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Fix planes spawning in places where they crash easily
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@ -2315,6 +2315,64 @@ namespace ReplayPlayerPedCrashFixes
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// ============= Fix planes spawning in places where they crash easily =============
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// CPlane::FindPlaneCreationCoors passes the XY position to CCollision::CheckCameraCollisionBuildings,
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// while the function accepts the sector numbers
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namespace FindPlaneCreationCoorsFix
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{
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static std::pair<int, int> GetSectorNumbersFromPosition(int posX, int posY)
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{
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// FLA compatibility
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// This function is used only for 1.0 as new binaries use a divisor and not a multiplier,
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// so it's fine to reference addresses directly!
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const float& SectorMultX = **(float**)(0x41ACED + 2);
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const float& SectorAddX = **(float**)(0x41ACF6 + 2);
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const float& SectorMultY = **(float**)(0x41AD3C + 2);
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const float& SectorAddY = **(float**)(0x41AD42 + 2);
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const int SectorX = static_cast<int>(posX * SectorMultX + SectorAddX);
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const int SectorY = static_cast<int>(posY * SectorMultY + SectorAddY);
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return {SectorX, SectorY};
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}
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static std::pair<int, int> GetSectorNumbersFromPosition_Steam(int posX, int posY)
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{
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// FLA compatibility (in case FLA ever supports the new binaries)
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static const struct {
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const double& SectorDivX;
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const double& SectorAddX;
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const double& SectorDivY;
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const double& SectorAddY;
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} SectorRefs = []() -> decltype(SectorRefs) {
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auto sectorDatas = hook::pattern("DC 35 ? ? ? ? DC 05 ? ? ? ? 83 EC 08 D9 5D EC").get_one();
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const double* SectorDivX = *sectorDatas.get<double*>(2);
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const double* SectorAddX = *sectorDatas.get<double*>(6 + 2);
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const double* SectorDivY = *sectorDatas.get<double*>(0x2B + 2);
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const double* SectorAddY = *sectorDatas.get<double*>(0x40 + 2);
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return {*SectorDivX, *SectorAddX, *SectorDivY, *SectorAddY};
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}();
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const int SectorX = static_cast<int>(posX / SectorRefs.SectorDivX + SectorRefs.SectorAddX);
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const int SectorY = static_cast<int>(posY / SectorRefs.SectorDivY + SectorRefs.SectorAddY);
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return {SectorX, SectorY};
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}
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static bool (*orgCheckCameraCollisionBuildings)(int sectorX, int sectorY, void*, void*, void*, void*);
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static bool CheckCameraCollisionBuildings_FixParams(int posX, int posY, void* a3, void* a4, void* a5, void* a6)
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{
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auto [sectorX, sectorY] = GetSectorNumbersFromPosition(posX, posY);
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return orgCheckCameraCollisionBuildings(sectorX, sectorY, a3, a4, a5, a6);
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}
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static bool CheckCameraCollisionBuildings_FixParams_Steam(int posX, int posY, void* a3, void* a4, void* a5, void* a6)
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{
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auto [sectorX, sectorY] = GetSectorNumbersFromPosition_Steam(posX, posY);
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return orgCheckCameraCollisionBuildings(sectorX, sectorY, a3, a4, a5, a6);
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}
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}
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// ============= LS-RP Mode stuff =============
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// ============= LS-RP Mode stuff =============
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namespace LSRPMode
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namespace LSRPMode
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{
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{
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@ -5029,6 +5087,14 @@ void Patch_SA_10(HINSTANCE hInstance)
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}
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}
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}
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}
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// Fix planes spawning in places where they crash easily
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{
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using namespace FindPlaneCreationCoorsFix;
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InterceptCall(0x6CD2B8, orgCheckCameraCollisionBuildings, CheckCameraCollisionBuildings_FixParams);
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}
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#if FULL_PRECISION_D3D
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#if FULL_PRECISION_D3D
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// Test - full precision D3D device
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// Test - full precision D3D device
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Patch<uint8_t>( 0x7F672B+1, *(uint8_t*)(0x7F672B+1) | D3DCREATE_FPU_PRESERVE );
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Patch<uint8_t>( 0x7F672B+1, *(uint8_t*)(0x7F672B+1) | D3DCREATE_FPU_PRESERVE );
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@ -6677,6 +6743,15 @@ void Patch_SA_NewBinaries_Common(HINSTANCE hInstance)
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InterceptCall(restoreStuffFromMem, orgRestoreStuffFromMem, RestoreStuffFromMem_RebuildPlayer);
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InterceptCall(restoreStuffFromMem, orgRestoreStuffFromMem, RestoreStuffFromMem_RebuildPlayer);
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InterceptCall(rebuildPlayer, orgRebuildPlayer, RebuildPlayer_LoadAllMotionGroupAnims);
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InterceptCall(rebuildPlayer, orgRebuildPlayer, RebuildPlayer_LoadAllMotionGroupAnims);
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}
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}
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// Fix planes spawning in places where they crash easily
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{
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using namespace FindPlaneCreationCoorsFix;
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auto findPlaneCreationCoors = get_pattern("E8 ? ? ? ? 83 C4 18 84 C0 74 09");
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InterceptCall(findPlaneCreationCoors, orgCheckCameraCollisionBuildings, CheckCameraCollisionBuildings_FixParams_Steam);
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}
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}
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}
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