mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-24 22:32:29 +01:00
III/VC: Improve the way RwD3D8Get/SetRenderState is located
Improves compatibility with other mods and provides a safe fallback. Fixes #65
This commit is contained in:
parent
2f79eb1c8f
commit
75a3f16ffb
@ -7,6 +7,7 @@
|
|||||||
#include "SVF.h"
|
#include "SVF.h"
|
||||||
#include "ParseUtils.hpp"
|
#include "ParseUtils.hpp"
|
||||||
#include "Random.h"
|
#include "Random.h"
|
||||||
|
#include "RWGTA.h"
|
||||||
|
|
||||||
#include "Utils/DelimStringReader.h"
|
#include "Utils/DelimStringReader.h"
|
||||||
|
|
||||||
@ -195,6 +196,8 @@ namespace Common {
|
|||||||
using namespace Memory;
|
using namespace Memory;
|
||||||
using namespace hook::txn;
|
using namespace hook::txn;
|
||||||
|
|
||||||
|
const bool HasRwD3D8 = RWGTA::Patches::TryLocateRwD3D8();
|
||||||
|
|
||||||
// Delayed patching
|
// Delayed patching
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -249,7 +252,7 @@ namespace Common {
|
|||||||
|
|
||||||
|
|
||||||
// Fixed static shadows not rendering under fire and pickups
|
// Fixed static shadows not rendering under fire and pickups
|
||||||
try
|
if (HasRwD3D8) try
|
||||||
{
|
{
|
||||||
using namespace StaticShadowAlphaFix;
|
using namespace StaticShadowAlphaFix;
|
||||||
|
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
#define RwEngineInstance (*rwengine)
|
#define RwEngineInstance (*rwengine)
|
||||||
|
|
||||||
#include <rwcore.h>
|
#include <rwcore.h>
|
||||||
|
#include "RWGTA.h"
|
||||||
|
|
||||||
// GTA versions of RenderWare functions/macros for GTA III/Vice City
|
// GTA versions of RenderWare functions/macros for GTA III/Vice City
|
||||||
// since we cannot use RwEngineInstance directly
|
// since we cannot use RwEngineInstance directly
|
||||||
@ -39,14 +40,16 @@ void** rwengine = []() -> void** {
|
|||||||
return nullptr;
|
return nullptr;
|
||||||
}();
|
}();
|
||||||
|
|
||||||
static void* varRwD3D8SetRenderState = Memory::ReadCallFrom( hook::get_pattern( "0F 8C ? ? ? ? 6A 05 6A 19", 10 ) );
|
static decltype(::RwD3D8SetRenderState)* fnRwD3D8SetRenderState;
|
||||||
WRAPPER RwBool RwD3D8SetRenderState(RwUInt32 state, RwUInt32 value) { VARJMP(varRwD3D8SetRenderState); }
|
RwBool RwD3D8SetRenderState(RwUInt32 state, RwUInt32 value)
|
||||||
|
{
|
||||||
|
return fnRwD3D8SetRenderState(state, value);
|
||||||
|
}
|
||||||
|
|
||||||
static RwUInt32* _rwD3D8RenderStates = *static_cast<RwUInt32**>(Memory::ReadCallFrom( hook::get_pattern( "0F 8C ? ? ? ? 6A 05 6A 19", 10 ), 8 + 3 ));
|
static decltype(::RwD3D8GetRenderState)* fnRwD3D8GetRenderState;
|
||||||
void RwD3D8GetRenderState(RwUInt32 state, void* value)
|
void RwD3D8GetRenderState(RwUInt32 state, void* value)
|
||||||
{
|
{
|
||||||
RwUInt32* valuePtr = static_cast<RwUInt32*>(value);
|
fnRwD3D8GetRenderState(state, value);
|
||||||
*valuePtr = _rwD3D8RenderStates[ 2 * state ];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
RwReal RwIm2DGetNearScreenZ()
|
RwReal RwIm2DGetNearScreenZ()
|
||||||
@ -66,3 +69,36 @@ RwBool RwRenderStateSet(RwRenderState state, void *value)
|
|||||||
|
|
||||||
// Unreachable stub
|
// Unreachable stub
|
||||||
RwBool RwMatrixDestroy(RwMatrix* mpMat) { assert(!"Unreachable!"); return TRUE; }
|
RwBool RwMatrixDestroy(RwMatrix* mpMat) { assert(!"Unreachable!"); return TRUE; }
|
||||||
|
|
||||||
|
bool RWGTA::Patches::TryLocateRwD3D8() try
|
||||||
|
{
|
||||||
|
using namespace Memory;
|
||||||
|
using namespace hook::txn;
