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https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-22 13:32:36 +01:00
HOODLUM 1.0 US and 1.0 EU fixes - now fully compatible
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@ -70,6 +70,7 @@ auto RenderWeaponHooked = AddressByVersion<void(*)(CEntity*)>(0x732F95, 0, 0
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static BOOL (*IsAlreadyRunning)();
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static void (*TheScriptsLoad)();
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static void (*WipeLocalVariableMemoryForMissionScript)();
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static bool (*InitialiseRenderWare)();
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static void (*ShutdownRenderWare)();
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static void (*DoSunAndMoon)();
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@ -460,6 +461,8 @@ void TheScriptsLoad_BasketballFix()
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void StartNewMission_BasketballFix()
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{
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WipeLocalVariableMemoryForMissionScript();
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if ( ScriptParams[0] == 0 )
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BasketballFix(ScriptSpace+200000, 69000);
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}
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@ -968,6 +971,7 @@ void __declspec(naked) HandleMoonStuffStub()
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static bool bDarkVehicleThing;
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static RpLight*& pDirect = **(RpLight***)0x5BA573;
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static void* DarkVehiclesFix1_JumpBack = *GetEuropean() == true ? (void*)0x756DE0 : (void*)0x756D90;
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void __declspec(naked) DarkVehiclesFix1()
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{
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_asm
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@ -987,8 +991,7 @@ DarkVehiclesFix1_DontAppply:
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mov bDarkVehicleThing, 0
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DarkVehiclesFix1_Return:
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mov eax, 756D90h
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jmp eax
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jmp DarkVehiclesFix1_JumpBack
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}
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}
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@ -1101,9 +1104,12 @@ BOOL InjectDelayedPatches_10()
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InjectHook(0x470B05, &CRunningScript::GetDay_GymGlitch, PATCH_CALL);
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// Basketball fix
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WipeLocalVariableMemoryForMissionScript = (void(*)())(*(int*)0x489A71 + 0x489A70 + 5);
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TheScriptsLoad = (void(*)())(*(int*)0x5D18F1 + 0x5D18F0 + 5);
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InjectHook(0x5D18F0, TheScriptsLoad_BasketballFix);
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InjectHook(0x464BC0, StartNewMission_BasketballFix, PATCH_JUMP);
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// Fixed for Hoodlum
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InjectHook(0x489A70, StartNewMission_BasketballFix);
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InjectHook(0x4899F0, StartNewMission_BasketballFix);
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}
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if ( !bSAMP && GetPrivateProfileIntW(L"SilentPatch", L"NVCShader", TRUE, wcModulePath) != FALSE )
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@ -1143,7 +1149,7 @@ BOOL InjectDelayedPatches_10()
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if ( GetPrivateProfileIntW(L"SilentPatch", L"SkipIntroSplashes", TRUE, wcModulePath) != FALSE )
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{
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// Skip the damn intro splash
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Patch<WORD>(0x748AA8, 0x3DEB);
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Patch<WORD>(AddressByRegion_10<DWORD>(0x748AA8), 0x3DEB);
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}
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if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", TRUE, wcModulePath) != FALSE )
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@ -1221,8 +1227,9 @@ __forceinline void Patch_SA_10()
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using namespace MemoryVP;
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// IsAlreadyRunning needs to be read relatively late - the later, the better
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IsAlreadyRunning = (BOOL(*)())(*(int*)0x74872E + 0x74872D + 5);
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InjectHook(0x74872D, InjectDelayedPatches_10);
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int pIsAlreadyRunning = AddressByRegion_10<int>(0x74872D);
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IsAlreadyRunning = (BOOL(*)())(*(int*)(pIsAlreadyRunning+1) + pIsAlreadyRunning + 5);
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InjectHook(pIsAlreadyRunning, InjectDelayedPatches_10);
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//Patch<BYTE>(0x5D7265, 0xEB);
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@ -1269,7 +1276,7 @@ __forceinline void Patch_SA_10()
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Patch<BYTE>(0x576F8A, 0xEB);
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// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
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Patch<DWORD>(0x7469A0, 0x909000B0);
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Patch<DWORD>(AddressByRegion_10<DWORD>(0x7469A0), 0x909000B0);
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// Weapons rendering
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InjectHook(0x5E7859, RenderWeapon);
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@ -110,6 +110,41 @@ inline T AddressByVersion(DWORD address10, DWORD address11, DWORD addressSteam)
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}
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}
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template<typename T>
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inline T AddressByRegion_10(DWORD address10)
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{
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bool* bEuropean = GetEuropean();
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signed char* bVer = GetVer();
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if ( *bVer == -1 )
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{
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if ( *(DWORD*)0x82457C == 0x94BF )
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{
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*bVer = 0;
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*bEuropean = false;
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}
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else if ( *(DWORD*)0x8245BC == 0x94BF )
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{
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*bVer = 0;
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*bEuropean = true;
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}
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else
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{
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assert(!"AddressByRegion_10 on non-1.0 EXE!");
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}
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}
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// Adjust to EU if needed
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if ( *bEuropean && address10 > 0x7466D0 )
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{
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if ( address10 < 0x7BA940 )
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address10 += 0x50;
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else
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address10 += 0x40;
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}
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return (T)address10;
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}
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namespace Memory
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{
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template<typename T, typename AT>
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