SilentPatch/SilentPatchSA/rwpred.hpp

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#pragma once
#include <rwcore.h>
#include <rpworld.h>
template <typename Pred>
RwFrame* RwFrameForAllChildren(RwFrame* frame, Pred&& callback)
{
for ( RwFrame* curFrame = frame->child; curFrame != nullptr; curFrame = curFrame->next )
{
if ( std::forward<Pred>(callback)(curFrame) == nullptr )
break;
}
return frame;
}
template <typename Pred>
RwFrame* RwFrameForAllObjects(RwFrame* frame, Pred&& callback)
{
for ( RwLLLink* link = rwLinkListGetFirstLLLink(&frame->objectList); link != rwLinkListGetTerminator(&frame->objectList); link = rwLLLinkGetNext(link) )
{
if ( std::forward<Pred>(callback)(&rwLLLinkGetData(link, RwObjectHasFrame, lFrame)->object) == nullptr )
break;
}
return frame;
}
template <typename Pred>
RpClump* RpClumpForAllAtomics(RpClump* clump, Pred&& callback)
{
for ( RwLLLink* link = rwLinkListGetFirstLLLink(&clump->atomicList); link != rwLinkListGetTerminator(&clump->atomicList); link = rwLLLinkGetNext(link) )
{
if ( std::forward<Pred>(callback)(rwLLLinkGetData(link, RpAtomic, inClumpLink)) == nullptr )
break;
}
return clump;
}
template <typename Pred>
RpGeometry* RpGeometryForAllMaterials(RpGeometry* geometry, Pred&& callback)
{
for ( RwInt32 i = 0, j = geometry->matList.numMaterials; i < j; i++ )
{
if ( std::forward<Pred>(callback)(geometry->matList.materials[i]) == nullptr )
break;
}
return geometry;
}