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III/VC: Remade static shadow alpha fix to be compatible with SkyGfx
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@ -45,28 +45,23 @@ namespace CoronaLinesFix
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// ============= Static shadow alpha fix =============
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namespace StaticShadowAlphaFix
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{
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static void (*orgRenderStaticShadows)();
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static void RenderStaticShadows_StateFix()
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{
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RwUInt32 alphaTestVal = 0;
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RwD3D8GetRenderState( 15, &alphaTestVal ); // D3DRS_ALPHATESTENABLE
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RwD3D8SetRenderState( 15, FALSE );
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orgRenderStaticShadows();
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static RwUInt32 alphaTestVal;
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RwD3D8SetRenderState( 15, alphaTestVal );
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static RwBool RenderStateSet_StoreAlphaTest( RwRenderState state, void* value )
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{
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RwD3D8GetRenderState( 15, &alphaTestVal ); // D3DRS_ALPHATESTENABLE
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RwD3D8SetRenderState( 15, FALSE );
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return RwRenderStateSet( state, value );
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}
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static void (*orgRenderStoredShadows)();
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static void RenderStoredShadows_StateFix()
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static RwBool RenderStateSet_RestoreAlphaTest( RwRenderState state, void* value )
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{
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RwUInt32 alphaTestVal = 0;
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RwD3D8GetRenderState( 15, &alphaTestVal ); // D3DRS_ALPHATESTENABLE
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RwD3D8SetRenderState( 15, FALSE );
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orgRenderStoredShadows();
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RwBool result = RwRenderStateSet( state, value );
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RwD3D8SetRenderState( 15, alphaTestVal );
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return result;
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}
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};
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@ -185,18 +180,36 @@ namespace Common {
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using namespace StaticShadowAlphaFix;
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#if _GTA_III
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constexpr ptrdiff_t offset = 0xF;
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void* disableAlphaTestAndSetState[] = {
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get_pattern( "E8 ? ? ? ? 59 59 6A 00 6A 0E E8 ? ? ? ? 31 C0" ),
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get_pattern( "E8 ? ? ? ? 0F B7 2D ? ? ? ? 31 C0" )
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};
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void* setStateAndReenableAlphaTest[] = {
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get_pattern( "E8 ? ? ? ? 59 59 6A 01 6A 08 E8 ? ? ? ? 59 59 83 C4 38" ),
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get_pattern( "39 44 24 38 0F 8C ? ? ? ? 6A 00 6A 0C", 14 )
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};
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#elif _GTA_VC
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constexpr ptrdiff_t offset = 0x14;
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void* disableAlphaTestAndSetState[] = {
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get_pattern( "E8 ? ? ? ? 59 59 6A 00 6A 0E E8 ? ? ? ? 31 C0" ),
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get_pattern( "6A 01 6A 0C E8 ? ? ? ? 59 59 6A 03", 4 )
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};
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void* setStateAndReenableAlphaTest[] = {
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get_pattern( "0F 77 6A 00 6A 0C E8 ? ? ? ? 59", 6 ),
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get_pattern( "39 44 24 34 0F 8C ? ? ? ? 6A 00 6A 0C", 14 )
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};
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#endif
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uintptr_t renderStaticShadows = reinterpret_cast<uintptr_t>(ReadCallFrom( get_pattern( "E8 ? ? ? ? A1 ? ? ? ? 85 C0 74 05" ), offset ));
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ReadCall( renderStaticShadows, orgRenderStaticShadows );
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InjectHook( renderStaticShadows, RenderStaticShadows_StateFix );
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for ( auto match : disableAlphaTestAndSetState )
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{
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InjectHook( match, RenderStateSet_StoreAlphaTest );
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}
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renderStaticShadows += 5;
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ReadCall( renderStaticShadows, orgRenderStoredShadows );
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InjectHook( renderStaticShadows, RenderStoredShadows_StateFix );
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for ( auto match : setStateAndReenableAlphaTest )
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{
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InjectHook( match, RenderStateSet_RestoreAlphaTest );
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}
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}
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// Corrected taxi light placement for Taxi
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@ -45,6 +45,11 @@ void RwD3D8GetRenderState(RwUInt32 state, void* value)
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*valuePtr = _rwD3D8RenderStates[ 2 * state ];
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}
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RwBool RwRenderStateSet(RwRenderState state, void *value)
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{
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return GTARWSRCGLOBAL(dOpenDevice).fpRenderStateSet( state, value );
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}
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RwBool RwIm2DRenderLine(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2)
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{
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