SilentPatchSA: Fixup the MSVC inline assembly statements (part 1)

Also clean them up in general
This commit is contained in:
Echo J 2024-11-08 01:02:29 +02:00 committed by Silent
parent 5d90ed55d7
commit 94f967245b

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@ -1602,9 +1602,9 @@ namespace FirelaHook
static uintptr_t UpdateMovingCollisionJmp;
static uintptr_t HydraulicControlJmpBack;
void __declspec(naked) TestFirelaAndFlags()
__declspec(naked) static void TestFirelaAndFlags()
{
__asm
_asm
{
push ecx // Required in 0x6B1FE4: test cl, cl
mov ecx, esi
@ -1613,29 +1613,29 @@ namespace FirelaHook
test al, al
jnz TestFirelaAndFlags_UpdateMovingCollision
test [esi].hFlagsLocal, FLAG_HYDRAULICS_INSTALLED
jmp [HydraulicControlJmpBack]
jmp HydraulicControlJmpBack
TestFirelaAndFlags_UpdateMovingCollision:
jmp [UpdateMovingCollisionJmp]
TestFirelaAndFlags_UpdateMovingCollision:
jmp UpdateMovingCollisionJmp
}
}
static uintptr_t FollowCarCamNoMovement;
static uintptr_t FollowCarCamJmpBack;
void __declspec(naked) CamControlFirela()
__declspec(naked) static void CamControlFirela()
{
__asm
_asm
{
mov ecx, edi
call CVehicle::HasFirelaLadder
test al, al
jnz TestFirelaAndFlags_UpdateMovingCollision
mov eax, [edi].m_dwVehicleClass
jmp [FollowCarCamJmpBack]
jmp FollowCarCamJmpBack
TestFirelaAndFlags_UpdateMovingCollision:
jmp [FollowCarCamNoMovement]
jmp FollowCarCamNoMovement
}
}
}
@ -1857,25 +1857,25 @@ namespace TrueInvincibility
static bool isEnabled = false;
static uintptr_t WillKillJumpBack;
void __declspec(naked) ComputeWillKillPedHook()
__declspec(naked) static void ComputeWillKillPedHook()
{
_asm
{
cmp dword ptr [ebp+0Ch], WEAPONTYPE_LAST_WEAPONTYPE
cmp dword ptr [ebp+0xC], WEAPONTYPE_LAST_WEAPONTYPE
jl ComputeWillKillPedHook_DoNotKill
cmp [isEnabled], 0
cmp isEnabled, 0
je ComputeWillKillPedHook_Kill
cmp dword ptr [ebp+0Ch], WEAPONTYPE_UZI_DRIVEBY
cmp dword ptr [ebp+0xC], WEAPONTYPE_UZI_DRIVEBY
jne ComputeWillKillPedHook_Kill
ComputeWillKillPedHook_DoNotKill:
pop esi
pop ebp
pop ebx
retn 0Ch
ret 0xC
ComputeWillKillPedHook_Kill:
jmp [WillKillJumpBack]
jmp WillKillJumpBack
}
}
}
@ -2035,66 +2035,66 @@ namespace QuadbikeHandlebarAnims
{
static const float POW_CONSTANT = 0.86f;
static const float SLOW_SPEED_THRESHOLD = 0.02f;
__declspec(naked) void ProcessRiderAnims_FixInterp()
__declspec(naked) static void ProcessRiderAnims_FixInterp()
{
_asm
{
xor edx, edx
cmp [esp+130h-100h], edx // Reverse animation
cmp [esp+0x130-0x100], edx // Reverse animation
jne FuncSetToZero
cmp [esp+130h-0F8h], edx // Drive-by animation
cmp [esp+0x130-0xF8], edx // Drive-by animation
jne FuncSetToZero
fld dword ptr [esp+130h-108h]
fld dword ptr [esp+0x130-0x108]
fabs
fcomp [SLOW_SPEED_THRESHOLD]
fcomp SLOW_SPEED_THRESHOLD
fnstsw ax
test ah, 5
jp FuncReturn
FuncSetToZero:
mov [esp+130h-118h], edx
mov [esp+0x130-0x118], edx
FuncReturn:
fld [POW_CONSTANT]
retn
fld POW_CONSTANT
ret
}
}
static uint32_t savedClumpAssociation;
__declspec(naked) void SaveDriveByAnim_Steam()
__declspec(naked) static void SaveDriveByAnim_Steam()
{
_asm
{
mov eax, [ebp-14h]
mov [savedClumpAssociation], eax
fdiv dword ptr [ecx+18h]
fstp [ebp-14h]
retn
