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VC: Fix the screwdriver not making sounds on impact
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@ -1444,6 +1444,8 @@ void Patch_VC_Common()
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using namespace Memory;
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using namespace hook::txn;
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const HMODULE hGameModule = GetModuleHandle(nullptr);
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// New timers fix
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try
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{
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@ -1659,7 +1661,7 @@ void Patch_VC_Common()
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tVehicleSampleData* dataTable = *get_pattern<tVehicleSampleData*>( "8B 04 95 ? ? ? ? 89 43 1C", 3 );
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// Only pitch shift if table hasn't been relocated elsewhere
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if ( GetModuleHandle( nullptr ) == ModCompat::Utils::GetModuleHandleFromAddress(dataTable) )
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if ( hGameModule == ModCompat::Utils::GetModuleHandleFromAddress(dataTable) )
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{
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// fbicar frequency = fbiranch frequency
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dataTable[17].m_nSirenOrAlarmFrequency = dataTable[90].m_nSirenOrAlarmFrequency;
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@ -1972,6 +1974,18 @@ void Patch_VC_Common()
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HookEach_ExcludeChainsaw(exclude_chainsaw, InterceptCall);
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}
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TXN_CATCH();
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// Fix the screwdriver not making sounds on impact
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{
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void** pedAttackJumpTable = *get_pattern<void**>("83 F8 05 77 77 FF 24 85", 5 + 3);
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// Only make changes if the table hasn't been relocated
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if (hGameModule == ModCompat::Utils::GetModuleHandleFromAddress(pedAttackJumpTable))
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{
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// Give ASSOCGRP_SCREWDRIVER the same case as ASSOCGRP_KNIFE and others
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pedAttackJumpTable[1] = pedAttackJumpTable[2];
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}
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}
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}
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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