refactor linked lists

This commit is contained in:
Silent 2017-03-02 21:47:09 +01:00
parent 77aa28bbc7
commit 91070f80d0
2 changed files with 16 additions and 10 deletions

View File

@ -4,6 +4,9 @@
template <class T> template <class T>
class CLinkSA class CLinkSA
{ {
template <class T>
friend class CLinkListSA;
public: public:
inline void Insert(CLinkSA<T>* pAttach) { inline void Insert(CLinkSA<T>* pAttach) {
pAttach->m_pNext = m_pNext; pAttach->m_pNext = m_pNext;
@ -26,10 +29,15 @@ public:
m_pPrev->m_pNext = m_pNext; m_pPrev->m_pNext = m_pNext;
} }
inline T& V(void) { inline T& operator*(void) {
return m_pItem; return m_pItem;
} }
inline const T& operator*(void) const {
return m_pItem;
}
private:
T m_pItem; // 0-4 T m_pItem; // 0-4
// an item // an item
CLinkSA<T>* m_pPrev; // 4-8 CLinkSA<T>* m_pPrev; // 4-8
@ -141,10 +149,8 @@ public:
if(pCurrent->m_pNext == &m_lnListTail) { if(pCurrent->m_pNext == &m_lnListTail) {
return nullptr; return nullptr;
} }
else {
return pCurrent->m_pNext; return pCurrent->m_pNext;
} }
}
CLinkSA<T>* Prev(CLinkSA<T>* pCurrent) { CLinkSA<T>* Prev(CLinkSA<T>* pCurrent) {
if(pCurrent == nullptr) { if(pCurrent == nullptr) {
@ -154,11 +160,10 @@ public:
if(pCurrent->m_pPrev == &m_lnListHead) { if(pCurrent->m_pPrev == &m_lnListHead) {
return nullptr; return nullptr;
} }
else {
return pCurrent->m_pPrev; return pCurrent->m_pPrev;
} }
}
private:
CLinkSA<T> m_lnListHead; // 0-12 CLinkSA<T> m_lnListHead; // 0-12
//head of the list of active links //head of the list of active links
CLinkSA<T> m_lnListTail; // 12-24 CLinkSA<T> m_lnListTail; // 12-24

View File

@ -432,9 +432,10 @@ void RenderWeaponPedsForPC()
for ( auto it = ms_weaponPedsForPC.Next( nullptr ); it != nullptr; it = ms_weaponPedsForPC.Next( it ) ) for ( auto it = ms_weaponPedsForPC.Next( nullptr ); it != nullptr; it = ms_weaponPedsForPC.Next( it ) )
{ {
it->V()->SetupLighting(); CPed* ped = **it;
it->V()->RenderWeapon(true, false); ped->SetupLighting();
it->V()->RemoveLighting(); ped->RenderWeapon(true, false);
ped->RemoveLighting();
} }
} }