mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-25 14:52:30 +01:00
Steam support - more
This commit is contained in:
parent
e95f2796dd
commit
4c01233592
@ -272,6 +272,9 @@ public:
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inline const char* GetCustomCarPlateText()
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{ return m_plateText[0] ? m_plateText : nullptr; }
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inline void Shutdown_Stub()
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{ CVehicleModelInfo::Shutdown(); }
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virtual void Shutdown() override;
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void FindEditableMaterialList();
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@ -36,9 +36,9 @@ static void* varRwD3D9CreateVertexShader = AddressByVersion<void*>(0x7FAC60, 0,
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WRAPPER RwBool RwD3D9CreateVertexShader(const RwUInt32 *function, void **shader) { VARJMP(varRwD3D9CreateVertexShader); }
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static void* varRwD3D9DeleteVertexShader = AddressByVersion<void*>(0x7FAC90, 0, 0x834C50);
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WRAPPER void RwD3D9DeleteVertexShader(void *shader) { VARJMP(varRwD3D9DeleteVertexShader); }
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static void* var_rwD3D9VSGetComposedTransformMatrix = AddressByVersion<void*>(0x7646E0, 0, 0);
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static void* var_rwD3D9VSGetComposedTransformMatrix = AddressByVersion<void*>(0x7646E0, 0, 0x79E6A0);
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WRAPPER void _rwD3D9VSGetComposedTransformMatrix(void *transformMatrix) { VARJMP(var_rwD3D9VSGetComposedTransformMatrix); }
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static void* var_rwD3D9VSSetActiveWorldMatrix = AddressByVersion<void*>(0x764650, 0, 0);
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static void* var_rwD3D9VSSetActiveWorldMatrix = AddressByVersion<void*>(0x764650, 0, 0x79E610);
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WRAPPER void _rwD3D9VSSetActiveWorldMatrix(const RwMatrix *worldMatrix) { VARJMP(var_rwD3D9VSSetActiveWorldMatrix); }
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static void* var_rwD3D9SetVertexShaderConstant = AddressByVersion<void*>(0x7FACA0, 0, 0x834C60);
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WRAPPER void _rwD3D9SetVertexShaderConstant(RwUInt32 registerAddress,
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@ -711,7 +711,7 @@ void SetShader(RxD3D9InstanceData* pInstData)
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RwD3D9SetVertexShader(pInstData->vertexShader);
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}
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static void* HijackAtomic_JumpBack = AddressByVersion<void*>(0x5D6480, 0, 0x5F6020);
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static void* HijackAtomic_JumpBack = AddressByVersion<void*>(0x5D6480, 0, 0x5F2C80);
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void __declspec(naked) HijackAtomic()
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{
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_asm
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@ -740,7 +740,7 @@ void __declspec(naked) SetShader2()
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static void* pJackedEsi;
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static void* PassDayColoursToShader_NextIt = AddressByVersion<void*>(0x5D6382, 0, 0x5F2B81);
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static void* PassDayColoursToShader_Return = AddressByVersion<void*>(0x5D63BD, 0, 0x5F2BB8);
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static void* PassDayColoursToShader_Return = AddressByVersion<void*>(0x5D63BD, 0, 0x5F2BB4);
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void __declspec(naked) HijackEsi()
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{
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_asm
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@ -815,6 +815,74 @@ PassDayColoursToShader_Iterate:
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}
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}
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void __declspec(naked) PassDayColoursToShader_Steam()
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{
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_asm
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{
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dec ebx
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jz PassDayColoursToShader_FindDayColours
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jmp PassDayColoursToShader_NextIt
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PassDayColoursToShader_FindDayColours:
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xor eax, eax
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PassDayColoursToShader_FindDayColours_Loop:
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cmp byte ptr [esp+eax*8+48h-28h+6], D3DDECLUSAGE_COLOR
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jnz PassDayColoursToShader_FindDayColours_Next
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cmp byte ptr [esp+eax*8+48h-28h+7], 1
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jz PassDayColoursToShader_DoDayColours
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PassDayColoursToShader_FindDayColours_Next:
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inc eax
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jmp PassDayColoursToShader_FindDayColours_Loop
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PassDayColoursToShader_DoDayColours:
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mov esi, pJackedEsi
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mov edx, [ms_extraVertColourPluginOffset]
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mov edx, dword ptr [edx]
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mov edx, dword ptr [edx+esi+4]
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mov edi, dword ptr [ebp+18h]
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mov [esp+48h+0Ch], edx
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mov ebx, dword ptr [ebp+4]
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lea eax, [esp+eax*8+48h-26h]
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mov [esp+48h-2Ch], eax
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lea esi, [ebp+44h]
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PassDayColoursToShader_Iterate:
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mov edx, dword ptr [esi+14h]
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mov eax, dword ptr [esi]
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push edi
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push edx
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mov edx, dword ptr [esp+50h+0Ch]
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lea edx, [edx+eax*4]
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imul eax, edi