mov eax, [ebp-0x14]
mov savedClumpAssociation, eax
fdiv dword ptr [ecx+0x18]
fstp dword ptr [ebp-0x14]
ret
}
}
__declspec(naked) void ProcessRiderAnims_FixInterp_Steam()
__declspec(naked) static void ProcessRiderAnims_FixInterp_Steam()
{
_asm
{
xor edx, edx
cmp [ebp-28h], edx // Reverse animation
cmp [ebp-0x28], edx // Reverse animation
jne FuncSetToZero
cmp [savedClumpAssociation], edx // Drive-by animation
cmp savedClumpAssociation, edx // Drive-by animation
jne FuncSetToZero
fld dword ptr [ebp-24h]
fld dword ptr [ebp-0x24]
fabs
fcomp [SLOW_SPEED_THRESHOLD]
fcomp SLOW_SPEED_THRESHOLD
fnstsw ax
test ah, 5
jp FuncReturn
FuncSetToZero:
mov [ebp-14h], edx
mov [ebp-0x14], edx
FuncReturn:
fld [POW_CONSTANT]
retn
ret
}
}
@ -2119,31 +2119,31 @@ namespace UprightBoatRadioStationChange
// ============= Fix a memory leak when taking photos =============
namespace CameraMemoryLeakFix
{
__declspec(naked) void psGrabScreen_UnlockAndReleaseSurface()
__declspec(naked) static void psGrabScreen_UnlockAndReleaseSurface()
{
_asm
{
// Preserve the function result so we don't need two ASM hooks
push eax
mov eax, [esp+34h-2Ch]
mov eax, [esp+0x34-0x2C]
mov edx, [eax]
push eax
call dword ptr [edx+38h] // IDirect3DSurface9.UnlockRect
call dword ptr [edx+0x38] // IDirect3DSurface9.UnlockRect
mov eax, [esp+34h-2Ch]
mov eax, [esp+0x34-0x2C]
mov edx, [eax]
push eax
call dword ptr [edx+8h] // IDirect3DSurface9.Release
call dword ptr [edx+0x8] // IDirect3DSurface9.Release
pop eax
pop ebp
add esp, 2Ch
add esp, 0x2C
retn
}
}
__declspec(naked) void psGrabScreen_UnlockAndReleaseSurface_Steam()
__declspec(naked) static void psGrabScreen_UnlockAndReleaseSurface_Steam()
{
_asm
{
@ -2153,18 +2153,18 @@ namespace CameraMemoryLeakFix
mov eax, [ebp-4]
mov edx, [eax]
push eax
call dword ptr [edx+38h] // IDirect3DSurface9.UnlockRect
call dword ptr [edx+0x38] // IDirect3DSurface9.UnlockRect
mov eax, [ebp-4]
mov edx, [eax]
push eax
call dword ptr [edx+8h] // IDirect3DSurface9.Release
call dword ptr [edx+0x8] // IDirect3DSurface9.Release
pop eax
pop esi
mov esp, ebp
pop ebp
retn
ret
}
}
}
@ -2231,67 +2231,67 @@ namespace RacingCheckpointsRender
// ============= Correct an improperly decrypted CPlayerPedData::operator= that broke gang recruiting after activating replays =============
namespace PlayerPedDataAssignment
{
__declspec(naked) void AssignmentOp_Hoodlum()
__declspec(naked) static void AssignmentOp_Hoodlum()
{
_asm
{
xor edx, [ecx+34h]
xor edx, [ecx+0x34]
and edx, 1
xor [eax+34h], edx
mov esi, [eax+34h]
mov edx, [ecx+34h]
xor [eax+0x34], edx
mov esi, [eax+0x34]
mov edx, [ecx+0x34]
xor edx, esi
and edx, 2
xor edx, esi
mov [eax+34h], edx
mov esi, [ecx+34h]
mov [eax+0x34], edx
mov esi, [ecx+0x34]
xor esi, edx
and esi, 4
xor esi, edx
mov [eax+34h], esi
mov edx, [ecx+34h]
mov [eax+0x34], esi
mov edx, [ecx+0x34]
xor edx, esi
and edx, 8
xor edx, esi
mov [eax+34h], edx
mov esi, [ecx+34h]
mov [eax+0x34], edx
mov esi, [ecx+0x34]
xor esi, edx
and esi, 10h
and esi, 0x10
xor esi, edx
mov [eax+34h], esi
mov edx, [ecx+34h]
mov [eax+0x34], esi
mov edx, [ecx+0x34]
xor edx, esi
and edx, 20h
and edx, 0x20
xor edx, esi
mov [eax+34h], edx
mov esi, [ecx+34h]
