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SA: Use DWLP_USER in the resolution dialog
GWLP_USERDATA was unlikely to cause issues, but it's technically reserved since we didn't create the window class ourselves. DWLP_USER is guaranteed to be free for us to use.
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@ -2719,7 +2719,7 @@ namespace NewResolutionSelectionDialog
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if (msg == WM_INITDIALOG)
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if (msg == WM_INITDIALOG)
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{
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{
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const WrappedDialocFunc* data = reinterpret_cast<WrappedDialocFunc*>(lParam);
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const WrappedDialocFunc* data = reinterpret_cast<WrappedDialocFunc*>(lParam);
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SetWindowLongPtr(window, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(data->lpDialogFunc));
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SetWindowLongPtr(window, DWLP_USER, reinterpret_cast<LONG_PTR>(data->lpDialogFunc));
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data->lpDialogFunc(window, msg, wParam, data->dwInitParam);
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data->lpDialogFunc(window, msg, wParam, data->dwInitParam);
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@ -2758,7 +2758,7 @@ namespace NewResolutionSelectionDialog
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}
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}
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}
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}
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DLGPROC origProc = reinterpret_cast<DLGPROC>(GetWindowLongPtr(window, GWLP_USERDATA));
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DLGPROC origProc = reinterpret_cast<DLGPROC>(GetWindowLongPtr(window, DWLP_USER));
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if (origProc != nullptr)
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if (origProc != nullptr)
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{
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{
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return origProc(window, msg, wParam, lParam);
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return origProc(window, msg, wParam, lParam);
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