mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-22 05:22:32 +01:00
Obtain desktop resolution regardless of DPI scaling
Fixes "Cannot find X video mode" when DPI scaling is in use
This commit is contained in:
parent
177c096b69
commit
2af4ec8e06
@ -168,6 +168,7 @@ copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\dd
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\SilentPatch\Common_ddraw.cpp" />
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<ClCompile Include="..\SilentPatch\Desktop.cpp" />
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<ClCompile Include="..\SilentPatch\Utils\Patterns.cpp" />
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<ClCompile Include="dllmain.cpp" />
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</ItemGroup>
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@ -176,6 +177,7 @@ copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\dd
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\SilentPatch\Common_ddraw.h" />
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<ClInclude Include="..\SilentPatch\Desktop.h" />
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<ClInclude Include="..\SilentPatch\Utils\MemoryMgr.h" />
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<ClInclude Include="..\SilentPatch\Utils\Patterns.h" />
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</ItemGroup>
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@ -30,6 +30,9 @@
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<ClCompile Include="..\SilentPatch\Utils\Patterns.cpp">
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<Filter>Source Files\Utils</Filter>
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</ClCompile>
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<ClCompile Include="..\SilentPatch\Desktop.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\SilentPatch\Common_ddraw.h">
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@ -41,6 +44,9 @@
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<ClInclude Include="..\SilentPatch\Utils\Patterns.h">
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<Filter>Header Files\Utils</Filter>
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</ClInclude>
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<ClInclude Include="..\SilentPatch\Desktop.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
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@ -10,6 +10,7 @@
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#include "Utils/Patterns.h"
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#include "Common_ddraw.h"
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#include "Desktop.h"
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#pragma comment(lib, "shlwapi.lib")
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@ -34,9 +35,8 @@ void InjectHooks()
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{
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static char aNoDesktopMode[64];
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RECT desktop;
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GetWindowRect(GetDesktopWindow(), &desktop);
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sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
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const auto [width, height] = GetDesktopResolution();
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sprintf_s(aNoDesktopMode, "Cannot find %ux%ux32 video mode", width, height);
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std::unique_ptr<ScopedUnprotect::Unprotect> Protect = ScopedUnprotect::UnprotectSectionOrFullModule( GetModuleHandle( nullptr ), ".text" );
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@ -44,38 +44,38 @@ void InjectHooks()
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{
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// III 1.0
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ppUserFilesDir = (char**)0x580C16;
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Common::Patches::DDraw_III_10( desktop, aNoDesktopMode );
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Common::Patches::DDraw_III_10( width, height, aNoDesktopMode );
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}
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else if (*(DWORD*)0x5C2135 == 0xB85548EC)
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{
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// III 1.1
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ppUserFilesDir = (char**)0x580F66;
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Common::Patches::DDraw_III_11( desktop, aNoDesktopMode );
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Common::Patches::DDraw_III_11( width, height, aNoDesktopMode );
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}
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else if (*(DWORD*)0x5C6FD5 == 0xB85548EC)
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{
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// III Steam
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ppUserFilesDir = (char**)0x580E66;
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Common::Patches::DDraw_III_Steam( desktop, aNoDesktopMode );
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Common::Patches::DDraw_III_Steam( width, height, aNoDesktopMode );
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}
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else if (*(DWORD*)0x667BF5 == 0xB85548EC)
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{
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// VC 1.0
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ppUserFilesDir = (char**)0x6022AA;
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Common::Patches::DDraw_VC_10( desktop, aNoDesktopMode );
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Common::Patches::DDraw_VC_10( width, height, aNoDesktopMode );
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}
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else if (*(DWORD*)0x667C45 == 0xB85548EC)
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{
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// VC 1.1
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ppUserFilesDir = (char**)0x60228A;
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Common::Patches::DDraw_VC_11( desktop, aNoDesktopMode );
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Common::Patches::DDraw_VC_11( width, height, aNoDesktopMode );
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}
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else if (*(DWORD*)0x666BA5 == 0xB85548EC)
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{
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// VC Steam
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ppUserFilesDir = (char**)0x601ECA;
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Common::Patches::DDraw_VC_Steam( desktop, aNoDesktopMode );
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Common::Patches::DDraw_VC_Steam( width, height, aNoDesktopMode );
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}
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Common::Patches::DDraw_Common();
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@ -1,5 +1,13 @@
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#include "Common_ddraw.h"
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#define WIN32_LEAN_AND_MEAN
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#define WINVER 0x0501
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#define _WIN32_WINNT 0x0501
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#define NOMINMAX
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#include <windows.h>
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#include <Shlwapi.h>
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#include <ShlObj.h>
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#include "Utils/MemoryMgr.h"
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@ -52,16 +60,19 @@ namespace Common {
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}
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// ================= III =================
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void DDraw_III_10( const RECT& desktop, const char* desktopText )
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void DDraw_III_10( uint32_t width, uint32_t height, const char* desktopText )
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{
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using namespace Memory;
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InjectHook(0x580BB0, GetMyDocumentsPath, PATCH_JUMP);
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Patch<DWORD>(0x581E5E, desktop.right);
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Patch<DWORD>(0x581E68, desktop.bottom);
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Patch<BYTE>(0x581E72, 32);
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if (width != 0 && height != 0)
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{
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Patch<DWORD>(0x581E5E, width);
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Patch<DWORD>(0x581E68, height);
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Patch<const char*>(0x581EA8, desktopText);
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}
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Patch<BYTE>(0x581E72, 32);
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// No 12mb vram check
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Patch<BYTE>(0x581411, 0xEB);
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@ -71,16 +82,19 @@ namespace Common {
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Patch<DWORD>(0x5812D7, 0x900);
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}
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void DDraw_III_11( const RECT& desktop, const char* desktopText )
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void DDraw_III_11( uint32_t width, uint32_t height, const char* desktopText )
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{
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using namespace Memory;
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InjectHook(0x580F00, GetMyDocumentsPath, PATCH_JUMP);
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Patch<DWORD>(0x58219E, desktop.right);
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Patch<DWORD>(0x5821A8, desktop.bottom);
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Patch<BYTE>(0x5821B2, 32);
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if (width != 0 && height != 0)
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{
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Patch<DWORD>(0x58219E, width);
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Patch<DWORD>(0x5821A8, height);
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Patch<const char*>(0x5821E8, desktopText);
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}
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Patch<BYTE>(0x5821B2, 32);
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// No 12mb vram check
