ddraw.dll for III/VC to fix 640x480x16 not being found

This commit is contained in:
Silent 2014-09-22 23:35:43 +02:00
parent 7d4d231fd5
commit 249201627c
6 changed files with 219 additions and 0 deletions

3
ResSock/ResSock.def Normal file
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LIBRARY DDRAW
EXPORTS
DirectDrawCreateEx=_DirectDrawCreateEx@16

73
ResSock/ResSock.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B695EC1B-7258-426A-81CF-9323C016ACFB}</ProjectGuid>
<RootNamespace>ResSock</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>ddraw</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<BufferSecurityCheck>false</BufferSecurityCheck>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>..\SilentPatch;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<SubSystem>Windows</SubSystem>
<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
<EntryPointSymbol>DllMain@12</EntryPointSymbol>
<AdditionalDependencies>ntdllp.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>ResSock.def</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "D:\gry\Steam\steamapps\common\Grand Theft Auto Vice City\ddraw.dll"
copy /y "$(TargetPath)" "D:\gry\Steam\steamapps\common\Grand Theft Auto 3\ddraw.dll"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\SilentPatch\MemoryMgr.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\SilentPatch\MemoryMgr.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

111
ResSock/dllmain.cpp Normal file
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#define WIN32_LEAN_AND_MEAN
#define _CRT_SECURE_NO_WARNINGS
#include <windows.h>
#include <stdio.h>
#include <Shlwapi.h>
#include "MemoryMgr.h"
extern "C" HRESULT WINAPI DirectDrawCreateEx(GUID FAR *lpGUID, LPVOID *lplpDD, REFIID iid, IUnknown FAR *pUnkOuter)
{
static HRESULT (WINAPI *pDirectDrawCreateEx)(GUID FAR*, LPVOID*, REFIID, IUnknown FAR*);
static bool bLoaded = false;
if ( !bLoaded )
{
wchar_t wcSystemPath[MAX_PATH];
GetSystemDirectoryW(wcSystemPath, MAX_PATH);
PathAppendW(wcSystemPath, L"ddraw.dll");
HMODULE hLib = LoadLibraryW(wcSystemPath);
pDirectDrawCreateEx = (HRESULT(WINAPI*)(GUID FAR*, LPVOID*, REFIID, IUnknown FAR*))GetProcAddress(hLib, "DirectDrawCreateEx");
bLoaded = true;
}
return pDirectDrawCreateEx(lpGUID, lplpDD, iid, pUnkOuter);
}
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
UNREFERENCED_PARAMETER(hinstDLL);
UNREFERENCED_PARAMETER(lpvReserved);
if ( fdwReason == DLL_PROCESS_ATTACH )
{
static char aNoDesktopMode[64];
using namespace MemoryVP;
if (*(DWORD*)0x5C1E70 == 0x53E58955)
{
// III 1.0
RECT desktop;
GetWindowRect(GetDesktopWindow(), &desktop);
sprintf(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
Patch<DWORD>(0x581E5E, desktop.right);
Patch<DWORD>(0x581E68, desktop.bottom);
Patch<BYTE>(0x581E72, 32);
Patch<const char*>(0x581EA8, aNoDesktopMode);
}
else if (*(DWORD*)0x5C2130 == 0x53E58955)
{
// III 1.1
RECT desktop;
GetWindowRect(GetDesktopWindow(), &desktop);
sprintf(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
Patch<DWORD>(0x58219E, desktop.right);
Patch<DWORD>(0x5821A8, desktop.bottom);
Patch<BYTE>(0x5821B2, 32);
Patch<const char*>(0x5821E8, aNoDesktopMode);
}
else if (*(DWORD*)0x5C6FD0 == 0x53E58955)
{
// III Steam
RECT desktop;
GetWindowRect(GetDesktopWindow(), &desktop);
sprintf(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
Patch<DWORD>(0x58208E, desktop.right);
Patch<DWORD>(0x582098, desktop.bottom);
Patch<BYTE>(0x5820A2, 32);
Patch<const char*>(0x5820D8, aNoDesktopMode);
}
else if (*(DWORD*)0x667BF0 == 0x53E58955)
{
// VC 1.0
RECT desktop;
GetWindowRect(GetDesktopWindow(), &desktop);
sprintf(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
Patch<DWORD>(0x600E7E, desktop.right);
Patch<DWORD>(0x600E88, desktop.bottom);
Patch<BYTE>(0x600E92, 32);
Patch<const char*>(0x600EC8, aNoDesktopMode);
}
else if (*(DWORD*)0x667C40 == 0x53E58955)
{
// VC 1.1
RECT desktop;
GetWindowRect(GetDesktopWindow(), &desktop);
sprintf(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
Patch<DWORD>(0x600E9E, desktop.right);
Patch<DWORD>(0x600EA8, desktop.bottom);
Patch<BYTE>(0x600EB2, 32);
Patch<const char*>(0x600EE8, aNoDesktopMode);
}
else if (*(DWORD*)0x666BA0 == 0x53E58955)
{
// VC Steam
RECT desktop;
GetWindowRect(GetDesktopWindow(), &desktop);
sprintf(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
Patch<DWORD>(0x600ADE, desktop.right);
Patch<DWORD>(0x600AE8, desktop.bottom);
Patch<BYTE>(0x600AF2, 32);
Patch<const char*>(0x600B28, aNoDesktopMode);
}
}
return TRUE;
}

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ResSock/ntdllp.lib Normal file

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@ -7,6 +7,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VCFix", "VCFix\VCFix.vcxpro
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SAFix", "SAFix\SAFix.vcxproj", "{D3E18BC0-A120-451D-A16A-F77072625D66}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ResSock", "ResSock\ResSock.vcxproj", "{B695EC1B-7258-426A-81CF-9323C016ACFB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -25,6 +27,9 @@ Global
{D3E18BC0-A120-451D-A16A-F77072625D66}.Debug|Win32.Build.0 = Debug|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Release|Win32.ActiveCfg = Release|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Release|Win32.Build.0 = Release|Win32
{B695EC1B-7258-426A-81CF-9323C016ACFB}.Debug|Win32.ActiveCfg = Release|Win32
{B695EC1B-7258-426A-81CF-9323C016ACFB}.Release|Win32.ActiveCfg = Release|Win32
{B695EC1B-7258-426A-81CF-9323C016ACFB}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE