mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-22 05:22:32 +01:00
III/VC: Integrate FLA utils
Makes SP's code compatible with FLA's 32-bit model IDs
This commit is contained in:
parent
2a5f9f439c
commit
7ad7901a3e
@ -7,6 +7,7 @@
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#include "Desktop.h"
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#include "Desktop.h"
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#include "VehicleIII.h"
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#include "VehicleIII.h"
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#include "ModelInfoIII.h"
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#include "ModelInfoIII.h"
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#include "TheFLAUtils.h"
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#include <array>
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#include <array>
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#include <memory>
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#include <memory>
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@ -925,6 +926,8 @@ void InjectDelayedPatches_III_Common( bool bHasDebugMenu, const wchar_t* wcModul
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InjectHook( match.get<void>( 2 ), &CSimpleModelInfo::SetNearDistanceForLOD_SilentPatch, HookType::Call );
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InjectHook( match.get<void>( 2 ), &CSimpleModelInfo::SetNearDistanceForLOD_SilentPatch, HookType::Call );
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}
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}
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}
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}
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FLAUtils::Init(moduleList);
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}
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}
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void InjectDelayedPatches_III_Common()
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void InjectDelayedPatches_III_Common()
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@ -41,6 +41,11 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\SilentPatch\TheFLAUtils.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="..\SilentPatch\Timer.cpp" />
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<ClCompile Include="..\SilentPatch\Timer.cpp" />
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<ClCompile Include="..\SilentPatch\Utils\Patterns.cpp">
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<ClCompile Include="..\SilentPatch\Utils\Patterns.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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@ -65,6 +70,7 @@
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<ClInclude Include="..\SilentPatch\StdAfx.h" />
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<ClInclude Include="..\SilentPatch\StdAfx.h" />
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<ClInclude Include="..\SilentPatch\StoredCar.h" />
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<ClInclude Include="..\SilentPatch\StoredCar.h" />
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<ClInclude Include="..\SilentPatch\SVF.h" />
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<ClInclude Include="..\SilentPatch\SVF.h" />
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<ClInclude Include="..\SilentPatch\TheFLAUtils.h" />
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<ClInclude Include="..\SilentPatch\Timer.h" />
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<ClInclude Include="..\SilentPatch\Timer.h" />
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<ClInclude Include="..\SilentPatch\Utils\MemoryMgr.GTA.h" />
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<ClInclude Include="..\SilentPatch\Utils\MemoryMgr.GTA.h" />
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<ClInclude Include="..\SilentPatch\Utils\MemoryMgr.h" />
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<ClInclude Include="..\SilentPatch\Utils\MemoryMgr.h" />
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@ -54,6 +54,9 @@
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<ClCompile Include="..\SilentPatch\Desktop.cpp">
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<ClCompile Include="..\SilentPatch\Desktop.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\SilentPatch\TheFLAUtils.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\SilentPatch\Timer.h">
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<ClInclude Include="..\SilentPatch\Timer.h">
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@ -101,6 +104,9 @@
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<ClInclude Include="..\SilentPatch\Desktop.h">
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<ClInclude Include="..\SilentPatch\Desktop.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\SilentPatch\TheFLAUtils.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
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<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
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@ -2,6 +2,7 @@
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#include <cstdint>
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#include <cstdint>
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#include "Maths.h"
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#include "Maths.h"
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#include "TheFLAUtils.h"
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enum eVehicleType
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enum eVehicleType
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{
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{
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@ -19,14 +20,14 @@ protected:
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void* __vmt;
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void* __vmt;
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CMatrix m_matrix;
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CMatrix m_matrix;
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uint8_t __pad2[16];
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uint8_t __pad2[16];
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uint16_t m_modelIndex; // TODO: THE FLA
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FLAUtils::int16 m_modelIndex;
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uint8_t __pad1[548];
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uint8_t __pad1[548];
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uint32_t m_dwVehicleClass;
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uint32_t m_dwVehicleClass;
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public:
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public:
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int32_t GetModelIndex() const
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int32_t GetModelIndex() const
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{ return m_modelIndex; }
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{ return m_modelIndex.Get(); }
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const CMatrix& GetMatrix() const
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const CMatrix& GetMatrix() const
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{ return m_matrix; }
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{ return m_matrix; }