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Patch<BYTE>(0x581753, 0xEB);
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@ -90,16 +104,19 @@ namespace Common {
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Patch<DWORD>(0x581621, 0x900);
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}
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void DDraw_III_Steam( const RECT& desktop, const char* desktopText )
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void DDraw_III_Steam( uint32_t width, uint32_t height, const char* desktopText )
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{
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using namespace Memory;
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InjectHook(0x580E00, GetMyDocumentsPath, PATCH_JUMP);
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Patch<DWORD>(0x58208E, desktop.right);
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Patch<DWORD>(0x582098, desktop.bottom);
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Patch<BYTE>(0x5820A2, 32);
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if (width != 0 && height != 0)
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{
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Patch<DWORD>(0x58208E, width);
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Patch<DWORD>(0x582098, height);
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Patch<const char*>(0x5820D8, desktopText);
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}
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Patch<BYTE>(0x5820A2, 32);
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// No 12mb vram check
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Patch<BYTE>(0x581653, 0xEB);
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@ -110,7 +127,7 @@ namespace Common {
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}
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// ================= VC =================
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void DDraw_VC_10( const RECT& desktop, const char* desktopText )
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void DDraw_VC_10( uint32_t width, uint32_t height, const char* desktopText )
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{
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using namespace Memory;
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@ -119,10 +136,13 @@ namespace Common {
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InjectHook(0x601A40, GetMyDocumentsPath, PATCH_CALL);
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InjectHook(0x601A45, 0x601B2F, PATCH_JUMP);
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Patch<DWORD>(0x600E7E, desktop.right);
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Patch<DWORD>(0x600E88, desktop.bottom);
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Patch<BYTE>(0x600E92, 32);
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if (width != 0 && height != 0)
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{
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Patch<DWORD>(0x600E7E, width);
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Patch<DWORD>(0x600E88, height);
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Patch<const char*>(0x600EC8, desktopText);
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}
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Patch<BYTE>(0x600E92, 32);
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// No 12mb vram check
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Patch<BYTE>(0x601E26, 0xEB);
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@ -132,7 +152,7 @@ namespace Common {
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Patch<DWORD>(0x601CA1, 0x900);
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}
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void DDraw_VC_11( const RECT& desktop, const char* desktopText )
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void DDraw_VC_11( uint32_t width, uint32_t height, const char* desktopText )
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{
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using namespace Memory;
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@ -141,10 +161,13 @@ namespace Common {
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InjectHook(0x601A70, GetMyDocumentsPath, PATCH_CALL);
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InjectHook(0x601A75, 0x601B5F, PATCH_JUMP);
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Patch<DWORD>(0x600E9E, desktop.right);
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Patch<DWORD>(0x600EA8, desktop.bottom);
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Patch<BYTE>(0x600EB2, 32);
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if (width != 0 && height != 0)
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{
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Patch<DWORD>(0x600E9E, width);
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Patch<DWORD>(0x600EA8, height);
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Patch<const char*>(0x600EE8, desktopText);
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}
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Patch<BYTE>(0x600EB2, 32);
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// No 12mb vram check
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Patch<BYTE>(0x601E56, 0xEB);
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@ -155,7 +178,7 @@ namespace Common {
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}
