30 20:14:47 +02:00
|
|
|
|
|
|
|
public:
|
2017-06-23 00:11:17 +02:00
|
|
|
inline void PreRender_Stub()
|
|
|
|
{ CAutomobile::PreRender(); }
|
|
|
|
|
|
|
|
virtual void PreRender() override;
|
|
|
|
|
2014-08-11 22:44:57 +02:00
|
|
|
void Fix_SilentPatch();
|
2018-06-05 21:07:42 +02:00
|
|
|
RwFrame* GetTowBarFrame() const;
|
2014-08-12 22:30:37 +02:00
|
|
|
|
2017-09-09 23:39:30 +02:00
|
|
|
static void (CAutomobile::*orgAutomobilePreRender)();
|
|
|
|
static float ms_engineCompSpeed;
|
|
|
|
|
|
|
|
private:
|
2014-08-12 22:30:37 +02:00
|
|
|
void ResetFrames();
|
2017-06-25 12:17:09 +02:00
|
|
|
void ProcessPhoenixBlower( int32_t modelID );
|
|
|
|
void ProcessSweeper();
|
2017-09-09 20:29:01 +02:00
|
|
|
void ProcessNewsvan();
|
2014-05-30 20:14:47 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
class NOVMT CHeli : public CAutomobile
|
|
|
|
{
|
|
|
|
public:
|
2014-08-03 15:38:53 +02:00
|
|
|
inline void Render_Stub()
|
|
|
|
{ CHeli::Render(); }
|
|
|
|
|
2014-05-30 20:14:47 +02:00
|
|
|
virtual void Render() override;
|
|
|
|
};
|
|
|
|
|
|
|
|
class NOVMT CPlane : public CAutomobile
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
BYTE __pad[60];
|
|
|
|
float m_fPropellerSpeed;
|
|
|
|
|
|
|
|
public:
|
2014-08-03 15:38:53 +02:00
|
|
|
inline void Render_Stub()
|
|
|
|
{ CPlane::Render(); }
|
2017-09-09 23:39:30 +02:00
|
|
|
inline void PreRender_Stub()
|
|
|
|
{ CPlane::PreRender(); }
|
2014-08-03 15:38:53 +02:00
|
|
|
|
2014-05-30 20:14:47 +02:00
|
|
|
virtual void Render() override;
|
2017-09-09 23:39:30 +02:00
|
|
|
virtual void PreRender() override;
|
2014-08-12 22:43:17 +02:00
|
|
|
|
|
|
|
void Fix_SilentPatch();
|
2017-09-09 23:39:30 +02:00
|
|
|
|
|
|
|
static void (CPlane::*orgPlanePreRender)();
|
|
|
|
};
|
|
|
|
|
2018-06-05 19:50:25 +02:00
|
|
|
class NOVMT CTrailer : public CAutomobile
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual bool GetTowBarPos(CVector& posnOut, bool defaultPos, CVehicle* trailer) override;
|
|
|
|
|
|
|
|
inline bool GetTowBarPos_Stub( CVector& pos, bool anyPos, CVehicle* trailer )
|
|
|
|
{
|
|
|
|
return CTrailer::GetTowBarPos( pos, anyPos, trailer );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool GetTowBarPos_GTA( CVector& pos, bool anyPos, CVehicle* trailer )
|
|
|
|
{
|
|
|
|
return std::invoke(orgGetTowBarPos, this, pos, anyPos, trailer);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline bool (CTrailer::*orgGetTowBarPos)(CVector& pos, bool anyPos, CVehicle* trailer);
|
|
|
|
};
|
|
|
|
|
2017-09-09 23:39:30 +02:00
|
|
|
class NOVMT CBoat : public CVehicle
|
|
|
|
{
|
|
|
|
uint8_t __pad[16];
|
|
|
|
RwFrame* m_pBoatNode[12];
|
2014-05-30 20:14:47 +02:00
|
|
|
};
|
|
|
|
|
2017-09-24 14:35:10 +02:00
|
|
|
class CStoredCar
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
CVector m_position;
|
|
|
|
uint32_t m_handlingFlags;
|
|
|
|
uint8_t m_flags;
|
|
|
|
uint16_t m_modelIndex;
|
|
|
|
uint16_t m_carMods[15];
|
|
|
|
uint8_t m_colour[4];
|
|
|
|
uint8_t m_radioStation;
|
|
|
|
uint8_t m_extra[2];
|
|
|
|
uint8_t m_bombType;
|
|
|
|
uint8_t m_remapIndex;
|
|
|
|
uint8_t m_nitro;
|
|
|
|
int8_t m_angleX, m_angleY, m_angleZ;
|
|
|
|
|
|
|
|
public:
|
|
|
|
static CVehicle* (CStoredCar::*orgRestoreCar)();
|
|
|
|
|
|
|
|
CVehicle* RestoreCar_SilentPatch();
|
|
|
|
};
|
|
|
|
|
2015-05-05 23:29:15 +02:00
|
|
|
void ReadRotorFixExceptions(const wchar_t* pPath);
|
2019-02-03 13:28:24 +01:00
|
|
|
void ReadLightbeamFixExceptions(const wchar_t* pPath);
|
|
|
|
|
|
|
|
namespace LightbeamFix
|
|
|
|
{
|
|
|
|
void SetCurrentVehicle( CVehicle* vehicle );
|
|
|
|
}
|
2015-05-05 23:29:15 +02:00
|
|
|
|
2018-05-22 22:40:23 +02:00
|
|
|
static_assert(sizeof(CDoor) == 0x18, "Wrong size: CDoor");
|
2014-08-11 22:44:57 +02:00
|
|
|
static_assert(sizeof(CBouncingPanel) == 0x20, "Wrong size: CBouncingPanel");
|
2014-05-30 20:14:47 +02:00
|
|
|
static_assert(sizeof(CVehicle) == 0x5A0, "Wrong size: CVehicle");
|
|
|
|
static_assert(sizeof(CAutomobile) == 0x988, "Wrong size: CAutomobile");
|
2017-09-24 14:35:10 +02:00
|
|
|
static_assert(sizeof(CStoredCar) == 0x40, "Wrong size: CStoredCar");
|
2014-05-30 20:14:47 +02:00
|
|
|
|
|
|
|
#endif
|