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Don't reset mouse sensitivity on New Game
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@ -552,6 +552,21 @@ namespace NullTerminatedLines
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}
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// ============= Don't reset mouse sensitivity on New Game =============
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namespace MouseSensNewGame
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{
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static float DefaultHorizontalAccel;
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static float* fMouseAccelHorzntl;
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static void (*orgSetDirMyDocuments)();
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static void SetDirMyDocuments_ResetMouse()
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{
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orgSetDirMyDocuments();
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*fMouseAccelHorzntl = DefaultHorizontalAccel;
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}
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}
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void InjectDelayedPatches_VC_Common( bool bHasDebugMenu, const wchar_t* wcModulePath )
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{
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using namespace Memory;
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@ -1324,6 +1339,21 @@ void Patch_VC_Common()
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InterceptCall(loadPath, orgSscanf_LoadPath, sscanf1_LoadPath_Terminate);
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}
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// Don't reset mouse sensitivity on New Game
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{
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using namespace MouseSensNewGame;
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auto cameraInit = pattern("C7 85 14 09 00 00 00 00 00 00 C7 05 ? ? ? ? ? ? ? ? C7 05").get_one();
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auto setDirMyDocuments = get_pattern("89 CD E8 ? ? ? ? 68", 2);
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DefaultHorizontalAccel = *cameraInit.get<float>(20 + 2 + 4);
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fMouseAccelHorzntl = *cameraInit.get<float*>(20 + 2);
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Nop(cameraInit.get<void>(20), 10);
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InterceptCall(setDirMyDocuments, orgSetDirMyDocuments, SetDirMyDocuments_ResetMouse);
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}
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}
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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