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push edx
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mov edx, dword ptr [esp+54h-2Ch]
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add eax, dword ptr [esp+54h-34h]
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movzx edx, word ptr [edx]
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add edx, eax
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push edx
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call _rpD3D9VertexDeclarationInstColor
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mov [esi+8], eax
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add esp, 10h
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add esi, 24h
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dec ebx
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jnz PassDayColoursToShader_Iterate
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jmp PassDayColoursToShader_Return
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}
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}
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void __declspec(naked) ChangeEdi_Steam()
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{
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_asm
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{
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mov edi, SIZE D3DCOLOR
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cmp byte ptr [esp+4Ch-35h], 0
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retn
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}
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}
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// Hooks
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void __declspec(naked) LightMaterialsFix()
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{
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@ -848,7 +916,8 @@ void __declspec(naked) UserTracksFix()
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}
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}
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static void* UsageIndex1_JumpBack = AddressByVersion<void*>(0x5D611B, 0, 0x5F28D4);
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// Unused on Steam EXE
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static void* UsageIndex1_JumpBack = AddressByVersion<void*>(0x5D611B, 0, 1);
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void __declspec(naked) UsageIndex1()
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{
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_asm
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@ -1133,7 +1202,7 @@ FLACInit_DontFallBack:
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}
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// Only 1.0/1.01
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static void* HandleMoonStuffStub_JumpBack = AddressByVersion<void*>(0x713D24, 0, 0);
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static void* HandleMoonStuffStub_JumpBack = AddressByVersion<void*>(0x713D24, 0, 0x72F17F);
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void __declspec(naked) HandleMoonStuffStub()
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{
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__asm
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@ -1162,24 +1231,23 @@ void __declspec(naked) HandleMoonStuffStub_Steam()
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{
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__asm
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{
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mov eax, [esp + 70h - 58h] // screen x size
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mov ecx, [esp + 70h - 5Ch] // screen y size
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mov eax, [esp + 70h - 58h] // screen x size
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mov ecx, [esp + 70h - 5Ch] // screen y size
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push ecx
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push eax
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push ecx
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push eax
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lea ecx, [esp + 78h - 48h] // screen coord vector
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lea ecx, [esp + 78h - 48h] // screen coord vector
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push ecx
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push ecx
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push esi
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push esi
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call DrawMoonWithPhases
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call DrawMoonWithPhases
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add esp, 10h
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add esp, 10h
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push 72F17Fh
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retn
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jmp HandleMoonStuffStub_JumpBack
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}
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}
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@ -1269,6 +1337,13 @@ static const float fSteamRadioNamePosY = 33.0f;
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static const float fSteamRadioNameSizeX = 0.4f;
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static const float fSteamRadioNameSizeY = 0.6f;
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static const double dRetailSubtitleSizeX = 0.58;
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static const double dRetailSubtitleSizeY = 1.2;
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static const double dRetailSubtitleSizeY2 = 1.22;
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static const double dRetailRadioNamePosY = 22.0;
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static const double dRetailRadioNameSizeX = 0.6;
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static const double dRetailRadioNameSizeY = 0.9;
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BOOL InjectDelayedPatches_10()
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{
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if ( !IsAlreadyRunning() )
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@ -1328,7 +1403,7 @@ BOOL InjectDelayedPatches_10()
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InjectHook(0x4899F0, StartNewMission_BasketballFix);
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}
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if ( !bSAMP && GetPrivateProfileIntW(L"SilentPatch", L"NVCShader", TRUE, wcModulePath) != FALSE )
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if ( !bSAMP && GetPrivateProfileIntW(L"SilentPatch", L"NVCShader", FALSE, wcModulePath) != FALSE )
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{
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// Shaders!
