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VC: Fix an incorrect vertex setup for the outline of a destination blip
Fixes #66
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@ -46,6 +46,7 @@ All the remaining, non-critical fixes.
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* Mission title and 'Mission Passed' texts now stay on screen for the same duration, regardless of screen resolution.
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* Mission title and 'Mission Passed' texts now stay on screen for the same duration, regardless of screen resolution.
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* The inner padding of the text boxes with a background now scales to resolution correctly.
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* The inner padding of the text boxes with a background now scales to resolution correctly.
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* The vertical offset of the weapon name text in Ammu-Nation now scales to resolution correctly.
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* The vertical offset of the weapon name text in Ammu-Nation now scales to resolution correctly.
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* The downward-pointing destination blip in the Map Legend now displays with a correct outline.
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* `FILE_FLAG_NO_BUFFERING` flag has been removed from IMG reading functions - speeding up streaming.
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* `FILE_FLAG_NO_BUFFERING` flag has been removed from IMG reading functions - speeding up streaming.
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* Free resprays will not carry on a New Game now.
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* Free resprays will not carry on a New Game now.
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* Fixed ambulance and firetruck dispatch timers - they reset on New Game now.
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* Fixed ambulance and firetruck dispatch timers - they reset on New Game now.
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@ -648,6 +648,22 @@ namespace BigMessage3ScalingFixes
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}
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}
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// ============= Fix an incorrect vertex setup for the outline of a destination blip in the Map Legend =============
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namespace LegendBlipFix
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{
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static void (*orgDraw2DPolygon)(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA& color);
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static void Draw2DPolygon_FixVertices(float x1, float y1, float x2, float y2, float /*x3*/, float y3, float x4, float y4, const CRGBA& color)
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{
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// In this setup, x3 is incorrect - it should have been (X + scaleX(14.0f)) but is (X + scaleX(2.0f)), same as x4
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// We can recover the correct dimensions from x1 (bottom center) and x4 (top left):
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// x3 = x1 + (x1 - x4)
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// Write it out in full like this (without simplifying), so we know (x1 - x4) is done at a correct floating point precision.
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const float x3 = x1 + (x1 - x4);
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orgDraw2DPolygon(x1, y1, x2, y2, x3, y3, x4, y4, color);
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}
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}
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float FixedRefValue()
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float FixedRefValue()
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{
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{
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return 1.0f;
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return 1.0f;
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@ -2915,6 +2931,17 @@ void Patch_VC_Common()
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Nop(set_peds_choking, 6);
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Nop(set_peds_choking, 6);
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}
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}
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TXN_CATCH();
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TXN_CATCH();
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// Fix an incorrect vertex setup for the outline of a destination blip in the Map Legend
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try
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{
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using namespace LegendBlipFix;
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auto draw2dPolygon = get_pattern("E8 ? ? ? ? D9 EE D9 EE D9 EE DB 05 ? ? ? ? 89 5C 24 24");
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InterceptCall(draw2dPolygon, orgDraw2DPolygon, Draw2DPolygon_FixVertices);
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}
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TXN_CATCH();
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}
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}
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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