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@ -9,6 +9,7 @@
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#include "VehicleVC.h"
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#include "VehicleVC.h"
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#include "SVF.h"
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#include "SVF.h"
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#include "RWUtils.hpp"
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#include "RWUtils.hpp"
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#include "TheFLAUtils.h"
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#include <array>
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#include <array>
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#include <memory>
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#include <memory>
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@ -882,6 +883,8 @@ void InjectDelayedPatches_VC_Common( bool bHasDebugMenu, const wchar_t* wcModule
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}
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}
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}
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}
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}
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}
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FLAUtils::Init(moduleList);
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}
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}
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void InjectDelayedPatches_VC_Common()
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void InjectDelayedPatches_VC_Common()
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@ -177,6 +177,7 @@
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<ClInclude Include="..\SilentPatch\StdAfx.h" />
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<ClInclude Include="..\SilentPatch\StdAfx.h" />
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<ClInclude Include="..\SilentPatch\StoredCar.h" />
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<ClInclude Include="..\SilentPatch\StoredCar.h" />
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<ClInclude Include="..\SilentPatch\SVF.h" />
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<ClInclude Include="..\SilentPatch\SVF.h" />
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<ClInclude Include="..\SilentPatch\TheFLAUtils.h" />
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<ClInclude Include="..\SilentPatch\Timer.h" />
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<ClInclude Include="..\SilentPatch\Timer.h" />
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<ClInclude Include="..\SilentPatch\Utils\MemoryMgr.GTA.h" />
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<ClInclude Include="..\SilentPatch\Utils\MemoryMgr.GTA.h" />
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<ClInclude Include="..\SilentPatch\Utils\MemoryMgr.h" />
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<ClInclude Include="..\SilentPatch\Utils\MemoryMgr.h" />
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@ -211,6 +212,11 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\SilentPatch\TheFLAUtils.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="..\SilentPatch\Timer.cpp" />
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<ClCompile Include="..\SilentPatch\Timer.cpp" />
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<ClCompile Include="..\SilentPatch\Utils\Patterns.cpp">
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<ClCompile Include="..\SilentPatch\Utils\Patterns.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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@ -63,6 +63,9 @@
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<ClInclude Include="..\SilentPatch\Desktop.h">
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<ClInclude Include="..\SilentPatch\Desktop.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\SilentPatch\TheFLAUtils.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\SilentPatch\Timer.cpp">
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<ClCompile Include="..\SilentPatch\Timer.cpp">
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@ -101,6 +104,9 @@
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<ClCompile Include="..\SilentPatch\Desktop.cpp">
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<ClCompile Include="..\SilentPatch\Desktop.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\SilentPatch\TheFLAUtils.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
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<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
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@ -2,6 +2,7 @@
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#include <cstdint>
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#include <cstdint>
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#include "Maths.h"
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#include "Maths.h"
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#include "TheFLAUtils.h"
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enum eVehicleType
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enum eVehicleType
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{
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{
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@ -20,7 +21,7 @@ protected:
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void* __vmt;
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void* __vmt;
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CMatrix m_matrix;
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CMatrix m_matrix;
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uint8_t __pad4[16];
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uint8_t __pad4[16];
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uint16_t m_modelIndex; // TODO: THE FLA
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FLAUtils::int16 m_modelIndex;
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void* m_pFirstReference;
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void* m_pFirstReference;
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int32_t m_audioEntityId; // TODO: This should really be CPhysical
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int32_t m_audioEntityId; // TODO: This should really be CPhysical
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uint8_t __pad5[320];
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uint8_t __pad5[320];
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@ -36,7 +37,7 @@ protected:
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public:
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public:
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int32_t GetModelIndex() const
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int32_t GetModelIndex() const
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{ return m_modelIndex; }
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{ return m_modelIndex.Get(); }
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const CMatrix& GetMatrix() const
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const CMatrix& GetMatrix() const
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{ return m_matrix; }
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{ return m_matrix; }
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