SilentPatch/SilentPatchSA/FireManagerSA.h

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2018-02-17 13:59:44 +01:00
#pragma once
#include "GeneralSA.h"
class CFireManager
{
public:
static void (CFireManager::*orgStartFire)( CEntity* entity, CEntity* attacker, float a3, uint8_t a4, uint32_t a5, int8_t a6 );
void StartFire( CEntity* entity, CEntity* attacker, float a3, uint8_t a4, uint32_t a5, int8_t a6 )
{
(this->*orgStartFire)( entity, attacker, a3, a4, a5, a6 );
}
void StartFire_NullEntityCheck( CEntity* entity, CEntity* attacker, float a3, uint8_t a4, uint32_t a5, int8_t a6 )
{
if ( entity != nullptr )
{
StartFire( entity, attacker, a3, a4, a5, a6 );
}
}
};