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@ -6255,14 +6255,14 @@ void Patch_SA_10(HINSTANCE hInstance)
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};
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// Triangular gamepad crosshairs - their size needs to scale to screen *height*
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std::array<float**, 11> triangleSizes = {
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std::array<float**, 13> triangleSizes = {
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// Co-op offscreen crosshair
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(float**)(0x7436F1 + 2), (float**)(0x7436FF + 2), (float**)(0x74370D + 2), (float**)(0x74374B + 2),
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(float**)(0x743797 + 2), (float**)(0x7437D0 + 2), (float**)(0x7437FB + 2), (float**)(0x743819 + 2),
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(float**)(0x74386F + 2),
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// Regular crosshair
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(float**)(0x743259 + 2), (float**)(0x743266 + 2),
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(float**)(0x743212 + 2), (float**)(0x74321E + 2), (float**)(0x743259 + 2), (float**)(0x743266 + 2),
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};
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HookEach_RenderOneXLUSprite_Rotate_Aspect(renderRotateAspect, InterceptCall);
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@ -8460,6 +8460,7 @@ void Patch_SA_NewBinaries_Common(HINSTANCE hInstance)
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// Triangular gamepad crosshairs - their size needs to scale to screen *height*
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auto regularCrosshair = pattern("D8 0D ? ? ? ? D9 5D F4 D9 46 08 DC 0D ? ? ? ? D8 45 F4").get_one();
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auto defaultCrosshairSize = pattern("DD 05 ? ? ? ? D8 C9 D9 5D F4 DC 0D ? ? ? ? D9 5D E8").get_one();
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std::array<float**, 3> triangleSizes = {
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// Co-op offscreen crosshair
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get_pattern<float*>("D9 5D CC D9 05 ? ? ? ? D9 C0 D9 45 FC", 3 + 2),
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@ -8468,8 +8469,10 @@ void Patch_SA_NewBinaries_Common(HINSTANCE hInstance)
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// Regular crosshair (float)
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regularCrosshair.get<float*>(2),
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};
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std::array<double**, 1> triangleSizesDouble = {
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std::array<double**, 3> triangleSizesDouble = {
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regularCrosshair.get<double*>(0xC + 2),
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defaultCrosshairSize.get<double*>(2),
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defaultCrosshairSize.get<double*>(0xB + 2),
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};
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HookEach_RenderOneXLUSprite_Rotate_Aspect(renderRotateAspect, InterceptCall);
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