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https://github.com/CookiePLMonster/SilentPatch.git
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Fix crosshair issues when sniper rifle is quipped and a photo is taken by a gang member
Contributed by Wesser
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@ -325,6 +325,8 @@ CRGBA* HudColour = *AddressByVersion<CRGBA**>(0x58ADF6, 0x58B5C6, 0x440648);
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CLinkListSA<CPed*>& ms_weaponPedsForPC = **AddressByVersion<CLinkListSA<CPed*>**>(0x53EACA, 0x53EF6A, 0x551101);
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CLinkListSA<AlphaObjectInfo>& m_alphaList = **AddressByVersion<CLinkListSA<AlphaObjectInfo>**>(0x733A4D, 0x73427D, 0x76DCA3);
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uint32_t& bDrawCrossHair = **AddressByVersion<uint32_t**>(0x58E7BF + 2, {"83 3D ? ? ? ? ? 74 29", 2});
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DebugMenuAPI gDebugMenuAPI;
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@ -1842,6 +1844,18 @@ namespace CameraMemoryLeakFix
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}
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}
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}
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// ============= Fix crosshair issues when sniper rifle is quipped and a photo is taken by a gang member =============
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namespace CameraCrosshairFix
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{
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CWeaponInfo* (*orgGetWeaponInfo)(eWeaponType, signed char);
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CWeaponInfo* GetWeaponInfo_OrCamera(eWeaponType weaponType, signed char type)
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{
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return orgGetWeaponInfo(bDrawCrossHair != 2 ? weaponType : WEAPONTYPE_CAMERA, type);
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}
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}
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// ============= LS-RP Mode stuff =============
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namespace LSRPMode
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{
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@ -4464,6 +4478,15 @@ void Patch_SA_10()
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}
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// Fix crosshair issues when sniper rifle is quipped and a photo is taken by a gang member
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// By Wesser
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{
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using namespace CameraCrosshairFix;
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InterceptCall(0x58E842, orgGetWeaponInfo, GetWeaponInfo_OrCamera);
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}
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#if FULL_PRECISION_D3D
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// Test - full precision D3D device
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Patch<uint8_t>( 0x7F672B+1, *(uint8_t*)(0x7F672B+1) | D3DCREATE_FPU_PRESERVE );
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@ -6013,6 +6036,16 @@ void Patch_SA_NewBinaries_Common()
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InjectHook(psGrabScreen.get<void>(2), psGrabScreen_UnlockAndReleaseSurface_Steam, HookType::Jump);
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InjectHook(psGrabScreen.get<void>(7 + 2), psGrabScreen_UnlockAndReleaseSurface_Steam, HookType::Jump);
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}
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// Fix crosshair issues when sniper rifle is quipped and a photo is taken by a gang member
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// By Wesser
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{
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using namespace CameraCrosshairFix;
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auto getWeaponInfo = get_pattern("E8 ? ? ? ? 8B 40 0C 83 C4 08 85 C0");
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InterceptCall(getWeaponInfo, orgGetWeaponInfo, GetWeaponInfo_OrCamera);
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}
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}
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