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Account for SA-MP patches for GetWeaponSkill in RenderWeaponPedsForPC
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@ -3,7 +3,7 @@
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#include "VehicleSA.h"
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static void* varGetWeaponSkill = AddressByVersion<void*>(0x5E6580, 0x5E6DA0, 0x6039F0);
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WRAPPER unsigned char CPed::GetWeaponSkill() { VARJMP(varGetWeaponSkill); }
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WRAPPER uint8_t CPed::GetWeaponSkill() { VARJMP(varGetWeaponSkill); }
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static void* varSetGunFlashAlpha = AddressByVersion<void*>(0x5DF400, 0x5DFC20, 0x5FC120);
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WRAPPER void CPed::SetGunFlashAlpha(bool bSecondWeapon) { WRAPARG(bSecondWeapon); VARJMP(varSetGunFlashAlpha); }
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@ -81,7 +81,7 @@ void CPed::RenderWeapon(bool bWeapon, bool bMuzzleFlash, bool bForShadow)
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}
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// Dual weapons
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if ( CWeaponInfo::GetWeaponInfo(weaponSlots[m_bActiveWeapon].m_eWeaponType, GetWeaponSkill())->hexFlags >> 11 & 1 )
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if ( CWeaponInfo::GetWeaponInfo(weaponSlots[m_bActiveWeapon].m_eWeaponType, GetWeaponSkillForRenderWeaponPedsForPC())->hexFlags >> 11 & 1 )
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{
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*RwFrameGetMatrix(pFrame) = RpHAnimHierarchyGetMatrixArray(pAnimHierarchy)[RpHAnimIDGetIndex(pAnimHierarchy, 34)];
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@ -132,3 +132,10 @@ void CPed::GiveWeapon_SP(uint32_t weapon, uint32_t ammo, bool flag)
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if ( ammo == 0 ) ammo = 1;
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(this->*(orgGiveWeapon))( weapon, ammo, flag );
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}
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uint8_t CPed::GetWeaponSkillForRenderWeaponPedsForPC_SAMP()
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{
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uint8_t (CPed::*funcCall)();
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Memory::ReadCall( 0x7330A2, funcCall );
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return std::invoke( funcCall, this );
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}
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@ -309,7 +309,7 @@ public:
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bool IsPlayer() const
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{ return pedType == 0 || pedType == 1; }
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unsigned char GetWeaponSkill();
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uint8_t GetWeaponSkill();
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void ResetGunFlashAlpha();
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void SetGunFlashAlpha(bool bSecondWeapon);
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void Say(uint16_t phrase, uint32_t param2 = 0, float volume = 1.0f, bool param4 = false, bool param5 = false, bool param6 = false);
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@ -320,6 +320,15 @@ public:
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static void (CPed::*orgGiveWeapon)(uint32_t weapon, uint32_t ammo, bool flag);
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void GiveWeapon_SP( uint32_t weapon, uint32_t ammo, bool flag );
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// Extension to accommodate for SA-MP hooking GetWeaponSkill in RenderWeaponPedsForPC dynamically
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static inline uint8_t (CPed::*orgGetWeaponSkillForRenderWeaponPedsForPC)() = &GetWeaponSkill;
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uint8_t GetWeaponSkillForRenderWeaponPedsForPC()
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{
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return std::invoke( orgGetWeaponSkillForRenderWeaponPedsForPC, this );
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}
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uint8_t GetWeaponSkillForRenderWeaponPedsForPC_SAMP();
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template<uint16_t blackSample>
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void Say_SampleBlackList(uint16_t phrase, uint32_t param2 = 0, float volume = 1.0f, bool param4 = false, bool param5 = false, bool param6 = false)
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{
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@ -2588,6 +2588,11 @@ BOOL InjectDelayedPatches_10()
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// Weapons rendering
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if ( !bOutfit )
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{
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if ( bSAMP )
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{
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CPed::orgGetWeaponSkillForRenderWeaponPedsForPC = &CPed::GetWeaponSkillForRenderWeaponPedsForPC_SAMP;
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}
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InjectHook(0x5E7859, RenderWeapon);
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InjectHook(0x732F30, RenderWeaponPedsForPC, PATCH_JUMP);
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}
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