From 5cb8fc182367e2803a1f5d1ee06b2665657ea76f Mon Sep 17 00:00:00 2001 From: Silent Date: Sat, 18 May 2024 19:11:07 +0200 Subject: [PATCH] Add config files to the repo --- Config/SilentPatchIII.ini | 17 ++++++ Config/SilentPatchSA.ini | 53 +++++++++++++++++ Config/SilentPatchVC.ini | 119 ++++++++++++++++++++++++++++++++++++++ 3 files changed, 189 insertions(+) create mode 100644 Config/SilentPatchIII.ini create mode 100644 Config/SilentPatchSA.ini create mode 100644 Config/SilentPatchVC.ini diff --git a/Config/SilentPatchIII.ini b/Config/SilentPatchIII.ini new file mode 100644 index 0000000..9471cad --- /dev/null +++ b/Config/SilentPatchIII.ini @@ -0,0 +1,17 @@ +[SilentPatch] +; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units, +; -1 makes the game use units based on system locale +Units=-1 +; Enables fixes for corona placements on emergency vehicles and taxis +; This fixes siren placements on Enforcer, Firetruck, and Ambulance, +; it also corrects taxi sign light placement on Taxi +; and fixes placement of the search light of the search light on the police chopper. +EnableVehicleCoronaFixes=1 + +[ExtraCompSpecularityExceptions] +; Put model IDs or names (one ID/name per line) here to forcibly disable specularity on their extras +; Since SilentPatch applies proper environment maps on extras, specularity misconfigurations result +; in all extras being shiny, even if they are obviously meant not to be metallic. + +; By default we exclude Stallion because of its leather roof +stallion diff --git a/Config/SilentPatchSA.ini b/Config/SilentPatchSA.ini new file mode 100644 index 0000000..fd7e867 --- /dev/null +++ b/Config/SilentPatchSA.ini @@ -0,0 +1,53 @@ +[SilentPatch] +; This enables SCM-related fixes +; Currently, it includes Gym Glitch fix, Basketball Glitch fix +; It also fixes an issues in Sweet's Girl and Mountain Cloud Boys where the player freezes in the initial part of the mission +EnableScriptFixes=1 +; This will make the game skip EAX/NVIDIA intro splashes, so it starts from the intro movies just like Steam version +; NOTE: Has no effect when used with Steam EXE +SkipIntroSplashes=1 +; This resizes subtitles and radio station name to be in line with a Steam/RGL version +; Setting this to 1 when using 1.0/1.01 makes the texts match Steam/RGL size, while setting this to 0 +; when using 3.0 makes the text match 1.0/1.01 size +; Set to -1 or comment it out with ; to disable fully +SmallSteamTexts=-1 +; This re-enables a glitched feature where gang-occupied zone names display with a colour of that gang +; Setting it to 0 will disable the colour from showing in all cases, even in the cases it was showing on a clean game +ColouredZoneNames=0 +; This setting increases sun size a bit +; While it's fine to use with a stock game, it's recommended to turn this option off when using +; a custom seabed.ipl or timecyc.dat +SunSizeHack=1 +; This setting will make sun reflections on peds and vehicles change direction depending on time of day +; This matches the behaviour present in GTA III or VC, but may not look perfect in all cases - so consider it +; a matter of personal preference +DirectionalFromSun=0 +; When this setting is enabled, police helicopter will not be able to hurt CJ when Invicibility Cheat is active +TrueInvicibility=0 +; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units, +; -1 makes the game use units based on system locale +Units=-1 + +[RotorFixExceptions] +; Put model IDs or names (one ID/name per line) here to exclude them from using blurred rotors +; This way mods which don't have moving rotors done