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Supply Lines/Beefy Baron SCM fix (player is placed under the building and not high in the sky)
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@ -533,6 +533,16 @@ static void MountainCloudBoysFix()
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}
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}
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static void SupplyLinesFix( bool isBeefyBaron )
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{
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auto pattern = hook::make_range_pattern( uintptr_t(ScriptSpace+ScriptFileSize), uintptr_t(ScriptSpace+ScriptFileSize+ScriptMissionSize),
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isBeefyBaron ? "B8 9E 3A 44" : "B8 1E 2F 44" ).count_hint(1);
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if ( pattern.size() == 1 ) // 700.48 -> 10.0 (teleports car with CJ under the building instead)
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{
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*pattern.get(0).get<float>() = 10.0f;
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}
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}
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static void QuadrupleStuntBonus()
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{
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// IF HEIGHT_FLOAT_HJ > 4.0 -> IF HEIGHT_INT_HJ > 4
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@ -560,18 +570,27 @@ void StartNewMission_SCMFixes()
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WipeLocalVariableMemoryForMissionScript();
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InitializeScriptGlobals();
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const int missionID = ScriptParams[0];
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// INITIAL - Basketball fix, Quadruple Stunt Bonus
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if ( ScriptParams[0] == 0 )
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if ( missionID == 0 )
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{
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BasketballFix(ScriptSpace+ScriptFileSize, ScriptMissionSize);
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QuadrupleStuntBonus();
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}
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// HOODS5 - Sweet's Girl fix
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else if ( ScriptParams[0] == 18 )
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else if ( missionID == 18 )
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SweetsGirlFix();
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// WUZI1 - Mountain Cloud Boys fix
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else if ( ScriptParams[0] == 53 )
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else if ( missionID == 53 )
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MountainCloudBoysFix();
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// ZERO2 - Supply Lines fix
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else if ( missionID == 73 )
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SupplyLinesFix( false );
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// ZERO5 - Beefy Baron fix
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else if ( missionID == 10 )
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SupplyLinesFix( true );
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}
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// 1.01 kinda fixed it
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