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https://github.com/CookiePLMonster/SilentPatch.git
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Double artict3 trailer
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3ec5663861
commit
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@ -280,6 +280,9 @@ private:
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float fLighting; // 0x12C col lighting? CPhysical::GetLightingFromCol
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float fLighting; // 0x12C col lighting? CPhysical::GetLightingFromCol
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float fLighting_2; // 0x130 added to col lighting in CPhysical::GetTotalLighting
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float fLighting_2; // 0x130 added to col lighting in CPhysical::GetTotalLighting
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BYTE pad3a[4]; // 0x134
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BYTE pad3a[4]; // 0x134
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public:
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virtual void* ProcessEntityCollision(CEntity*, void*);
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};
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};
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enum // m_objectCreatedBy
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enum // m_objectCreatedBy
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@ -3725,6 +3725,14 @@ void Patch_SA_10()
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FollowCarCamJmpBack = 0x5254F6 + 6;
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FollowCarCamJmpBack = 0x5254F6 + 6;
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InjectHook( 0x5254F6, CamControlFirela, PATCH_JUMP );
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InjectHook( 0x5254F6, CamControlFirela, PATCH_JUMP );
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}
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}
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// Double artict3 trailer
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{
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auto* trailerTowBarPos = (*(decltype(CTrailer::orgGetTowBarPos)**)(0x6D03FD + 2)) + 60;
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CTrailer::orgGetTowBarPos = *trailerTowBarPos;
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Patch(trailerTowBarPos, &CTrailer::GetTowBarPos_Stub);
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}
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}
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}
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void Patch_SA_11()
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void Patch_SA_11()
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@ -30,6 +30,7 @@ namespace SVF {
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BOAT_MOVING_PROP,
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BOAT_MOVING_PROP,
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EXTRA_AILERONS1, // Like on Beagle
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EXTRA_AILERONS1, // Like on Beagle
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EXTRA_AILERONS2, // Like on Stuntplane
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EXTRA_AILERONS2, // Like on Stuntplane
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DOUBLE_TRAILER, // Like on artict3
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// Those are partially controlled by SilentPatch (only affected by minor fixes)
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// Those are partially controlled by SilentPatch (only affected by minor fixes)
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VORTEX_EXHAUST,
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VORTEX_EXHAUST,
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@ -52,6 +53,7 @@ namespace SVF {
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{ "BOAT_MOVING_PROP", Feature::BOAT_MOVING_PROP },
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{ "BOAT_MOVING_PROP", Feature::BOAT_MOVING_PROP },
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{ "EXTRA_AILERONS1", Feature::EXTRA_AILERONS1 },
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{ "EXTRA_AILERONS1", Feature::EXTRA_AILERONS1 },
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{ "EXTRA_AILERONS2", Feature::EXTRA_AILERONS2 },
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{ "EXTRA_AILERONS2", Feature::EXTRA_AILERONS2 },
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{ "DOUBLE_TRAILER", Feature::DOUBLE_TRAILER },
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{ "VORTEX_EXHAUST", Feature::VORTEX_EXHAUST },
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{ "VORTEX_EXHAUST", Feature::VORTEX_EXHAUST },
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{ "TOWTRUCK_HOOK", Feature::TOWTRUCK_HOOK },
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{ "TOWTRUCK_HOOK", Feature::TOWTRUCK_HOOK },
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{ "TRACTOR_HOOK", Feature::TRACTOR_HOOK },
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{ "TRACTOR_HOOK", Feature::TRACTOR_HOOK },
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@ -97,6 +99,7 @@ namespace SVF {
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_registerFeatureInternal( 544, Feature::FIRELA_LADDER ),
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_registerFeatureInternal( 544, Feature::FIRELA_LADDER ),
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_registerFeatureInternal( 574, Feature::SWEEPER_BRUSHES ),
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_registerFeatureInternal( 574, Feature::SWEEPER_BRUSHES ),
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_registerFeatureInternal( 582, Feature::NEWSVAN_DISH ),
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_registerFeatureInternal( 582, Feature::NEWSVAN_DISH ),
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_registerFeatureInternal( 591, Feature::DOUBLE_TRAILER ),
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_registerFeatureInternal( 603, Feature::PHOENIX_FLUTTER ),
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_registerFeatureInternal( 603, Feature::PHOENIX_FLUTTER ),
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};
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};
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@ -647,6 +650,31 @@ void CAutomobile::ProcessNewsvan()
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}
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}
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}
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}
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bool CTrailer::GetTowBarPos(CVector& posnOut, bool defaultPos, CVehicle* trailer)
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{
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const int32_t modelID = m_nModelIndex.Get();
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if ( SVF::ModelHasFeature( modelID, SVF::Feature::DOUBLE_TRAILER ) )
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{
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if ( m_pCarNode[21] != nullptr )
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{
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const RwMatrix* ltm = RwFrameGetLTM( m_pCarNode[21] );
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posnOut.x = ltm->pos.x;
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posnOut.y = ltm->pos.y;
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posnOut.z = ltm->pos.z;
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return true;
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}
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// Fallback, same as in original CTrailer::GetTowBarPos
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if ( defaultPos )
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{
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posnOut = *GetMatrix() * CVector(0.0f, ms_modelInfoPtrs[ modelID ]->pColModel->boundingBox.vecMin.y - 0.05f, 0.5f - m_fHeightAboveRoad);
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return true;
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}
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}
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return GetTowBarPos_GTA(posnOut, defaultPos, trailer);
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}
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CVehicle* CStoredCar::RestoreCar_SilentPatch()
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CVehicle* CStoredCar::RestoreCar_SilentPatch()
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{
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{
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CVehicle* vehicle = (this->*(orgRestoreCar))();
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CVehicle* vehicle = (this->*(orgRestoreCar))();
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@ -142,7 +142,7 @@ enum eRotAxis
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ROT_AXIS_Z = 2
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ROT_AXIS_Z = 2
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};
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};
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enum eDoor
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enum eDoors
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{
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{
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BONNET,
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BONNET,
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BOOT,
