mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-22 21:42:28 +01:00
FLA 32-bit model IDs compatibility
This commit is contained in:
parent
1e69da6ce5
commit
3cde64abbc
15
SilentPatch/TheFLAUtils.cpp
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15
SilentPatch/TheFLAUtils.cpp
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#include "TheFLAUtils.h"
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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int32_t (*FLAUtils::GetExtendedIDFunc)(const void* ptr) = nullptr;
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void FLAUtils::Init()
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{
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HMODULE hFLA = GetModuleHandle("$fastman92limitAdjuster.asi");
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if ( hFLA != nullptr )
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{
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GetExtendedIDFunc = reinterpret_cast<decltype(GetExtendedIDFunc)>(GetProcAddress( hFLA, "GetExtendedIDfrom16bitBefore" ));
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}
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}
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23
SilentPatch/TheFLAUtils.h
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23
SilentPatch/TheFLAUtils.h
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#pragma once
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#include <cstdint>
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class FLAUtils
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{
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public:
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static int32_t GetExtendedID(const void* ptr)
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{
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if ( GetExtendedIDFunc != nullptr )
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return GetExtendedIDFunc(ptr);
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uint16_t uID = *static_cast<const uint16_t*>(ptr);
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return uID > MAX_UINT16_ID ? *static_cast<const int16_t*>(ptr) : uID;
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}
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static void Init();
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private:
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static const int32_t MAX_UINT16_ID = 0xFFFD;
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static int32_t (*GetExtendedIDFunc)(const void* ptr);
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};
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@ -62,7 +62,7 @@ void CObject::Render()
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bool bCallRestore;
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bool bCallRestore;
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std::pair<void*,int> materialRestoreData[16];
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std::pair<void*,int> materialRestoreData[16];
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if ( m_wCarPartModelIndex != -1 && m_nObjectType == 3 && bObjectFlag7 && RwObjectGetType(m_pRwObject) == rpATOMIC )
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if ( FLAUtils::GetExtendedID( &m_wCarPartModelIndex ) != -1 && m_nObjectType == 3 && bObjectFlag7 && RwObjectGetType(m_pRwObject) == rpATOMIC )
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{
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{
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auto* pData = materialRestoreData;
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auto* pData = materialRestoreData;
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@ -10,7 +10,7 @@ signed char (*CCustomCarPlateMgr::GetMapRegionPlateDesign)() = AddressByVersion<
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void (*CCustomCarPlateMgr::SetupMaterialPlatebackTexture)(RpMaterial* pMaterial, signed char nDesign) = AddressByVersion<void(*)(RpMaterial*,signed char)>(0x6FDE50, 0x6FE680, 0x736A80);
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void (*CCustomCarPlateMgr::SetupMaterialPlatebackTexture)(RpMaterial* pMaterial, signed char nDesign) = AddressByVersion<void(*)(RpMaterial*,signed char)>(0x6FDE50, 0x6FE680, 0x736A80);
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CBaseModelInfo** const ms_modelInfoPtrs = *AddressByVersion<CBaseModelInfo***>(0x509CB1, 0x4C0C96, 0x403DB7);
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CBaseModelInfo** const ms_modelInfoPtrs = *AddressByVersion<CBaseModelInfo***>(0x509CB1, 0x4C0C96, 0x403DB7);
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const uint32_t m_numModelInfoPtrs = *AddressByVersion<uint16_t*>(0x4C5956+2, 0, 0);
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const uint32_t m_numModelInfoPtrs = *AddressByVersion<uint32_t*>(0x4C5956+2, 0, 0);
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void CVehicleModelInfo::Shutdown()
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void CVehicleModelInfo::Shutdown()
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{
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{
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@ -2310,6 +2310,7 @@ BOOL InjectDelayedPatches_10()
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}
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}
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#endif
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#endif
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FLAUtils::Init();
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return FALSE;
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return FALSE;
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}
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}
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return TRUE;
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return TRUE;
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@ -2529,6 +2530,7 @@ BOOL InjectDelayedPatches_11()
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Patch<DWORD>(0x5B9690, 15000);
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Patch<DWORD>(0x5B9690, 15000);
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}
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}
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FLAUtils::Init();
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return FALSE;
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return FALSE;
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}
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}
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return TRUE;
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return TRUE;
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@ -2735,6 +2737,7 @@ BOOL InjectDelayedPatches_Steam()
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Patch<DWORD>(0x5D5780, 15000);
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Patch<DWORD>(0x5D5780, 15000);
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}
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}
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FLAUtils::Init();
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return FALSE;
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return FALSE;
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}
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}
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return TRUE;
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return TRUE;
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@ -120,6 +120,10 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\SilentPatch\TheFLAUtils.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="AudioHardwareSA.cpp" />
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<ClCompile Include="AudioHardwareSA.cpp" />
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<ClCompile Include="FLACDecoderSA.cpp" />
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<ClCompile Include="FLACDecoderSA.cpp" />
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<ClCompile Include="GeneralSA.cpp" />
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<ClCompile Include="GeneralSA.cpp" />
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@ -164,6 +168,7 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
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<ClInclude Include="..\SilentPatch\MemoryMgr.h" />
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<ClInclude Include="..\SilentPatch\MemoryMgr.h" />
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<ClInclude Include="..\SilentPatch\Patterns.h" />
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<ClInclude Include="..\SilentPatch\Patterns.h" />
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<ClInclude Include="..\SilentPatch\resource1.h" />
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<ClInclude Include="..\SilentPatch\resource1.h" />
