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CPed::ResetGunFlashAlpha in code
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@ -1,10 +1,9 @@
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#include "StdAfxSA.h"
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#include "PedSA.h"
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#include "VehicleSA.h"
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static void* varGetWeaponSkill = AddressByVersion<void*>(0x5E6580, 0x5E6DA0, 0x6039F0);
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WRAPPER unsigned char CPed::GetWeaponSkill() { VARJMP(varGetWeaponSkill); }
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static void* varResetGunFlashAlpha = AddressByVersion<void*>(0x5DF4E0, 0x5DFD00, 0x5FC210);
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WRAPPER void CPed::ResetGunFlashAlpha() { VARJMP(varResetGunFlashAlpha); }
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static void* varSetGunFlashAlpha = AddressByVersion<void*>(0x5DF400, 0x5DFC20, 0x5FC120);
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WRAPPER void CPed::SetGunFlashAlpha(bool bSecondWeapon) { WRAPARG(bSecondWeapon); VARJMP(varSetGunFlashAlpha); }
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@ -26,6 +25,18 @@ RwObject* GetFirstObject(RwFrame* pFrame)
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return pObject;
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}
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void CPed::ResetGunFlashAlpha()
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{
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if ( m_pMuzzleFlashFrame != nullptr )
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{
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if ( RpAtomic* atomic = reinterpret_cast<RpAtomic*>(GetFirstObject(m_pMuzzleFlashFrame)) )
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{
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RpAtomicSetFlags(atomic, 0);
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CVehicle::SetComponentAtomicAlpha(atomic, 0);
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}
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}
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}
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void CPed::RenderWeapon(bool bMuzzleFlash, bool bForShadow)
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{
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if ( m_pWeaponObject )
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