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void DDraw_VC_Steam( const RECT& desktop, const char* desktopText )
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void DDraw_VC_Steam( uint32_t width, uint32_t height, const char* desktopText )
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{
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using namespace Memory;
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@ -164,10 +187,13 @@ namespace Common {
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InjectHook(0x6016B0, GetMyDocumentsPath, PATCH_CALL);
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InjectHook(0x6016B5, 0x60179F, PATCH_JUMP);
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Patch<DWORD>(0x600ADE, desktop.right);
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Patch<DWORD>(0x600AE8, desktop.bottom);
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Patch<BYTE>(0x600AF2, 32);
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if (width != 0 && height != 0)
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{
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Patch<DWORD>(0x600ADE, width);
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Patch<DWORD>(0x600AE8, height);
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Patch<const char*>(0x600B28, desktopText);
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}
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Patch<BYTE>(0x600AF2, 32);
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// No 12mb vram check
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Patch<BYTE>(0x601A96, 0xEB);
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@ -1,12 +1,6 @@
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#pragma once
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#define WIN32_LEAN_AND_MEAN
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#define WINVER 0x0501
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#define _WIN32_WINNT 0x0501
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#define NOMINMAX
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#include <windows.h>
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#include <cstdint>
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namespace Common
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{
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@ -14,13 +8,13 @@ namespace Common
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{
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bool FixRwcseg_Patterns();
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void DDraw_III_10( const RECT& desktop, const char* desktopText );
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void DDraw_III_11( const RECT& desktop, const char* desktopText );
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void DDraw_III_Steam( const RECT& desktop, const char* desktopText );
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void DDraw_III_10( uint32_t width, uint32_t height, const char* desktopText );
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void DDraw_III_11( uint32_t width, uint32_t height, const char* desktopText );
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void DDraw_III_Steam( uint32_t width, uint32_t height, const char* desktopText );
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void DDraw_VC_10( const RECT& desktop, const char* desktopText );
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void DDraw_VC_11( const RECT& desktop, const char* desktopText );
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void DDraw_VC_Steam( const RECT& desktop, const char* desktopText );
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void DDraw_VC_10( uint32_t width, uint32_t height, const char* desktopText );
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void DDraw_VC_11( uint32_t width, uint32_t height, const char* desktopText );
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void DDraw_VC_Steam( uint32_t width, uint32_t height, const char* desktopText );
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void DDraw_Common();
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}
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24
SilentPatch/Desktop.cpp
Normal file
24
SilentPatch/Desktop.cpp
Normal file
@ -0,0 +1,24 @@
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#include "Desktop.h"
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#define WIN32_LEAN_AND_MEAN
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#define WINVER 0x0501
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#define _WIN32_WINNT 0x0501
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#define NOMINMAX
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#include <windows.h>
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std::pair<uint32_t, uint32_t> GetDesktopResolution()
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{
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std::pair<uint32_t, uint32_t> result {};
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DEVMODEW displaySettings;
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displaySettings.dmSize = sizeof(displaySettings);
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displaySettings.dmDriverExtra = 0;
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if (EnumDisplaySettingsW(nullptr, ENUM_CURRENT_SETTINGS, &displaySettings) != FALSE)
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{
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result.first = displaySettings.dmPelsWidth;
