mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-25 06:42:29 +01:00
Out of map bounds bug fixed
Steam subtitle sizes Ready for 1.1 beta release, I guess
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@ -78,7 +78,7 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<SubSystem>Windows</SubSystem>
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@ -17,23 +17,18 @@ static unsigned int nSamplesLeftToProcess = 0;
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unsigned int CAEDataStream::Seek(long nToSeek, int nPoint)
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{
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LONG nRealDistToSeek;
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switch ( nPoint )
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{
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case FILE_BEGIN:
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nRealDistToSeek = nToSeek + dwStartPosition;
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break;
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case FILE_CURRENT:
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nRealDistToSeek = nToSeek;
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nToSeek = nToSeek + dwStartPosition;
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break;
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case FILE_END:
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nPoint = FILE_BEGIN;
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nRealDistToSeek = dwStartPosition + dwLength - nToSeek;
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nToSeek = dwStartPosition + dwLength - nToSeek;
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break;
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}
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dwCurrentPosition = SetFilePointer(hHandle, nRealDistToSeek, nullptr, nPoint);
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dwCurrentPosition = SetFilePointer(hHandle, nToSeek, nullptr, nPoint);
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return dwCurrentPosition - dwStartPosition;
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}
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@ -187,6 +187,8 @@ void __stdcall Recalculate(float& fX, float& fY, signed int nShadow)
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static CLinkList<AlphaObjectInfo>& m_alphaList = **(CLinkList<AlphaObjectInfo>**)0x733A4D;
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static CLinkList<CEntity*>& ms_weaponPedsForPC = **(CLinkList<CEntity*>**)0x53EACA;
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static unsigned char* ZonesVisited = *(unsigned char**)0x57216A - 9;
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#ifndef SA_STEAM_TEST
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void** rwengine = *(void***)0x58FFC0;
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#else
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@ -236,8 +238,6 @@ RpMaterial* AlphaTest(RpMaterial* pMaterial, void* pData)
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return pMaterial;
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}
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#include <cassert>
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RpMaterial* AlphaTestAndPush(RpMaterial* pMaterial, void* pData)
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{
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if ( RpMaterialGetTexture(pMaterial) )
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@ -325,7 +325,6 @@ RpAtomic* TwoPassAlphaRender(RpAtomic* atomic)
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(nAlphaBlending));
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return pAtomic;
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//return nullptr;
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}
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RpAtomic* StaticPropellerRender(RpAtomic* pAtomic)
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@ -403,6 +402,19 @@ void RenderWeaponsList()
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(nAlphaBlending));
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}
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bool GetCurrentZoneLockedOrUnlocked(float fPosX, float fPosY)
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{
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int Xindex = (fPosX+3000.0f) * (1.0f/600.0f);
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int Yindex = (fPosY+3000.0f) * (1.0f/600.0f);
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// "Territories fix"
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if ( (Xindex >= 0 && Xindex < 10) && (Yindex >= 0 && Yindex < 10) )
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return ZonesVisited[10*Xindex - Yindex + 9] != 0;
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// Outside of map bounds
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return true;
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}
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#endif
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template<int pFltX, int pFltY>
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@ -1922,6 +1934,12 @@ void StartNewMission_BasketballFix()
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BasketballFix(ScriptSpace+200000, 69000);
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}
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static const float fSteamSubtitleSizeX = 0.45f;
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static const float fSteamSubtitleSizeY = 0.9f;
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static const float fSteamRadioNamePosY = 33.0f;
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static const float fSteamRadioNameSizeX = 0.4f;
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static const float fSteamRadioNameSizeY = 0.6f;
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BOOL InjectDelayedPatches_10()
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{
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if ( !IsAlreadyRunning() )
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@ -1974,6 +1992,28 @@ BOOL InjectDelayedPatches_10()
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Patch<float>(*(float**)0x7034C0, 0.0);
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}
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if ( GetPrivateProfileInt("SilentPatch", "SkipIntroSplashes", TRUE, ".\\SilentPatchSA.ini") != FALSE )
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{
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// Skip the damn intro splash
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Patch<WORD>(0x748AA8, 0x3DEB);
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}
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if ( GetPrivateProfileInt("SilentPatch", "SmallSteamTexts", TRUE, ".\\SilentPatchSA.ini") != FALSE )
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{
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// We're on 1.0 - make texts smaller
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Patch<const void*>(0x58C387, &fSteamSubtitleSizeY);
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Patch<const void*>(0x58C40F, &fSteamSubtitleSizeY);
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Patch<const void*>(0x58C4CE, &fSteamSubtitleSizeY);
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Patch<const void*>(0x58C39D, &fSteamSubtitleSizeX);
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Patch<const void*>(0x58C425, &fSteamSubtitleSizeX);
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Patch<const void*>(0x58C4E4, &fSteamSubtitleSizeX);
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Patch<const void*>(0x4E9FD8, &fSteamRadioNamePosY);
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Patch<const void*>(0x4E9F22, &fSteamRadioNameSizeY);
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Patch<const void*>(0x4E9F38, &fSteamRadioNameSizeX);
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}
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return FALSE;
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}
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return TRUE;
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@ -2150,6 +2190,9 @@ __forceinline void Patch_SA_10()
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//Patch<const void*>(0x4F35E7, &UserTrackExtensions[1].Codec);
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Patch<BYTE>(0x4F322D, sizeof(UserTrackExtensions));
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// Zones fix
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InjectHook(0x572130, GetCurrentZoneLockedOrUnlocked, PATCH_JUMP);
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// Fixed police scanner names
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char* pScannerNames = *(char**)0x4E72D4;
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strncpy(pScannerNames + (8*113), "WESTP", 8);
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