|
||||||
|
|
||||||
|
auto fnRwD3D8SetRenderState = [] {
|
||||||
|
try {
|
||||||
|
// Everything except for III Steam
|
||||||
|
return static_cast<decltype(RwD3D8SetRenderState)*>(get_pattern("39 0C C5 ? ? ? ? 74 31", -8));
|
||||||
|
} catch (const hook::txn_exception&) {
|
||||||
|
// III Steam
|
||||||
|
return static_cast<decltype(RwD3D8SetRenderState)*>(get_pattern("8B 0C C5 ? ? ? ? 3B CA", -8));
|
||||||
|
}
|
||||||
|
}();
|
||||||
|
auto fnRwD3D8GetRenderState = [] {
|
||||||
|
try {
|
||||||
|
// Everything except for III Steam
|
||||||
|
return static_cast<decltype(RwD3D8GetRenderState)*>(get_pattern("8B 0C C5 ? ? ? ? 89 0A C3", -8));
|
||||||
|
} catch (const hook::txn_exception&) {
|
||||||
|
// III Steam
|
||||||
|
return static_cast<decltype(RwD3D8GetRenderState)*>(get_pattern("8B 04 C5 ? ? ? ? 89 02 C3", -8));
|
||||||
|
}
|
||||||
|
}();
|
||||||
|
|
||||||
|
::fnRwD3D8SetRenderState = fnRwD3D8SetRenderState;
|
||||||
|
::fnRwD3D8GetRenderState = fnRwD3D8GetRenderState;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch (const hook::txn_exception&)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
6
SilentPatch/RWGTA.h
Normal file
6
SilentPatch/RWGTA.h
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace RWGTA::Patches
|
||||||
|
{
|
||||||
|
bool TryLocateRwD3D8();
|
||||||
|
}
|
@ -73,6 +73,7 @@
|
|||||||
<ClInclude Include="..\SilentPatch\Maths.h" />
|
<ClInclude Include="..\SilentPatch\Maths.h" />
|
||||||
<ClInclude Include="..\SilentPatch\ParseUtils.hpp" />
|
<ClInclude Include="..\SilentPatch\ParseUtils.hpp" />
|
||||||
<ClInclude Include="..\SilentPatch\Random.h" />
|
<ClInclude Include="..\SilentPatch\Random.h" />
|
||||||
|
<ClInclude Include="..\SilentPatch\RWGTA.h" />
|
||||||
<ClInclude Include="..\SilentPatch\StdAfx.h" />
|
<ClInclude Include="..\SilentPatch\StdAfx.h" />
|
||||||
<ClInclude Include="..\SilentPatch\StoredCar.h" />
|
<ClInclude Include="..\SilentPatch\StoredCar.h" />
|
||||||
<ClInclude Include="..\SilentPatch\SVF.h" />
|
<ClInclude Include="..\SilentPatch\SVF.h" />
|
||||||
|
@ -113,6 +113,9 @@
|
|||||||
<ClInclude Include="..\SilentPatch\Random.h">
|
<ClInclude Include="..\SilentPatch\Random.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\SilentPatch\RWGTA.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
|
<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
|
||||||
|
@ -166,6 +166,7 @@
|
|||||||
<ClInclude Include="..\SilentPatch\Maths.h" />
|
<ClInclude Include="..\SilentPatch\Maths.h" />
|
||||||
<ClInclude Include="..\SilentPatch\ParseUtils.hpp" />
|
<ClInclude Include="..\SilentPatch\ParseUtils.hpp" />
|
||||||
<ClInclude Include="..\SilentPatch\Random.h" />
|
<ClInclude Include="..\SilentPatch\Random.h" />
|
||||||
|
<ClInclude Include="..\SilentPatch\RWGTA.h" />
|
||||||
<ClInclude Include="..\SilentPatch\RWUtils.hpp" />
|
<ClInclude Include="..\SilentPatch\RWUtils.hpp" />
|
||||||
<ClInclude Include="..\SilentPatch\StdAfx.h" />
|
<ClInclude Include="..\SilentPatch\StdAfx.h" />
|
||||||
<ClInclude Include="..\SilentPatch\StoredCar.h" />
|
<ClInclude Include="..\SilentPatch\StoredCar.h" />
|
||||||
|
@ -75,6 +75,9 @@
|
|||||||
<ClInclude Include="EntityVC.h">
|
<ClInclude Include="EntityVC.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\SilentPatch\RWGTA.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\SilentPatch\Timer.cpp">
|
<ClCompile Include="..\SilentPatch\Timer.cpp">
|
||||||
|
Loading…
Reference in New Issue
Block a user