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result.second = displaySettings.dmPelsHeight;
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}
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return result;
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}
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6
SilentPatch/Desktop.h
Normal file
6
SilentPatch/Desktop.h
Normal file
@ -0,0 +1,6 @@
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#pragma once
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#include <utility>
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#include <cstdint>
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std::pair<uint32_t, uint32_t> GetDesktopResolution();
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@ -5,6 +5,7 @@
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#include "Utils/Patterns.h"
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#include "Common.h"
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#include "Common_ddraw.h"
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#include "Desktop.h"
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#include "VehicleIII.h"
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#include "ModelInfoIII.h"
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@ -661,7 +662,7 @@ void InjectDelayedPatches_III_Common()
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}
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void Patch_III_10(const RECT& desktop)
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void Patch_III_10(uint32_t width, uint32_t height)
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{
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using namespace Memory;
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@ -796,10 +797,10 @@ void Patch_III_10(const RECT& desktop)
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}
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#endif
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Common::Patches::DDraw_III_10( desktop, aNoDesktopMode );
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Common::Patches::DDraw_III_10( width, height, aNoDesktopMode );
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}
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void Patch_III_11(const RECT& desktop)
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void Patch_III_11(uint32_t width, uint32_t height)
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{
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using namespace Memory;
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@ -914,10 +915,10 @@ void Patch_III_11(const RECT& desktop)
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// Fixed crash related to autopilot timing calculations
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InjectHook(0x4139B2, AutoPilotTimerFix_III, PATCH_JUMP);
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Common::Patches::DDraw_III_11( desktop, aNoDesktopMode );
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Common::Patches::DDraw_III_11( width, height, aNoDesktopMode );
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}
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void Patch_III_Steam(const RECT& desktop)
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void Patch_III_Steam(uint32_t width, uint32_t height)
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{
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using namespace Memory;
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@ -1019,7 +1020,7 @@ void Patch_III_Steam(const RECT& desktop)
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// Fixed crash related to autopilot timing calculations
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InjectHook(0x4139B2, AutoPilotTimerFix_III, PATCH_JUMP);
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Common::Patches::DDraw_III_Steam( desktop, aNoDesktopMode );
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Common::Patches::DDraw_III_Steam( width, height, aNoDesktopMode );
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}
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void Patch_III_Common()
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@ -1252,18 +1253,17 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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{
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hDLLModule = hinstDLL;
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RECT desktop;
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GetWindowRect(GetDesktopWindow(), &desktop);
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sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
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const auto [width, height] = GetDesktopResolution();
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sprintf_s(aNoDesktopMode, "Cannot find %ux%ux32 video mode", width, height);
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// This scope is mandatory so Protect goes out of scope before rwcseg gets fixed
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{
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std::unique_ptr<ScopedUnprotect::Unprotect> Protect = ScopedUnprotect::UnprotectSectionOrFullModule( GetModuleHandle( nullptr ), ".text" );
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const int8_t version = Memory::GetVersion().version;
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if ( version == 0 ) Patch_III_10(desktop);
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else if ( version == 1 ) Patch_III_11(desktop);