properly can still be used without bugs + +; By default we exclude Maverick and Skimmer, since their textures are corrupted +maverick +skimmer + +[DoubleRearWheels] +; Specifically for SA-MP (since for single player you can just edit the handling file) +; Specifies whether to forcibly enable or disable double rear wheels for a specific vehicle ID or name +; Put modelID = 1 or modelName = 1 to forcibly enable or modelID = 0 or modelName = 0 to forcibly disable + + +[LightbeamFixExceptions] +; Allows to disable "lightbeam fix" for specific model IDs or names (one ID/name per line) +; While you will never need this for stock vehicles, some custom vehicles may require this fix +; to be disabled - for example, Krystofer's police vehicles + +[LSRPModeServers] +; Server IPs listed here will use LS-RP Mode +; This means weapons will not be visible through windows +; Put IP in AAA.BBB.CCC.DDD:PORT format, one per line diff --git a/Config/SilentPatchVC.ini b/Config/SilentPatchVC.ini new file mode 100644 index 0000000..bec80a9 --- /dev/null +++ b/Config/SilentPatchVC.ini @@ -0,0 +1,119 @@ +[SilentPatch] +; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units, +; -1 makes the game use units based on system locale +Units=-1 +; Enables fixes for corona placements on emergency vehicles and taxis +; This fixes siren placements on Police, Enforcer, Firetruck, Ambulance, FBI Rancher and Vice Cheetah, +; it also adds a siren to FBI Washington, corrects taxi sign light placement on Taxi +; and fixes placement of the search light and rear rotor light on Police Maverick. +EnableVehicleCoronaFixes=1 + +[ExtraCompSpecularityExceptions] +; Put model IDs or names (one ID/name per line) here to forcibly disable specularity on their extras +; Since SilentPatch applies proper environment maps on extras, specularity misconfigurations result +; in all extras being shiny, even if they are obviously meant not to be metallic. + +; By default we exclude Stallion and Mesa Grande because of their leather roofs +stallion +mesa + +[DrawBackfaces] +; Models on this list will draw with backface culling disabled, like DrawBackfaces.txt from the mobile versions +; Put model IDs or names (one ID/name per line) +lw_roombitsb +bikeshop_glass2 +miamiland172 +ap_stairsout04 +deco_polbuild +RoosbrgeStart_r_nt +RoosbrgeStart_r_dt +doublestreetlght1 +od_lightext +od_lightint +basketballcourt05 +hot_room317 +lhroofst18 +mall_ammuwin +mall_ammu +ammu_windows1 +pot_02 +nbt_hotel01 +od_wtlegs +manmrgbase1 +lh_icecream02 +mob_mobroom2 + +wash_hardwindow +wash_hardwares +nbt_pizzaplace +hot_trans1 +lw_lights +cof_bardetail +cof_extwindw +hospital +drugstoreext +deli_exterior_front +strpclubsigns1 +chairsntable +mall_hardware +ml_gap +ml_coffee_dsk +mlobjects_n +ml_jewellers +ci_redhead1_01 +ci_industrial1 +ci_manintstuff +ci_mansion1 +dow_pizzaplacedt +lh_buildingg3 +lha_carfence +hav_car_show_out2 +lhbuild034 +od_lightbeam +doontoon54 +cl_yachtmdl +pw_priint +cop_mainroom +man_monitor_base +nbt_htlpiswr01 +nbt_htlpoolbar01 +nbt_balcony03 +stripinterupside +doontoon65 +ap_hookerinn1 +miamiland174 +wshbuildws20 +washbuild018 + +man_backside +man_backside2 +doontoon_22_b +newbuild01 +doontoon_shops +miamiland170 +wshxrefhirise1 +wshbuildws38 +BillBd1 +BillBd3 +BillBd2 +wshnrthpstr03 +wshnrthpstr1 +wshnrthpstr02 +wshnrthpstr07 +wshsthpstr04 +wshsthpstr02 +wshsthpstr05 +wshnrthpstr05 +sjmbigsig2 +od_clevelander_dy +od_clevelander_nt +mlrecords +ml_record +nbt_htlpiswr02 +ap_billboards1 +ap_billboards2 +ap_billboards3 +ap_barriergate1 +ap_barriergate2 +ap_barriergate3 +ap_roadsigns1_02