SilentPatch/SilentPatchVC/EntityVC.h

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C
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#pragma
#include <cstdint>
#include <cstddef>
#include "TheFLAUtils.h"
enum // m_objectCreatedBy
{
GAME_OBJECT = 1,
MISSION_OBJECT = 2,
TEMP_OBJECT = 3,
};
class CEntity
{
public:
std::byte __pad[80];
uint8_t m_nType : 3;
std::byte __pad2[11];
FLAUtils::int16 m_modelIndex;
};