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// plugin-sdk compatibility
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@ -1417,13 +1492,7 @@ BOOL InjectDelayedPatches_10()
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{
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// Properly random numberplates
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DWORD* pVMT = *(DWORD**)0x4C75FC;
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void* pFunc;
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_asm
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{
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mov eax, offset CVehicleModelInfo::Shutdown
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mov [pFunc], eax
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}
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Patch<const void*>(&pVMT[7], pFunc);
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Patch(&pVMT[7], &CVehicleModelInfo::Shutdown_Stub);
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Patch<BYTE>(0x6D0E43, 0xEB);
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InjectHook(0x4C9660, &CVehicleModelInfo::SetCarCustomPlate);
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InjectHook(0x6D6A58, &CVehicle::CustomCarPlate_TextureCreate);
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@ -1494,6 +1563,133 @@ BOOL InjectDelayedPatches_Steam()
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InjectHook(0x4CEBF4, SetRendererForAtomic<OnePassAlphaRender>, PATCH_CALL);
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}
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if ( GetPrivateProfileIntW(L"SilentPatch", L"EnableScriptFixes", TRUE, wcModulePath) != FALSE )
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{
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// Gym glitch fix
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Patch<WORD>(0x476C2A, 0xCD8B);
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Patch<DWORD>(0x476C31, 0x408B088B);
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Patch<WORD>(0x476C35, 0x9004);
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Nop(0x476C37, 1);
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InjectHook(0x476C2C, &CRunningScript::GetDay_GymGlitch, PATCH_CALL);
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// Basketball fix
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WipeLocalVariableMemoryForMissionScript = (void(*)())(*(int*)0x4907AF + 0x4907AE + 5);
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TheScriptsLoad = (void(*)())(*(int*)0x5EE018 + 0x5EE017 + 5);
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InjectHook(0x5EE017, TheScriptsLoad_BasketballFix);
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// Fixed for Hoodlum
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InjectHook(0x4907AE, StartNewMission_BasketballFix);
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InjectHook(0x49072E, StartNewMission_BasketballFix);
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}
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if ( !bSAMP && GetPrivateProfileIntW(L"SilentPatch", L"NVCShader", FALSE, wcModulePath) != FALSE )
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{
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// Shaders!
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// plugin-sdk compatibility
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InitialiseRenderWare = (bool(*)())(*(int*)0x5DE5A2 + 0x5DE5A1 + 5);
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ShutdownRenderWare = (void(*)())(*(int*)0x550071 + 0x550070 + 5);
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sub_5DA6A0 = (void(*)(void*,void*,void*,void*))(*(int*)0x5F663F + 0x5F663E + 5);
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InjectHook(0x5F6EB3, SetShader);
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InjectHook(0x5F2F02, SetShader2);
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//InjectHook(0x5F292C, UsageIndex1, PATCH_JUMP);
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InjectHook(0x5F2BAF, PassDayColoursToShader_Steam, PATCH_JUMP);
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InjectHook(0x5F2B7A, HijackEsi, PATCH_JUMP);
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InjectHook(0x5DE5A1, ShaderAttach);
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InjectHook(0x550070, ShaderDetach);
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Patch<const void*>(0x5F3004, HijackAtomic);
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Patch<BYTE>(0x5F3760, 0xC3);
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Patch<WORD>(0x5F2FCB, 0x6890);
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Patch<WORD>(0x5F2FE7, 0x6890);
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Patch<DWORD>(0x5F2FCD, 0x5F27C0);
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Patch<DWORD>(0x5F2FE9, 0x5F27C0);
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Patch<DWORD>(0x5F6EAF, 0x90909056);
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Patch<BYTE>(0x5F28D0, 1);
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Patch<BYTE>(0x5F28C1, D3DDECLTYPE_D3DCOLOR);
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Patch<BYTE>(0x5F28CB, D3DDECLUSAGE_COLOR);
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//Patch<BYTE>(0x5D60CF, sizeof(D3DCOLOR));
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//Patch<BYTE>(0x5D60EA, sizeof(D3DCOLOR));
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InjectHook(0x5F28A7, ChangeEdi_Steam, PATCH_CALL);
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//Patch<BYTE>(0x5D60C2, 0x13);
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Patch<BYTE>(0x5F2AE7, 0xEB);
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// PostFX fix
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Patch<float>(*(float**)0x746E57, 0.0);
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}
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if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", TRUE, wcModulePath) == FALSE )
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{
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// We're on Steam - make texts bigger
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Patch<const void*>(0x59A719, &dRetailSubtitleSizeY);
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Patch<const void*>(0x59A7B7, &dRetailSubtitleSizeY2);
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Patch<const void*>(0x59A8A1, &dRetailSubtitleSizeY2);
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Patch<const void*>(0x59A737, &dRetailSubtitleSizeX);
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Patch<const void*>(0x59A7D5, &dRetailSubtitleSizeX);
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Patch<const void*>(0x59A8BF, &dRetailSubtitleSizeX);
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Patch<const void*>(0x4F5A71, &dRetailRadioNamePosY);
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Patch<const void*>(0x4F59A1, &dRetailRadioNameSizeY);
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Patch<const void*>(0x4F59BF, &dRetailRadioNameSizeX);
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}
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if ( GetPrivateProfileIntW(L"SilentPatch", L"ColouredZoneNames", FALSE, wcModulePath) != FALSE )
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{
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// Coloured zone names
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Patch<WORD>(0x598F65, 0x0C75);