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else if ( version == 2 ) Patch_III_Steam(desktop);
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if ( version == 0 ) Patch_III_10(width, height);
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else if ( version == 1 ) Patch_III_11(width, height);
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else if ( version == 2 ) Patch_III_Steam(width, height);
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Patch_III_Common();
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Common::Patches::III_VC_Common();
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@ -25,6 +25,11 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="..\SilentPatch\Desktop.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="..\SilentPatch\RWGTA.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
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@ -54,6 +59,7 @@
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<ClInclude Include="..\SilentPatch\Common.h" />
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<ClInclude Include="..\SilentPatch\Common_ddraw.h" />
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<ClInclude Include="..\SilentPatch\debugmenu_public.h" />
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<ClInclude Include="..\SilentPatch\Desktop.h" />
|
||||
<ClInclude Include="..\SilentPatch\Maths.h" />
|
||||
<ClInclude Include="..\SilentPatch\RWGTA.h" />
|
||||
<ClInclude Include="..\SilentPatch\StdAfx.h" />
|
||||
|
@ -51,6 +51,9 @@
|
||||
<ClCompile Include="..\SilentPatch\SVF.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\SilentPatch\Desktop.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\SilentPatch\Timer.h">
|
||||
@ -95,6 +98,9 @@
|
||||
<ClInclude Include="..\SilentPatch\SVF.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\SilentPatch\Desktop.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
|
||||
|
@ -25,6 +25,8 @@
|
||||
#include "Utils/DelimStringReader.h"
|
||||
#include "Utils/ModuleList.hpp"
|
||||
|
||||
#include "Desktop.h"
|
||||
|
||||
#include "debugmenu_public.h"
|
||||
#include "resource.h"
|
||||
|
||||
@ -3759,13 +3761,15 @@ void Patch_SA_10()
|
||||
Nop( 0x735881 + 11, 3 );
|
||||
|
||||
// Default resolution to native resolution
|
||||
RECT desktop;
|
||||
GetWindowRect(GetDesktopWindow(), &desktop);
|
||||
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
|
||||
const auto [width, height] = GetDesktopResolution();
|
||||
sprintf_s(aNoDesktopMode, "Cannot find %ux%ux32 video mode", width, height);
|
||||
|
||||
Patch<DWORD>(0x746363, desktop.right);
|
||||
Patch<DWORD>(0x746368, desktop.bottom);
|
||||
if (width != 0 && height != 0)
|
||||
{
|
||||
Patch<DWORD>(0x746363, width);
|
||||
Patch<DWORD>(0x746368, height);
|
||||
Patch<const char*>(0x7463C8, aNoDesktopMode);
|
||||
}
|
||||
|
||||
// Corrected Map screen 1px issue
|
||||
Patch<float>(0x575DE7, -0.5f);
|
||||
@ -4516,13 +4520,15 @@ void Patch_SA_11()
|
||||
Nop( 0x7360B1 + 11, 3 );
|
||||
|
||||
// Default resolution to native resolution
|
||||
RECT desktop;
|
||||
GetWindowRect(GetDesktopWindow(), &desktop);
|
||||
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
|
||||
const auto [width, height] = GetDesktopResolution();
|
||||
sprintf_s(aNoDesktopMode, "Cannot find %ux%ux32 video mode", width, height);
|
||||
|
||||
Patch<DWORD>(0x746BE3, desktop.right);
|
||||
Patch<DWORD>(0x746BE8, desktop.bottom);
|
||||
if (width != 0 && height != 0)
|
||||
{
|
||||
Patch<DWORD>(0x746BE3, width);
|
||||
Patch<DWORD>(0x746BE8, height);
|
||||
Patch<const char*>(0x746C48, aNoDesktopMode);
|
||||
}
|
||||
|
||||
// Corrected Map screen 1px issue
|
||||
Patch<float>(0x576357, -0.5f);
|
||||
@ -4825,13 +4831,15 @@ void Patch_SA_Steam()
|
||||
Nop( 0x768046 + 16, 1 );
|
||||
|
||||
// Default resolution to native resolution
|
||||
RECT desktop;
|
||||
GetWindowRect(GetDesktopWindow(), &desktop);
|
||||
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
|
||||
const auto [width, height] = GetDesktopResolution();
|
||||
sprintf_s(aNoDesktopMode, "Cannot find %ux%ux32 video mode", width, height);
|
||||
|
||||
Patch<DWORD>(0x780219, desktop.right);
|
||||
Patch<DWORD>(0x78021E, desktop.bottom);
|
||||
if (width != 0 && height != 0)
|
||||
{
|
||||
Patch<DWORD>(0x780219, width);
|
||||
Patch<DWORD>(0x78021E, height);
|
||||
Patch<const char*>(0x78027E, aNoDesktopMode);
|
||||
}
|
||||
|
||||
// Corrected Map screen 1px issue
|
||||
/*Patch<float>(0x575DE7, -5.0f);
|
||||
|
@ -95,8 +95,11 @@
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r1\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r2\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowviolence_gta-sa\SilentPatchSA.asi"</Command>
|
||||
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowviolence_gta-sa\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "D:\gry\San Andreas Multiplayer\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPatchSA.asi"</Command>
|
||||
</PostBuildEvent>
|
||||
<FxCompile>
|
||||
<ShaderModel>2.0</ShaderModel>
|
||||
@ -135,8 +138,11 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r1\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r2\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowviolence_gta-sa\SilentPatchSA.asi"</Command>
|
||||
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowviolence_gta-sa\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "D:\gry\San Andreas Multiplayer\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPatchSA.asi"</Command>
|
||||
</PostBuildEvent>
|
||||
<FxCompile>
|
||||
<ShaderModel>2.0</ShaderModel>
|
||||
