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AI accuracy fix for 3.0 and newsteam
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1d7f1f4a90
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868256f690
@ -17,6 +17,8 @@
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#include "WaveDecoderSA.h"
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#include "FLACDecoderSA.h"
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#include "Patterns.h"
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// RW wrappers
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static void* varAtomicDefaultRenderCallBack = AddressByVersion<void*>(0x7491C0, 0x749AD0, 0x783180);
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WRAPPER RpAtomic* AtomicDefaultRenderCallBack(RpAtomic* atomic) { WRAPARG(atomic); VARJMP(varAtomicDefaultRenderCallBack); }
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@ -3801,6 +3803,11 @@ void Patch_SA_Steam()
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Patch<WORD>(0x43D24D, 0x016A);
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// AI accuracy issue
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Nop(0x7738F5, 1);
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InjectHook( 0x7738F5+1, WeaponRangeMult_VehicleCheck, PATCH_CALL );
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// Fixed police scanner names
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char* pScannerNames = *(char**)0x4F2B83;
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strcpy(pScannerNames + (8*113), "WESTP");
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@ -4277,6 +4284,19 @@ void Patch_SA_NewSteam_r2_lv()
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Patch<const void*>(0x73417A, &f43);
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}
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void Patch_SA_NewSteam_Common()
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{
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using namespace Memory;
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using namespace hook;
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// AI accuracy issue
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{
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auto patternie = pattern( "8B 82 8C 05 00 00 85 C0 74 09" ).count(1); // 0x76DEA7 in newsteam r1
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Nop(patternie.get(0).get<int>(0), 1);
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InjectHook( patternie.get(0).get<int>(1), WeaponRangeMult_VehicleCheck, PATCH_CALL );
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}
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}
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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{
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@ -4293,12 +4313,13 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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if (*(DWORD*)DynBaseAddress(0x82457C) == 0x94BF || *(DWORD*)DynBaseAddress(0x8245BC) == 0x94BF) Patch_SA_10();
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else if (*(DWORD*)DynBaseAddress(0x8252FC) == 0x94BF || *(DWORD*)DynBaseAddress(0x82533C) == 0x94BF) Patch_SA_11(), MessageBox( nullptr, "You're using a 1.01 executable which is no longer supported by SilentPatch!\n\nI have no idea if anyone was still using it, so if you do - shoot me an e-mail!", "SilentPatch", MB_OK | MB_ICONWARNING );
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else if (*(DWORD*)DynBaseAddress(0x85EC4A) == 0x94BF) Patch_SA_Steam();
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else if ( *(DWORD*)DynBaseAddress(0x858D21) == 0x3539F633) Patch_SA_NewSteam_r1();
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else if ( *(DWORD*)DynBaseAddress(0x858D51) == 0x3539F633) Patch_SA_NewSteam_r2();
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else if ( *(DWORD*)DynBaseAddress(0x858C61) == 0x3539F633) Patch_SA_NewSteam_r2_lv();
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else return FALSE;
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else
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{
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if ( *(DWORD*)DynBaseAddress(0x858D21) == 0x3539F633) Patch_SA_NewSteam_r1();
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else if ( *(DWORD*)DynBaseAddress(0x858D51) == 0x3539F633) Patch_SA_NewSteam_r2();
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else if ( *(DWORD*)DynBaseAddress(0x858C61) == 0x3539F633) Patch_SA_NewSteam_r2_lv();
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Patch_SA_NewSteam_Common();
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}
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}
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return TRUE;
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}
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