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Patch<WORD>(0x598F6B, 0x0675);
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InjectHook(0x598F87, &CRGBA::BlendGangColour);
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}
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else
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{
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Patch<BYTE>(0x598F56, 0xEB);
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}
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// ImVehFt conflicts
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if ( !bHasImVehFt )
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{
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// Lights
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InjectHook(0x4D2C06, LightMaterialsFix, PATCH_CALL);
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// Flying components
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InjectHook(0x5B80E0, &CObject::Render_Stub, PATCH_JUMP);
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// Cars getting dirty
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// Only 1.0 and Steam
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InjectHook(0x4D3F4D, &CVehicleModelInfo::FindEditableMaterialList, PATCH_CALL);
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Patch<DWORD>(0x4D3F52, 0x0FEBCE8B);
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}
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if ( !bHasImVehFt && !bSAMP )
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{
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// Properly random numberplates
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DWORD* pVMT = *(DWORD**)0x4D1E9A;
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Patch(&pVMT[7], &CVehicleModelInfo::Shutdown_Stub);
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Patch<BYTE>(0x70C094, 0xEB);
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InjectHook(0x4D3F65, &CVehicleModelInfo::SetCarCustomPlate);
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InjectHook(0x711F28, &CVehicle::CustomCarPlate_TextureCreate);
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InjectHook(0x71194D, &CVehicle::CustomCarPlate_BeforeRenderingStart);
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InjectHook(0x736BD0, CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade, PATCH_JUMP);
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//InjectMethodVP(0x6D0E53, CVehicle::CustomCarPlate_AfterRenderingStop, PATCH_NOTHING);
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Nop(0x711948, 2);
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}
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// SSE conflicts
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if ( GetModuleHandle("shadows.asi") == nullptr )
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{
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Patch<DWORD>(0x74A864, 0x52909090);
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InjectHook(0x74A86A, &CShadowCamera::Update);
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}
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// Bigger streamed entity linked lists
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// Increase only if they're not increased already
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if ( *(DWORD*)0x5D5780 == 12000 )
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{
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Patch<DWORD>(0x5D5720, 1250);
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Patch<DWORD>(0x5D5780, 15000);
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}
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return FALSE;
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}
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return TRUE;
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@ -1840,7 +2036,35 @@ __forceinline void Patch_SA_Steam()
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Patch<bool*>(0x6E3199, bEnableMouseSteering);
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Patch<bool*>(0x7046AB, bEnableMouseSteering);
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// Patched CAutomobile::Fix
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// misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset
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Patch<DWORD>(0x6D05B3, 0x6BEBED31);
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Patch<DWORD>(0x6D0649, 0x5E5FCF8B);
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Patch<DWORD>(0x6D064D, 0x448B5B5D);
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Patch<DWORD>(0x6D0651, 0x89644824);
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Patch<DWORD>(0x6D0655, 5);
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Patch<DWORD>(0x6D0659, 0x54C48300);
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InjectHook(0x6D065D, &CAutomobile::Fix_SilentPatch, PATCH_JUMP);
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// Patched CPlane::Fix
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// Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset
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// but not on Vortex
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Patch<BYTE>(0x700681, 0xEB);
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Patch<DWORD>(0x7006B6, 0x5E5FCF8B);
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InjectHook(0x7006BA, &CPlane::Fix_SilentPatch, PATCH_JUMP);
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// Zones fix
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InjectHook(0x587080, GetCurrentZoneLockedOrUnlocked, PATCH_JUMP);
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// CGarages::RespraysAreFree resetting on new game
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Patch<WORD>(0x44CB55, 0x0D88);
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Patch<bool*>(0x44CB57, *(bool**)0x44EEBA);
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Nop(0x44CB5B, 3);
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// Fixed police scanner names
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char* pScannerNames = *(char**)0x4F2B83;
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strncpy(pScannerNames + (8*113), "WESTP", 8);
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strncpy(pScannerNames + (8*134), "????", 8);
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// STEAM ONLY
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// Proper aspect ratios - why Rockstar, why?
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@ -26,7 +26,6 @@
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#include <cassert>*/
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#define RwEngineInstance (*rwengine)
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#define RWFRAMESTATICPLUGINSSIZE 24
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#include <rwcore.h>
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#include <rpworld.h>
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@ -64,6 +63,4 @@ inline T random(T a, T b)
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//#define HIDE_MATERIAL
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//#define EXPAND_ALPHA_ENTITY_LISTS 800
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//#define EXPAND_BOAT_ALPHA_ATOMIC_LISTS 400
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//#define SA_STEAM_TEST
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||||
//#define EXPAND_BOAT_ALPHA_ATOMIC_LISTS 400
|
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Block a user