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https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-22 05:22:32 +01:00
Supply Lines streaming fix (SA 1.0)
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commit
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@ -314,6 +314,15 @@ public:
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void RenderForShadow();
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};
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class NOVMT CPlayerPed : public CPed
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{
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private:
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CPed* m_pMouseLockOnRecruitPed;
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int m_iMouseLockOnRecruitTimer;
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};
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static_assert(sizeof(CPed) == 0x79C, "Wrong size: CPed");
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static_assert(sizeof(CPlayerPed) == 0x7A4, "Wrong size: CPlayerPed");
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#endif
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40
SilentPatchSA/PlayerInfoSA.cpp
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40
SilentPatchSA/PlayerInfoSA.cpp
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@ -0,0 +1,40 @@
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#include "StdAfxSA.h"
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#include "PlayerInfoSA.h"
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uint8_t& PlayerInFocus = **AddressByVersion<uint8_t**>( 0x56E218 + 3, 0, 0 ); // TODO: DO
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CPlayerInfo* const Players = *AddressByVersion<CPlayerInfo**>( 0x56E225 + 2, 0, 0 );
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CPlayerPed* FindPlayerPed( int playerID )
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{
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return Players[ playerID < 0 ? PlayerInFocus : playerID ].GetPlayerPed();
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}
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CEntity* FindPlayerEntityWithRC( int playerID )
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{
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CPlayerInfo* player = &Players[ playerID < 0 ? PlayerInFocus : playerID ];
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CPlayerPed* ped = player->GetPlayerPed();
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CVehicle* remoteVehicle = player->GetControlledVehicle();
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if ( remoteVehicle != nullptr ) return remoteVehicle;
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if ( ped->GetPedFlags().bInVehicle )
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{
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CVehicle* normalVehicle = ped->GetVehiclePtr();
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if ( normalVehicle != nullptr ) return normalVehicle;
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}
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return ped;
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}
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CVehicle* FindPlayerVehicle( int playerID, bool withRC )
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{
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CPlayerInfo* player = &Players[ playerID < 0 ? PlayerInFocus : playerID ];
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CPlayerPed* ped = player->GetPlayerPed();
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if ( ped == nullptr ) return nullptr;
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if ( !ped->GetPedFlags().bInVehicle ) return nullptr;
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CVehicle* vehicle = player->GetControlledVehicle();
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if ( !withRC || vehicle == nullptr )
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{
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vehicle = ped->GetVehiclePtr();
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}
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return vehicle;
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}
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23
SilentPatchSA/PlayerInfoSA.h
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23
SilentPatchSA/PlayerInfoSA.h
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@ -0,0 +1,23 @@
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#pragma once
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#include "PedSA.h"
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#include "VehicleSA.h"
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class CPlayerInfo
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{
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private:
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CPlayerPed* m_pPed;
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uint8_t __pad2[0xAC];
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CVehicle* m_pControlledVehicle;
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uint8_t __pad[0xDC];
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public:
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CPlayerPed* GetPlayerPed() const { return m_pPed; }
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CVehicle* GetControlledVehicle() const { return m_pControlledVehicle; }
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};
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CPlayerPed* FindPlayerPed( int playerID = -1 );
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CEntity* FindPlayerEntityWithRC( int playerID = -1 );
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CVehicle* FindPlayerVehicle( int playerID = -1, bool withRC = false );
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static_assert(sizeof(CPlayerInfo) == 0x190, "Wrong size: CPlayerInfo");
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@ -14,6 +14,7 @@
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#include "AudioHardwareSA.h"
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#include "LinkListSA.h"
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#include "PNGFile.h"
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#include "PlayerInfoSA.h"
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#include "WaveDecoderSA.h"
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#include "FLACDecoderSA.h"
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@ -1335,6 +1336,11 @@ namespace FakeQPC
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}
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}
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static CVehicle* FindPlayerVehicle_RCWrap( int playerID, bool )
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{
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return FindPlayerVehicle( playerID, true );
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}
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#endif
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#if MEM_VALIDATORS
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@ -3407,6 +3413,11 @@ void Patch_SA_10()
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// unnamed CdStream semaphore
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Patch( 0x406945, { 0x6A, 0x00 } ); // push 0 \ nop
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Nop( 0x406945 + 2, 3 );
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// Correct streaming when using RC vehicles
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InjectHook( 0x55574B, FindPlayerEntityWithRC );
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InjectHook( 0x5557C3, FindPlayerVehicle_RCWrap );
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}
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void Patch_SA_11()
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@ -198,6 +198,7 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
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<ClCompile Include="GeneralSA.cpp" />
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<ClCompile Include="ModelInfoSA.cpp" />
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<ClCompile Include="PedSA.cpp" />
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<ClCompile Include="PlayerInfoSA.cpp" />
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<ClCompile Include="PNGFile.cpp" />
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<ClCompile Include="PoolsSA.cpp" />
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<ClCompile Include="ScriptSA.cpp" />
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@ -232,6 +233,7 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
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<ClInclude Include="Maths.h" />
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<ClInclude Include="ModelInfoSA.h" />
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<ClInclude Include="PedSA.h" />
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<ClInclude Include="PlayerInfoSA.h" />
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<ClInclude Include="PNGFile.h" />
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<ClInclude Include="PoolsSA.h" />
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<ClInclude Include="resource.h" />
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@ -66,6 +66,9 @@
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<ClCompile Include="PoolsSA.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PlayerInfoSA.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\SilentPatch\MemoryMgr.h">
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@ -155,6 +158,9 @@
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<ClInclude Include="..\SilentPatch\ModuleList.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PlayerInfoSA.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
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@ -7,6 +7,7 @@
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#include "TimerSA.h"
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#include "PedSA.h"
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#include "DelimStringReader.h"
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#include "PlayerInfoSA.h"
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static constexpr float PHOENIX_FLUTTER_PERIOD = 70.0f;
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static constexpr float PHOENIX_FLUTTER_AMP = 0.13f;
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@ -28,8 +29,6 @@ WRAPPER void CVehicle::Render() { VARJMP(varVehicleRender); }
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static void* varIsLawEnforcementVehicle = AddressByVersion<void*>(0x6D2370, 0x6D2BA0, 0x70D8C0);
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WRAPPER bool CVehicle::IsLawEnforcementVehicle() { VARJMP(varIsLawEnforcementVehicle); }
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auto FindPlayerPed = AddressByVersion<CPed*(*)(int)>( 0x56E210, 0, 0 ); // TODO: DO
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void (CVehicle::*CVehicle::orgVehiclePreRender)();
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void (CAutomobile::*CAutomobile::orgAutomobilePreRender)();
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void (CPlane::*CPlane::orgPlanePreRender)();
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@ -472,7 +471,7 @@ CVehicle* CStoredCar::RestoreCar_SilentPatch()
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if ( vehicle->GetClass() == VEHICLE_AUTOMOBILE || vehicle->GetClass() == VEHICLE_BIKE )
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{
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vehicle->SetBombOnBoard( m_bombType );
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vehicle->SetBombOwner( FindPlayerPed(-1) );
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vehicle->SetBombOwner( FindPlayerPed() );
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}
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}
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