mov [eax+0x34], edx
mov esi, [ecx+0x34]
xor esi, edx
and esi, 40h
and esi, 0x40
xor esi, edx
mov [eax+34h], esi
mov edx, [ecx+34h]
mov [eax+0x34], esi
mov edx, [ecx+0x34]
xor edx, esi
and edx, 80h
and edx, 0x80
xor edx, esi
mov [eax+34h], edx
mov esi, [ecx+34h]
mov [eax+0x34], edx
mov esi, [ecx+0x34]
xor esi, edx
and esi, 100h
and esi, 0x100
xor esi, edx
mov [eax+34h], esi
mov edx, [ecx+34h]
retn
mov [eax+0x34], esi
mov edx, [ecx+0x34]
ret
}
}
__declspec(naked) void AssignmentOp_Compact()
__declspec(naked) static void AssignmentOp_Compact()
{
_asm
{
call AssignmentOp_Hoodlum
xor edx, esi
and edx, 200h
retn
and edx, 0x200
ret
}
}
}
@ -2300,7 +2300,7 @@ namespace PlayerPedDataAssignment
// ============= Spawn lapdm1 (biker cop) correctly if the script requests one with PEDTYPE_COP =============
namespace GetCorrectPedModel_Lapdm1
{
__declspec(naked) void BikerCop_Retail()
__declspec(naked) static void BikerCop_Retail()
{
_asm
{
@ -2309,11 +2309,11 @@ namespace GetCorrectPedModel_Lapdm1
mov dword ptr [eax], 1
BikerCop_Return:
retn 8
ret 8
}
}
__declspec(naked) void BikerCop_Steam()
__declspec(naked) static void BikerCop_Steam()
{
_asm
{
@ -2323,7 +2323,7 @@ namespace GetCorrectPedModel_Lapdm1
BikerCop_Return:
pop ebp
retn 8
ret 8
}
}
}
@ -2444,7 +2444,7 @@ namespace JetpackKeyboardControlsHover
static void* ProcessControlInput_DontHover;
static void* ProcessControlInput_Hover;
__declspec(naked) void ProcessControlInput_HoverWithKeyboard()
__declspec(naked) static void ProcessControlInput_HoverWithKeyboard()
{
_asm
{
@ -2453,7 +2453,7 @@ namespace JetpackKeyboardControlsHover
test al, al
jnz Hovering
mov ecx, ebp
mov byte ptr [esi+0Dh], 0
mov byte ptr [esi+0xD], 0
jmp ProcessControlInput_DontHover
Hovering:
@ -2461,7 +2461,7 @@ namespace JetpackKeyboardControlsHover
}
}
__declspec(naked) void ProcessControlInput_HoverWithKeyboard_Steam()
__declspec(naked) static void ProcessControlInput_HoverWithKeyboard_Steam()
{
_asm
{
@ -2470,7 +2470,7 @@ namespace JetpackKeyboardControlsHover
test al, al
jnz Hovering
mov ecx, ebx
mov byte ptr [edi+0Dh], 0
mov byte ptr [edi+0xD], 0
jmp ProcessControlInput_DontHover
Hovering:
@ -2487,11 +2487,11 @@ namespace RiotDontTargetPlayerGroupDuringMissions
static void* SkipTargetting;
static void* DontSkipTargetting;
__declspec(naked) void CheckIfInPlayerGroupAndOnAMission()
__declspec(naked) static void CheckIfInPlayerGroupAndOnAMission()
{
_asm
{
cmp byte ptr [ebp+2D0h], 1
cmp byte ptr [ebp+0x2D0], 1
jne NotInGroup
call IsPlayerOnAMission
test al, al
@ -2499,18 +2499,18 @@ namespace RiotDontTargetPlayerGroupDuringMissions
jmp SkipTargetting
NotOnAMission:
cmp byte ptr [ebp+2D0h], 1
cmp byte ptr [ebp+0x2D0], 1
NotInGroup:
jmp DontSkipTargetting
}
}
__declspec(naked) void CheckIfInPlayerGroupAndOnAMission_Steam()
__declspec(naked) static void CheckIfInPlayerGroupAndOnAMission_Steam()
{
_asm
{
cmp byte ptr [ebx+2D0h], 1
cmp byte ptr [ebx+0x2D0], 1
jne NotInGroup
call IsPlayerOnAMission
test al, al
@ -2518,7 +2518,7 @@ namespace RiotDontTargetPlayerGroupDuringMissions
jmp SkipTargetting
NotOnAMission:
cmp byte ptr [ebx+2D0h], 1
cmp byte ptr [ebx+0x2D0], 1
NotInGroup:
jmp DontSkipTargetting