@ -175,8 +181,11 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r1\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r2\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowviolence_gta-sa\SilentPatchSA.asi"</Command>
|
||||
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowviolence_gta-sa\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "D:\gry\San Andreas Multiplayer\SilentPatchSA.asi"
|
||||
copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPatchSA.asi"</Command>
|
||||
</PostBuildEvent>
|
||||
<FxCompile>
|
||||
<ShaderModel>2.0</ShaderModel>
|
||||
@ -186,6 +195,11 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
|
||||
</ResourceCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\SilentPatch\Desktop.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\SilentPatch\SVF.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
|
||||
@ -223,6 +237,7 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\SilentPatch\debugmenu_public.h" />
|
||||
<ClInclude Include="..\SilentPatch\Desktop.h" />
|
||||
<ClInclude Include="..\SilentPatch\FLAC\callback.h" />
|
||||
<ClInclude Include="..\SilentPatch\FLAC\export.h" />
|
||||
<ClInclude Include="..\SilentPatch\FLAC\format.h" />
|
||||
|
@ -81,6 +81,9 @@
|
||||
<ClCompile Include="..\SilentPatch\SVF.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\SilentPatch\Desktop.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\SilentPatch\FLAC\callback.h">
|
||||
@ -179,6 +182,9 @@
|
||||
<ClInclude Include="..\SilentPatch\SVF.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\SilentPatch\Desktop.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "Utils/Patterns.h"
|
||||
#include "Common.h"
|
||||
#include "Common_ddraw.h"
|
||||
#include "Desktop.h"
|
||||
#include "ModelInfoVC.h"
|
||||
#include "VehicleVC.h"
|
||||
#include "SVF.h"
|
||||
@ -610,7 +611,7 @@ void InjectDelayedPatches_VC_Common()
|
||||
Common::Patches::III_VC_DelayedCommon( hasDebugMenu, wcModulePath );
|
||||
}
|
||||
|
||||
void Patch_VC_10(const RECT& desktop)
|
||||
void Patch_VC_10(uint32_t width, uint32_t height)
|
||||
{
|
||||
using namespace Memory;
|
||||
|
||||
@ -714,10 +715,10 @@ void Patch_VC_10(const RECT& desktop)
|
||||
}
|
||||
#endif
|
||||
|
||||
Common::Patches::DDraw_VC_10( desktop, aNoDesktopMode );
|
||||
Common::Patches::DDraw_VC_10( width, height, aNoDesktopMode );
|
||||
}
|
||||
|
||||
void Patch_VC_11(const RECT& desktop)
|
||||
void Patch_VC_11(uint32_t width, uint32_t height)
|
||||
{
|
||||
using namespace Memory;
|
||||
|
||||
@ -811,10 +812,10 @@ void Patch_VC_11(const RECT& desktop)
|
||||
// Fixed crash related to autopilot timing calculations
|
||||
InjectHook(0x418FAE, AutoPilotTimerFix_VC, PATCH_JUMP);
|
||||
|
||||
Common::Patches::DDraw_VC_11( desktop, aNoDesktopMode );
|
||||
Common::Patches::DDraw_VC_11( width, height, aNoDesktopMode );
|
||||
}
|
||||
|
||||
void Patch_VC_Steam(const RECT& desktop)
|
||||
void Patch_VC_Steam(uint32_t width, uint32_t height)
|
||||
{
|
||||
using namespace Memory;
|
||||
|
||||
@ -907,7 +908,7 @@ void Patch_VC_Steam(const RECT& desktop)
|
||||
// Fixed crash related to autopilot timing calculations
|
||||
InjectHook(0x418FAE, AutoPilotTimerFix_VC, PATCH_JUMP);
|
||||
|
||||
Common::Patches::DDraw_VC_Steam( desktop, aNoDesktopMode );
|
||||
Common::Patches::DDraw_VC_Steam( width, height, aNoDesktopMode );
|
||||
}
|
||||
|
||||
void Patch_VC_JP()
|
||||
@ -1154,18 +1155,17 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
|
||||
{
|
||||
hDLLModule = hinstDLL;
|
||||
|
||||
RECT desktop;
|
||||
GetWindowRect(GetDesktopWindow(), &desktop);
|
||||
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
|
||||
const auto [width, height] = GetDesktopResolution();
|
||||
sprintf_s(aNoDesktopMode, "Cannot find %ux%ux32 video mode", width, height);
|
||||
|
||||
// This scope is mandatory so Protect goes out of scope before rwcseg gets fixed
|
||||
{
|
||||
std::unique_ptr<ScopedUnprotect::Unprotect> Protect = ScopedUnprotect::UnprotectSectionOrFullModule( GetModuleHandle( nullptr ), ".text" );
|
||||
|
||||
const int8_t version = Memory::GetVersion().version;
|
||||
if ( version == 0 ) Patch_VC_10(desktop);
|
||||
else if ( version == 1 ) Patch_VC_11(desktop);
|
||||
else if ( version == 2 ) Patch_VC_Steam(desktop);
|
||||
if ( version == 0 ) Patch_VC_10(width, height);
|
||||
else if ( version == 1 ) Patch_VC_11(width, height);
|
||||
else if ( version == 2 ) Patch_VC_Steam(width, height);
|
||||
|
||||
// Y axis sensitivity only
|
||||
else if (*(DWORD*)0x601048 == 0x5E5F5D60) Patch_VC_JP();
|
||||
|
@ -173,6 +173,7 @@
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\SilentPatch\Common_ddraw.h" />
|
||||
<ClInclude Include="..\SilentPatch\debugmenu_public.h" />
|
||||
<ClInclude Include="..\SilentPatch\Desktop.h" />
|
||||
<ClInclude Include="..\SilentPatch\Maths.h" />
|
||||
<ClInclude Include="..\SilentPatch\RWGTA.h" />
|
||||
<ClInclude Include="..\SilentPatch\StdAfx.h" />
|
||||
@ -196,6 +197,11 @@
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\SilentPatch\Desktop.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\SilentPatch\RWGTA.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
|
||||
|
@ -60,6 +60,9 @@
|
||||
<ClInclude Include="..\SilentPatch\SVF.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\SilentPatch\Desktop.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\SilentPatch\Timer.cpp">
|
||||
@ -95,6 +98,9 @@
|
||||
<ClCompile Include="VehicleVC.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\SilentPatch\Desktop.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
|
||||
|
Loading…
Reference in New Issue
Block a user