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<ClInclude Include="..\SilentPatch\TheFLAUtils.h" />
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<ClInclude Include="..\SilentPatch\Timer.h" />
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<ClInclude Include="..\SilentPatch\Timer.h" />
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<ClInclude Include="AudioHardwareSA.h" />
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<ClInclude Include="AudioHardwareSA.h" />
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<ClInclude Include="FLACDecoderSA.h" />
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<ClInclude Include="FLACDecoderSA.h" />
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@ -63,6 +63,9 @@
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<ClCompile Include="..\SilentPatch\Patterns.cpp">
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<ClCompile Include="..\SilentPatch\Patterns.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\SilentPatch\TheFLAUtils.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\SilentPatch\MemoryMgr.h">
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<ClInclude Include="..\SilentPatch\MemoryMgr.h">
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@ -140,6 +143,9 @@
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<ClInclude Include="..\SilentPatch\DelimStringReader.h">
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<ClInclude Include="..\SilentPatch\DelimStringReader.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\SilentPatch\TheFLAUtils.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="Shaders.rc">
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<ResourceCompile Include="Shaders.rc">
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@ -26,6 +26,8 @@
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#include "MemoryMgr.h"
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#include "MemoryMgr.h"
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#include "Maths.h"
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#include "Maths.h"
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#include "TheFLAUtils.h"
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// SA operator delete
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// SA operator delete
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extern void (*GTAdelete)(void* data);
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extern void (*GTAdelete)(void* data);
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extern const char* (*GetFrameNodeName)(RwFrame*);
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extern const char* (*GetFrameNodeName)(RwFrame*);
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@ -154,7 +154,7 @@ void CVehicle::CustomCarPlate_BeforeRenderingStart(CVehicleModelInfo* pModelInfo
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void CHeli::Render()
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void CHeli::Render()
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{
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{
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double dRotorsSpeed, dMovingRotorSpeed;
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double dRotorsSpeed, dMovingRotorSpeed;
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bool bDisplayRotors = !ShouldIgnoreRotor( m_nModelIndex );
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bool bDisplayRotors = !ShouldIgnoreRotor( FLAUtils::GetExtendedID( &m_nModelIndex ) );
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bool bHasMovingRotor = m_pCarNode[13] != nullptr && bDisplayRotors;
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bool bHasMovingRotor = m_pCarNode[13] != nullptr && bDisplayRotors;
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bool bHasMovingRotor2 = m_pCarNode[15] != nullptr && bDisplayRotors;
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bool bHasMovingRotor2 = m_pCarNode[15] != nullptr && bDisplayRotors;
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@ -210,7 +210,7 @@ void CHeli::Render()
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void CPlane::Render()
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void CPlane::Render()
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{
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{
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double dRotorsSpeed, dMovingRotorSpeed;
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double dRotorsSpeed, dMovingRotorSpeed;
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bool bDisplayRotors = !ShouldIgnoreRotor( m_nModelIndex );
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bool bDisplayRotors = !ShouldIgnoreRotor( FLAUtils::GetExtendedID( &m_nModelIndex ) );
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bool bHasMovingProp = m_pCarNode[13] != nullptr && bDisplayRotors;
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bool bHasMovingProp = m_pCarNode[13] != nullptr && bDisplayRotors;
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bool bHasMovingProp2 = m_pCarNode[15] != nullptr && bDisplayRotors;
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bool bHasMovingProp2 = m_pCarNode[15] != nullptr && bDisplayRotors;
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@ -267,7 +267,8 @@ void CPlane::Fix_SilentPatch()
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{
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{
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// Reset bouncing panels
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// Reset bouncing panels
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// No reset on Vortex
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// No reset on Vortex
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for ( ptrdiff_t i = m_nModelIndex == 539 ? 1 : 0; i < 3; i++ )
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const int32_t extID = FLAUtils::GetExtendedID( &m_nModelIndex );
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for ( ptrdiff_t i = extID == 539 ? 1 : 0; i < 3; i++ )
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{
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{
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m_aBouncingPanel[i].m_nNodeIndex = -1;
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m_aBouncingPanel[i].m_nNodeIndex = -1;
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}
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}
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@ -278,7 +279,8 @@ void CAutomobile::Fix_SilentPatch()
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ResetFrames();
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ResetFrames();
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// Reset bouncing panels
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// Reset bouncing panels
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for ( ptrdiff_t i = (m_nModelIndex == 525 && m_pCarNode[21]) || (m_nModelIndex == 531 && m_pCarNode[17]) ? 1 : 0; i < 3; i++ )
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const int32_t extID = FLAUtils::GetExtendedID( &m_nModelIndex );
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for ( ptrdiff_t i = (extID == 525 && m_pCarNode[21]) || (extID == 531 && m_pCarNode[17]) ? 1 : 0; i < 3; i++ )
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{
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{
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// Towtruck/Tractor fix
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// Towtruck/Tractor fix
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m_aBouncingPanel[i].m_nNodeIndex = -1;
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m_aBouncingPanel[i].m_nNodeIndex = -1;
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@ -287,7 +289,7 @@ void CAutomobile::Fix_SilentPatch()
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void CAutomobile::ResetFrames()
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void CAutomobile::ResetFrames()
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{
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{
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RpClump* pOrigClump = reinterpret_cast<RpClump*>(ms_modelInfoPtrs[m_nModelIndex]->pRwObject);
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RpClump* pOrigClump = reinterpret_cast<RpClump*>(ms_modelInfoPtrs[ FLAUtils::GetExtendedID( &m_nModelIndex ) ]->pRwObject);
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if ( pOrigClump )
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if ( pOrigClump )
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{
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{
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// Instead of setting frame rotation to (0,0,0) like R* did, obtain the original frame matrix from CBaseNodelInfo clump
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// Instead of setting frame rotation to (0,0,0) like R* did, obtain the original frame matrix from CBaseNodelInfo clump
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