mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-21 21:12:29 +01:00
VC: Removed the fix for grenade spawning inside a detonator
It's a very minor visual issue, and it was causing a bug where the grenade model was not loaded when picking the pickup up, and crashed upon trying to throw it. Not worth the risk keeping this change
This commit is contained in:
parent
590ec867db
commit
3bfeff1305
@ -611,20 +611,6 @@ namespace PickupEffectsFixes
|
||||
retn
|
||||
}
|
||||
}
|
||||
|
||||
__declspec(naked) static void PickUpEffects_GiveUsAnObject()
|
||||
{
|
||||
_asm
|
||||
{
|
||||
jnz GiveUsAnObject_NotEqual
|
||||
mov si, [eax+58h]
|
||||
retn
|
||||
|
||||
GiveUsAnObject_NotEqual:
|
||||
mov si, -1
|
||||
retn
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1786,17 +1772,6 @@ void Patch_VC_Common()
|
||||
// Remove the glow from minigun2
|
||||
auto minigun2Glow = get_pattern("8D 41 01 89 CB");
|
||||
|
||||
// Don't spawn the grenade together with the detonator in the pickup
|
||||
// FLA might be altering this due to the usage of 16-bit IDs? Just in case allow for graceful failure
|
||||
try
|
||||
{
|
||||
auto pickupExtraObject = pattern("75 04 66 8B 70 58").get_one();
|
||||
|
||||
Nop(pickupExtraObject.get<void>(), 1);
|
||||
InjectHook(pickupExtraObject.get<void>(1), &PickUpEffects_GiveUsAnObject, HookType::Call);
|
||||
}
|
||||
TXN_CATCH();
|
||||
|
||||
InjectHook(bigDollarColor, &PickUpEffects_BigDollarColor, HookType::Call);
|
||||
InjectHook(minigun2Glow, &PickUpEffects_Minigun2Glow, HookType::Call);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user