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BOOT,
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@ -200,6 +200,59 @@ public:
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void SetBombOwner( CEntity* owner )
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void SetBombOwner( CEntity* owner )
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{ m_pBombOwner = owner; }
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{ m_pBombOwner = owner; }
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virtual void ProcessControlCollisionCheck();
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virtual void ProcessControlInputs(unsigned char playerNum);
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// component index in m_apModelNodes array
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virtual void GetComponentWorldPosition(int componentId, CVector& posnOut);
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// component index in m_apModelNodes array
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virtual bool IsComponentPresent(int componentId);
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virtual void OpenDoor(CPed* ped, int componentId, eDoors door, float doorOpenRatio, bool playSound);
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virtual void ProcessOpenDoor(CPed* ped, unsigned int doorComponentId, unsigned int arg2, unsigned int arg3, float arg4);
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virtual float GetDooorAngleOpenRatio(unsigned int door);
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virtual float GetDooorAngleOpenRatio(eDoors door);
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virtual bool IsDoorReady(unsigned int door);
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virtual bool IsDoorReady(eDoors door);
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virtual bool IsDoorFullyOpen(unsigned int door);
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virtual bool IsDoorFullyOpen(eDoors door);
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virtual bool IsDoorClosed(unsigned int door);
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virtual bool IsDoorClosed(eDoors door);
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virtual bool IsDoorMissing(unsigned int door);
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virtual bool IsDoorMissing(eDoors door);
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// check if car has roof as extra
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virtual bool IsOpenTopCar();
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// remove ref to this entity
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virtual void RemoveRefsToVehicle(CEntity* entity);
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virtual void BlowUpCar(CEntity* damager, unsigned char bHideExplosion);
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virtual void BlowUpCarCutSceneNoExtras(bool bNoCamShake, bool bNoSpawnFlyingComps, bool bDetachWheels, bool bExplosionSound);
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virtual bool SetUpWheelColModel(CColModel* wheelCol);
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// returns false if it's not possible to burst vehicle's tyre or it is already damaged. bPhysicalEffect=true applies random moving force to vehicle
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virtual bool BurstTyre(unsigned char tyreComponentId, bool bPhysicalEffect);
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virtual bool IsRoomForPedToLeaveCar(unsigned int arg0, CVector* arg1);
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virtual void ProcessDrivingAnims(CPed* driver, unsigned char arg1);
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// get special ride anim data for bile or quad
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virtual void* GetRideAnimData();
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virtual void SetupSuspensionLines();
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virtual CVector AddMovingCollisionSpeed(CVector& arg0);
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virtual void Fix();
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virtual void SetupDamageAfterLoad();
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virtual void DoBurstAndSoftGroundRatios();
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virtual float GetHeightAboveRoad();
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virtual void PlayCarHorn();
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virtual int GetNumContactWheels();
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virtual void VehicleDamage(float damageIntensity, unsigned short collisionComponent, CEntity* damager, CVector* vecCollisionCoors, CVector* vecCollisionDirection, eWeaponType weapon);
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virtual bool CanPedStepOutCar(bool arg0);
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virtual bool CanPedJumpOutCar(CPed* ped);
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virtual bool GetTowHitchPos(CVector& posnOut, bool defaultPos, CVehicle* trailer);
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virtual bool GetTowBarPos(CVector& posnOut, bool defaultPos, CVehicle* trailer);
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// always return true
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virtual bool SetTowLink(CVehicle* arg0, bool arg1);
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virtual bool BreakTowLink();
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virtual float FindWheelWidth(bool bRear);
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// always return true
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virtual bool Save();
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// always return true
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virtual bool Load();
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virtual void Render() override;
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virtual void Render() override;
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virtual void PreRender() override;
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virtual void PreRender() override;
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@ -226,7 +279,10 @@ public:
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CBouncingPanel m_aBouncingPanel[3];
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CBouncingPanel m_aBouncingPanel[3];
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BYTE padding[320];
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BYTE padding[320];
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float m_fRotorSpeed;
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float m_fRotorSpeed;
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BYTE __moarpad[252];
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BYTE __rotorpad[72];
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float m_fHeightAboveRoad;
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float m_fRearHeightAboveRoad;
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BYTE __moarpad[172];
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float m_fGunOrientation;
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float m_fGunOrientation;
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float m_fGunElevation;
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float m_fGunElevation;
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float m_fUnknown;
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float m_fUnknown;
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@ -280,6 +336,25 @@ public:
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static void (CPlane::*orgPlanePreRender)();
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static void (CPlane::*orgPlanePreRender)();
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};
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};
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class NOVMT CTrailer : public CAutomobile
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{
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public:
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virtual bool GetTowBarPos(CVector& posnOut, bool defaultPos, CVehicle* trailer) override;
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inline bool GetTowBarPos_Stub( CVector& pos, bool anyPos, CVehicle* trailer )
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{
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return CTrailer::GetTowBarPos( pos, anyPos, trailer );
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}
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inline bool GetTowBarPos_GTA( CVector& pos, bool anyPos, CVehicle* trailer )
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{
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return std::invoke(orgGetTowBarPos, this, pos, anyPos, trailer);
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}
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static inline bool (CTrailer::*orgGetTowBarPos)(CVector& pos, bool anyPos, CVehicle* trailer);
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};
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class NOVMT CBoat : public CVehicle
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class NOVMT CBoat : public CVehicle
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{
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{
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uint8_t __pad[16];
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uint8_t __pad[16];
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